renderer: Added a pointer position uniform to the screen shader. (#10821)
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4 changed files with 22 additions and 5 deletions
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@ -62,6 +62,7 @@ enum eShaderUniform : uint8_t {
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SHADER_VIBRANCY_DARKNESS,
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SHADER_BRIGHTNESS,
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SHADER_NOISE,
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SHADER_POINTER,
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SHADER_LAST,
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};
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