desktop: cleanup, unify desktop elements as views (#12563)
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105 changed files with 2636 additions and 2337 deletions
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@ -1,10 +1,10 @@
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#include "PointerWarp.hpp"
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#include "core/Compositor.hpp"
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#include "core/Seat.hpp"
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#include "../desktop/WLSurface.hpp"
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#include "../desktop/view/WLSurface.hpp"
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#include "../managers/SeatManager.hpp"
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#include "../managers/PointerManager.hpp"
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#include "../desktop/Window.hpp"
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#include "../desktop/view/Window.hpp"
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CPointerWarpProtocol::CPointerWarpProtocol(const wl_interface* iface, const int& ver, const std::string& name) : IWaylandProtocol(iface, ver, name) {
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;
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@ -27,11 +27,11 @@ void CPointerWarpProtocol::bindManager(wl_client* client, void* data, uint32_t v
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if (g_pSeatManager->m_state.pointerFocus != PSURFACE)
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return;
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auto SURFBOXV = CWLSurface::fromResource(PSURFACE)->getSurfaceBoxGlobal();
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if (!SURFBOXV.has_value())
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auto WINDOW = Desktop::View::CWindow::fromView(Desktop::View::CWLSurface::fromResource(PSURFACE)->view());
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if (!WINDOW)
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return;
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const auto SURFBOX = SURFBOXV->expand(1);
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const auto SURFBOX = WINDOW->getWindowMainSurfaceBox().expand(1);
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const auto LOCALPOS = Vector2D{wl_fixed_to_double(x), wl_fixed_to_double(y)};
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const auto GLOBALPOS = LOCALPOS + SURFBOX.pos();
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if (!SURFBOX.containsPoint(GLOBALPOS))
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