desktop: cleanup, unify desktop elements as views (#12563)

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Vaxry 2025-12-08 15:04:40 +00:00 committed by GitHub
parent 834f019bab
commit 920353370b
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GPG key ID: B5690EEEBB952194
105 changed files with 2636 additions and 2337 deletions

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@ -7,8 +7,8 @@
#include <algorithm>
#include "../../config/ConfigValue.hpp"
#include "../../config/ConfigManager.hpp"
#include "../../desktop/Window.hpp"
#include "../../desktop/LayerSurface.hpp"
#include "../../desktop/view/Window.hpp"
#include "../../desktop/view/LayerSurface.hpp"
#include "../../desktop/state/FocusState.hpp"
#include "../../protocols/CursorShape.hpp"
#include "../../protocols/IdleInhibit.hpp"
@ -95,7 +95,7 @@ CInputManager::CInputManager() {
g_pHyprRenderer->setCursorFromName(shape);
});
m_cursorSurfaceInfo.wlSurface = CWLSurface::create();
m_cursorSurfaceInfo.wlSurface = Desktop::View::CWLSurface::create();
}
CInputManager::~CInputManager() {
@ -240,7 +240,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
// constraints
if (!g_pSeatManager->m_mouse.expired() && isConstrained()) {
const auto SURF = CWLSurface::fromResource(Desktop::focusState()->surface());
const auto SURF = Desktop::View::CWLSurface::fromResource(Desktop::focusState()->surface());
const auto CONSTRAINT = SURF ? SURF->constraint() : nullptr;
if (CONSTRAINT) {
@ -251,7 +251,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
const auto RG = CONSTRAINT->logicConstraintRegion();
const auto CLOSEST = RG.closestPoint(mouseCoords);
const auto BOX = SURF->getSurfaceBoxGlobal();
const auto CLOSESTLOCAL = (CLOSEST - (BOX.has_value() ? BOX->pos() : Vector2D{})) * (SURF->getWindow() ? SURF->getWindow()->m_X11SurfaceScaledBy : 1.0);
const auto WINDOW = Desktop::View::CWindow::fromView(SURF->view());
const auto CLOSESTLOCAL = (CLOSEST - (BOX.has_value() ? BOX->pos() : Vector2D{})) * (WINDOW ? WINDOW->m_X11SurfaceScaledBy : 1.0);
g_pCompositor->warpCursorTo(CLOSEST, true);
g_pSeatManager->sendPointerMotion(time, CLOSESTLOCAL);
@ -268,7 +269,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
Desktop::focusState()->rawMonitorFocus(PMONITOR);
// check for windows that have focus priority like our permission popups
pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, FOCUS_PRIORITY);
pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, Desktop::View::FOCUS_PRIORITY);
if (pFoundWindow)
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
@ -313,7 +314,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
if (forcedFocus && !foundSurface) {
pFoundWindow = forcedFocus;
surfacePos = pFoundWindow->m_realPosition->value();
foundSurface = pFoundWindow->m_wlSurface->resource();
foundSurface = pFoundWindow->wlSurface()->resource();
}
// if we are holding a pointer button,
@ -330,15 +331,16 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
m_focusHeldByButtons = true;
m_refocusHeldByButtons = refocus;
} else {
auto HLSurface = CWLSurface::fromResource(foundSurface);
auto HLSurface = Desktop::View::CWLSurface::fromResource(foundSurface);
if (HLSurface) {
const auto BOX = HLSurface->getSurfaceBoxGlobal();
if (BOX) {
const auto PWINDOW = HLSurface->getWindow();
const auto PWINDOW = HLSurface->view()->type() == Desktop::View::VIEW_TYPE_WINDOW ? dynamicPointerCast<Desktop::View::CWindow>(HLSurface->view()) : nullptr;
surfacePos = BOX->pos();
pFoundLayerSurface = HLSurface->getLayer();
pFoundLayerSurface =
HLSurface->view()->type() == Desktop::View::VIEW_TYPE_LAYER_SURFACE ? dynamicPointerCast<Desktop::View::CLayerSurface>(HLSurface->view()) : nullptr;
if (!pFoundLayerSurface)
pFoundWindow = !PWINDOW || PWINDOW->isHidden() ? Desktop::focusState()->window() : PWINDOW;
} else // reset foundSurface, find one normally
@ -356,7 +358,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &g_pInputManager->m_exclusiveLSes, &surfaceCoords, &pFoundLayerSurface);
if (!foundSurface) {
foundSurface = (*g_pInputManager->m_exclusiveLSes.begin())->m_surface->resource();
foundSurface = (*g_pInputManager->m_exclusiveLSes.begin())->wlSurface()->resource();
surfacePos = (*g_pInputManager->m_exclusiveLSes.begin())->m_realPosition->goal();
}
}
@ -383,7 +385,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
// then, we check if the workspace doesn't have a fullscreen window
const auto PWORKSPACE = PMONITOR->m_activeSpecialWorkspace ? PMONITOR->m_activeSpecialWorkspace : PMONITOR->m_activeWorkspace;
const auto PWINDOWIDEAL = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
const auto PWINDOWIDEAL = g_pCompositor->vectorToWindowUnified(mouseCoords, Desktop::View::RESERVED_EXTENTS | Desktop::View::INPUT_EXTENTS | Desktop::View::ALLOW_FLOATING);
if (PWORKSPACE->m_hasFullscreenWindow && !foundSurface && PWORKSPACE->m_fullscreenMode == FSMODE_FULLSCREEN) {
pFoundWindow = PWORKSPACE->getFullscreenWindow();
@ -402,7 +404,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
surfacePos = Vector2D(-1337, -1337);
} else {
foundSurface = pFoundWindow->m_wlSurface->resource();
foundSurface = pFoundWindow->wlSurface()->resource();
surfacePos = pFoundWindow->m_realPosition->value();
}
}
@ -413,7 +415,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
if (!foundSurface) {
if (PMONITOR->m_activeSpecialWorkspace) {
if (pFoundWindow != PWINDOWIDEAL)
pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
pFoundWindow =
g_pCompositor->vectorToWindowUnified(mouseCoords, Desktop::View::RESERVED_EXTENTS | Desktop::View::INPUT_EXTENTS | Desktop::View::ALLOW_FLOATING);
if (pFoundWindow && !pFoundWindow->onSpecialWorkspace()) {
pFoundWindow = PWORKSPACE->getFullscreenWindow();
@ -427,7 +430,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
if (!foundSurface) {
if (pFoundWindow != PWINDOWIDEAL)
pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
pFoundWindow =
g_pCompositor->vectorToWindowUnified(mouseCoords, Desktop::View::RESERVED_EXTENTS | Desktop::View::INPUT_EXTENTS | Desktop::View::ALLOW_FLOATING);
if (!(pFoundWindow && (pFoundWindow->m_isFloating && (pFoundWindow->m_createdOverFullscreen || pFoundWindow->m_pinned))))
pFoundWindow = PWORKSPACE->getFullscreenWindow();
@ -437,18 +441,18 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
} else {
if (pFoundWindow != PWINDOWIDEAL)
pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, Desktop::View::RESERVED_EXTENTS | Desktop::View::INPUT_EXTENTS | Desktop::View::ALLOW_FLOATING);
}
if (pFoundWindow) {
if (!pFoundWindow->m_isX11) {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
if (!foundSurface) {
foundSurface = pFoundWindow->m_wlSurface->resource();
foundSurface = pFoundWindow->wlSurface()->resource();
surfacePos = pFoundWindow->m_realPosition->value();
}
} else {
foundSurface = pFoundWindow->m_wlSurface->resource();
foundSurface = pFoundWindow->wlSurface()->resource();
surfacePos = pFoundWindow->m_realPosition->value();
}
}
@ -474,7 +478,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
// we need to grab the last surface.
foundSurface = g_pSeatManager->m_state.pointerFocus.lock();
auto HLSurface = CWLSurface::fromResource(foundSurface);
auto HLSurface = Desktop::View::CWLSurface::fromResource(foundSurface);
if (HLSurface) {
const auto BOX = HLSurface->getSurfaceBoxGlobal();
@ -534,7 +538,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
return;
}
if (pFoundWindow && foundSurface == pFoundWindow->m_wlSurface->resource() && !m_cursorImageOverridden) {
if (pFoundWindow && foundSurface == pFoundWindow->wlSurface()->resource() && !m_cursorImageOverridden) {
const auto BOX = pFoundWindow->getWindowMainSurfaceBox();
if (VECNOTINRECT(mouseCoords, BOX.x, BOX.y, BOX.x + BOX.width, BOX.y + BOX.height))
g_pHyprRenderer->setCursorFromName("left_ptr");
@ -738,7 +742,7 @@ void CInputManager::processMouseDownNormal(const IPointer::SButtonEvent& e) {
return;
const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
const auto w = g_pCompositor->vectorToWindowUnified(mouseCoords, ALLOW_FLOATING | RESERVED_EXTENTS | INPUT_EXTENTS);
const auto w = g_pCompositor->vectorToWindowUnified(mouseCoords, Desktop::View::ALLOW_FLOATING | Desktop::View::RESERVED_EXTENTS | Desktop::View::INPUT_EXTENTS);
if (w && !m_lastFocusOnLS && !g_pSessionLockManager->isSessionLocked() && w->checkInputOnDecos(INPUT_TYPE_BUTTON, mouseCoords, e))
return;
@ -779,10 +783,10 @@ void CInputManager::processMouseDownNormal(const IPointer::SButtonEvent& e) {
if (!g_pSeatManager->m_state.pointerFocus)
break;
auto HLSurf = CWLSurface::fromResource(g_pSeatManager->m_state.pointerFocus.lock());
auto HLSurf = Desktop::View::CWLSurface::fromResource(g_pSeatManager->m_state.pointerFocus.lock());
if (HLSurf && HLSurf->getWindow())
g_pCompositor->changeWindowZOrder(HLSurf->getWindow(), true);
if (HLSurf && HLSurf->view()->type() == Desktop::View::VIEW_TYPE_WINDOW)
g_pCompositor->changeWindowZOrder(dynamicPointerCast<Desktop::View::CWindow>(HLSurf->view()), true);
break;
}
@ -805,7 +809,8 @@ void CInputManager::processMouseDownNormal(const IPointer::SButtonEvent& e) {
void CInputManager::processMouseDownKill(const IPointer::SButtonEvent& e) {
switch (e.state) {
case WL_POINTER_BUTTON_STATE_PRESSED: {
const auto PWINDOW = g_pCompositor->vectorToWindowUnified(getMouseCoordsInternal(), RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
const auto PWINDOW =
g_pCompositor->vectorToWindowUnified(getMouseCoordsInternal(), Desktop::View::RESERVED_EXTENTS | Desktop::View::INPUT_EXTENTS | Desktop::View::ALLOW_FLOATING);
if (!PWINDOW) {
Debug::log(ERR, "Cannot kill invalid window!");
@ -851,7 +856,7 @@ void CInputManager::onMouseWheel(IPointer::SAxisEvent e, SP<IPointer> pointer) {
if (!m_lastFocusOnLS) {
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
const auto PWINDOW = g_pCompositor->vectorToWindowUnified(MOUSECOORDS, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
const auto PWINDOW = g_pCompositor->vectorToWindowUnified(MOUSECOORDS, Desktop::View::RESERVED_EXTENTS | Desktop::View::INPUT_EXTENTS | Desktop::View::ALLOW_FLOATING);
if (PWINDOW) {
if (PWINDOW->checkInputOnDecos(INPUT_TYPE_AXIS, MOUSECOORDS, e))
@ -1624,7 +1629,7 @@ bool CInputManager::isLocked() {
if (!isConstrained())
return false;
const auto SURF = CWLSurface::fromResource(Desktop::focusState()->surface());
const auto SURF = Desktop::View::CWLSurface::fromResource(Desktop::focusState()->surface());
const auto CONSTRAINT = SURF ? SURF->constraint() : nullptr;
return CONSTRAINT && CONSTRAINT->isLocked();