input: pass touch events to lock screens (#9129)
* refactor: use weak pointers for session lock surfaces * input: pass touch events to lock screens
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6 changed files with 47 additions and 25 deletions
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@ -768,7 +768,7 @@ void CHyprRenderer::renderIMEPopup(CInputPopup* pPopup, PHLMONITOR pMonitor, tim
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&renderdata);
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}
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void CHyprRenderer::renderSessionLockSurface(SSessionLockSurface* pSurface, PHLMONITOR pMonitor, timespec* time) {
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void CHyprRenderer::renderSessionLockSurface(WP<SSessionLockSurface> pSurface, PHLMONITOR pMonitor, timespec* time) {
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CSurfacePassElement::SRenderData renderdata = {pMonitor, time, pMonitor->vecPosition, pMonitor->vecPosition};
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renderdata.blur = false;
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