input: pass touch events to lock screens (#9129)
* refactor: use weak pointers for session lock surfaces * input: pass touch events to lock screens
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6 changed files with 47 additions and 25 deletions
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@ -768,7 +768,7 @@ void CHyprRenderer::renderIMEPopup(CInputPopup* pPopup, PHLMONITOR pMonitor, tim
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&renderdata);
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}
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void CHyprRenderer::renderSessionLockSurface(SSessionLockSurface* pSurface, PHLMONITOR pMonitor, timespec* time) {
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void CHyprRenderer::renderSessionLockSurface(WP<SSessionLockSurface> pSurface, PHLMONITOR pMonitor, timespec* time) {
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CSurfacePassElement::SRenderData renderdata = {pMonitor, time, pMonitor->vecPosition, pMonitor->vecPosition};
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renderdata.blur = false;
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@ -120,7 +120,7 @@ class CHyprRenderer {
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void renderWorkspaceWindows(PHLMONITOR, PHLWORKSPACE, timespec*); // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special)
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void renderWindow(PHLWINDOW, PHLMONITOR, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool standalone = false);
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void renderLayer(PHLLS, PHLMONITOR, timespec*, bool popups = false);
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void renderSessionLockSurface(SSessionLockSurface*, PHLMONITOR, timespec*);
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void renderSessionLockSurface(WP<SSessionLockSurface>, PHLMONITOR, timespec*);
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void renderDragIcon(PHLMONITOR, timespec*);
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void renderIMEPopup(CInputPopup*, PHLMONITOR, timespec*);
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void renderWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, timespec* now, const CBox& geometry);
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