renderer: fix incorrect cursor position when screencopy region with monitor scaling (#10675)
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1 changed files with 1 additions and 1 deletions
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@ -256,7 +256,7 @@ void CScreencopyFrame::renderMon() {
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if (m_overlayCursor)
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g_pPointerManager->renderSoftwareCursorsFor(m_monitor.lock(), Time::steadyNow(), fakeDamage,
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g_pInputManager->getMouseCoordsInternal() - m_monitor->m_position - m_box.pos(), true);
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g_pInputManager->getMouseCoordsInternal() - m_monitor->m_position - m_box.pos() / m_monitor->m_scale, true);
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}
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void CScreencopyFrame::storeTempFB() {
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