refactor: use std::ranges whenever possible (#10584)

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Kamikadze 2025-05-30 18:25:59 +05:00 committed by GitHub
parent 9bf1b49144
commit 9190443d95
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50 changed files with 137 additions and 146 deletions

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@ -259,7 +259,7 @@ void CRenderPass::renderDebugData() {
}
}
const auto DISCARDED_ELEMENTS = std::count_if(m_passElements.begin(), m_passElements.end(), [](const auto& e) { return e->discard; });
const auto DISCARDED_ELEMENTS = std::ranges::count_if(m_passElements, [](const auto& e) { return e->discard; });
auto tex = g_pHyprOpenGL->renderText(std::format("occlusion layers: {}\npass elements: {} ({} discarded)\nviewport: {:X0}", m_occludedRegions.size(), m_passElements.size(),
DISCARDED_ELEMENTS, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize),
Colors::WHITE, 12);