Renderer: Implement new render scheduling (#10936)
Implements a new render scheduling method, where we triple buffer when necessary. Enabled by default, improves FPS on underpowered devices. --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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9856563f89
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8f948827a6
12 changed files with 209 additions and 84 deletions
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@ -3,7 +3,7 @@
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#include "./math/Math.hpp"
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#include <array>
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constexpr static int DAMAGE_RING_PREVIOUS_LEN = 2;
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constexpr static int DAMAGE_RING_PREVIOUS_LEN = 3;
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class CDamageRing {
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public:
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@ -29,6 +29,7 @@
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#include <aquamarine/output/Output.hpp>
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#include "debug/Log.hpp"
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#include "debug/HyprNotificationOverlay.hpp"
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#include "MonitorFrameScheduler.hpp"
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#include <hyprutils/string/String.hpp>
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#include <hyprutils/utils/ScopeGuard.hpp>
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#include <cstring>
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@ -67,7 +68,7 @@ void CMonitor::onConnect(bool noRule) {
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g_pEventLoopManager->doLater([] { g_pConfigManager->ensurePersistentWorkspacesPresent(); });
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m_listeners.frame = m_output->events.frame.registerListener([this](std::any d) { onMonitorFrame(); });
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m_listeners.frame = m_output->events.frame.registerListener([this](std::any d) { m_frameScheduler->onFrame(); });
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m_listeners.commit = m_output->events.commit.registerListener([this](std::any d) {
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if (true) { // FIXME: E->state->committed & WLR_OUTPUT_STATE_BUFFER
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PROTO::screencopy->onOutputCommit(m_self.lock());
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@ -92,6 +93,8 @@ void CMonitor::onConnect(bool noRule) {
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PROTO::presentation->onPresented(m_self.lock(), Time::steadyNow(), E.refresh, E.seq, E.flags);
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else
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PROTO::presentation->onPresented(m_self.lock(), Time::fromTimespec(E.when), E.refresh, E.seq, E.flags);
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m_frameScheduler->onPresented();
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});
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m_listeners.destroy = m_output->events.destroy.registerListener([this](std::any d) {
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@ -134,6 +137,8 @@ void CMonitor::onConnect(bool noRule) {
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applyMonitorRule(&rule);
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});
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m_frameScheduler = makeUnique<CMonitorFrameScheduler>(m_self.lock());
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m_tearingState.canTear = m_output->getBackend()->type() == Aquamarine::AQ_BACKEND_DRM;
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m_name = m_output->name;
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@ -306,6 +311,8 @@ void CMonitor::onDisconnect(bool destroy) {
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m_renderTimer = nullptr;
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}
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m_frameScheduler.reset();
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if (!m_enabled || g_pCompositor->m_isShuttingDown)
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return;
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@ -1562,69 +1569,6 @@ void CMonitor::debugLastPresentation(const std::string& message) {
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m_lastPresentationTimer.getMillis() > 0 ? 1000.0f / m_lastPresentationTimer.getMillis() : 0.0f);
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}
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void CMonitor::onMonitorFrame() {
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if ((g_pCompositor->m_aqBackend->hasSession() && !g_pCompositor->m_aqBackend->session->active) || !g_pCompositor->m_sessionActive || g_pCompositor->m_unsafeState) {
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Debug::log(WARN, "Attempted to render frame on inactive session!");
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if (g_pCompositor->m_unsafeState && std::ranges::any_of(g_pCompositor->m_monitors.begin(), g_pCompositor->m_monitors.end(), [&](auto& m) {
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return m->m_output != g_pCompositor->m_unsafeOutput->m_output;
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})) {
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// restore from unsafe state
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g_pCompositor->leaveUnsafeState();
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}
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return; // cannot draw on session inactive (different tty)
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}
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if (!m_enabled)
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return;
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g_pHyprRenderer->recheckSolitaryForMonitor(m_self.lock());
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m_tearingState.busy = false;
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if (m_tearingState.activelyTearing && m_solitaryClient.lock() /* can be invalidated by a recheck */) {
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if (!m_tearingState.frameScheduledWhileBusy)
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return; // we did not schedule a frame yet to be displayed, but we are tearing. Why render?
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m_tearingState.nextRenderTorn = true;
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m_tearingState.frameScheduledWhileBusy = false;
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}
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static auto PENABLERAT = CConfigValue<Hyprlang::INT>("misc:render_ahead_of_time");
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static auto PRATSAFE = CConfigValue<Hyprlang::INT>("misc:render_ahead_safezone");
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m_lastPresentationTimer.reset();
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if (*PENABLERAT && !m_tearingState.nextRenderTorn) {
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if (!m_ratsScheduled) {
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// render
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g_pHyprRenderer->renderMonitor(m_self.lock());
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}
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m_ratsScheduled = false;
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const auto& [avg, max, min] = g_pHyprRenderer->getRenderTimes(m_self.lock());
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if (max + *PRATSAFE > 1000.0 / m_refreshRate)
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return;
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const auto MSLEFT = (1000.0 / m_refreshRate) - m_lastPresentationTimer.getMillis();
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m_ratsScheduled = true;
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const auto ESTRENDERTIME = std::ceil(avg + *PRATSAFE);
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const auto TIMETOSLEEP = std::floor(MSLEFT - ESTRENDERTIME);
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if (MSLEFT < 1 || MSLEFT < ESTRENDERTIME || TIMETOSLEEP < 1)
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g_pHyprRenderer->renderMonitor(m_self.lock());
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else
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wl_event_source_timer_update(m_renderTimer, TIMETOSLEEP);
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} else
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g_pHyprRenderer->renderMonitor(m_self.lock());
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}
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void CMonitor::onCursorMovedOnMonitor() {
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if (!m_tearingState.activelyTearing || !m_solitaryClient || !g_pHyprRenderer->shouldRenderCursor())
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return;
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@ -1717,7 +1661,7 @@ bool CMonitorState::updateSwapchain() {
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}
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options.format = m_owner->m_drmFormat;
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options.scanout = true;
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options.length = 2;
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options.length = 3;
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options.size = MODE->pixelSize;
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return m_owner->m_output->swapchain->reconfigure(options);
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}
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@ -20,6 +20,8 @@
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#include <aquamarine/allocator/Swapchain.hpp>
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#include <hyprutils/os/FileDescriptor.hpp>
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class CMonitorFrameScheduler;
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// Enum for the different types of auto directions, e.g. auto-left, auto-up.
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enum eAutoDirs : uint8_t {
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DIR_AUTO_NONE = 0, /* None will be treated as right. */
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@ -160,6 +162,8 @@ class CMonitor {
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PHLMONITORREF m_self;
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UP<CMonitorFrameScheduler> m_frameScheduler;
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// mirroring
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PHLMONITORREF m_mirrorOf;
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std::vector<PHLMONITORREF> m_mirrors;
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@ -228,7 +232,6 @@ class CMonitor {
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void onCursorMovedOnMonitor();
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void debugLastPresentation(const std::string& message);
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void onMonitorFrame();
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bool supportsWideColor();
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bool supportsHDR();
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130
src/helpers/MonitorFrameScheduler.cpp
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130
src/helpers/MonitorFrameScheduler.cpp
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@ -0,0 +1,130 @@
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#include "MonitorFrameScheduler.hpp"
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#include "../config/ConfigValue.hpp"
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#include "../Compositor.hpp"
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#include "../render/Renderer.hpp"
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#include "../managers/eventLoop/EventLoopManager.hpp"
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CMonitorFrameScheduler::CMonitorFrameScheduler(PHLMONITOR m) : m_monitor(m) {
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;
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}
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void CMonitorFrameScheduler::onSyncFired() {
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static auto PENABLENEW = CConfigValue<Hyprlang::INT>("render:new_render_scheduling");
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if (!*PENABLENEW)
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return;
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// Sync fired: reset submitted state, set as rendered. Check the last render time. If we are running
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// late, we will instantly render here.
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if (std::chrono::duration_cast<std::chrono::microseconds>(hrc::now() - m_lastRenderBegun).count() / 1000.F < 1000.F / m_monitor->m_refreshRate) {
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// we are in. Frame is valid. We can just render as normal.
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Debug::log(TRACE, "CMonitorFrameScheduler: {} -> onSyncFired, didn't miss.", m_monitor->m_name);
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m_renderAtFrame = true;
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return;
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}
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Debug::log(TRACE, "CMonitorFrameScheduler: {} -> onSyncFired, missed.", m_monitor->m_name);
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// we are out. The frame is taking too long to render. Begin rendering immediately, but don't commit yet.
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m_pendingThird = true;
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m_renderAtFrame = false; // block frame rendering, we already scheduled
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m_lastRenderBegun = hrc::now();
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g_pHyprRenderer->renderMonitor(m_monitor.lock(), false);
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onFinishRender();
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}
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void CMonitorFrameScheduler::onPresented() {
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static auto PENABLENEW = CConfigValue<Hyprlang::INT>("render:new_render_scheduling");
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if (!*PENABLENEW)
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return;
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if (!m_pendingThird)
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return;
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Debug::log(TRACE, "CMonitorFrameScheduler: {} -> onPresented, missed, committing pending.", m_monitor->m_name);
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m_pendingThird = false;
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Debug::log(TRACE, "CMonitorFrameScheduler: {} -> onPresented, missed, committing pending at the earliest convenience.", m_monitor->m_name);
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m_pendingThird = false;
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g_pEventLoopManager->doLater([m = m_monitor.lock()] {
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g_pHyprRenderer->commitPendingAndDoExplicitSync(m); // commit the pending frame. If it didn't fire yet (is not rendered) it doesn't matter. Syncs will wait.
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// schedule a frame: we might have some missed damage, which got cleared due to the above commit.
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// TODO: this is not always necessary, but doesn't hurt in general. We likely won't hit this if nothing's happening anyways.
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if (m->m_damage.hasChanged())
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g_pCompositor->scheduleFrameForMonitor(m);
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});
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}
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void CMonitorFrameScheduler::onFrame() {
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static auto PENABLENEW = CConfigValue<Hyprlang::INT>("render:new_render_scheduling");
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if (!canRender())
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return;
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g_pHyprRenderer->recheckSolitaryForMonitor(m_monitor.lock());
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m_monitor->m_tearingState.busy = false;
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if (m_monitor->m_tearingState.activelyTearing && m_monitor->m_solitaryClient.lock() /* can be invalidated by a recheck */) {
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if (!m_monitor->m_tearingState.frameScheduledWhileBusy)
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return; // we did not schedule a frame yet to be displayed, but we are tearing. Why render?
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m_monitor->m_tearingState.nextRenderTorn = true;
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m_monitor->m_tearingState.frameScheduledWhileBusy = false;
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}
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if (!*PENABLENEW) {
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m_monitor->m_lastPresentationTimer.reset();
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g_pHyprRenderer->renderMonitor(m_monitor.lock());
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return;
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}
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if (!m_renderAtFrame) {
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Debug::log(TRACE, "CMonitorFrameScheduler: {} -> frame event, but m_renderAtFrame = false.", m_monitor->m_name);
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return;
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}
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Debug::log(TRACE, "CMonitorFrameScheduler: {} -> frame event, render = true, rendering normally.", m_monitor->m_name);
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m_lastRenderBegun = hrc::now();
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g_pHyprRenderer->renderMonitor(m_monitor.lock());
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onFinishRender();
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}
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void CMonitorFrameScheduler::onFinishRender() {
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m_sync = CEGLSync::create(); // this destroys the old sync
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g_pEventLoopManager->doOnReadable(m_sync->fd().duplicate(), [this, mon = m_monitor] {
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if (!m_monitor) // might've gotten destroyed
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return;
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onSyncFired();
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});
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}
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bool CMonitorFrameScheduler::canRender() {
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if ((g_pCompositor->m_aqBackend->hasSession() && !g_pCompositor->m_aqBackend->session->active) || !g_pCompositor->m_sessionActive || g_pCompositor->m_unsafeState) {
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Debug::log(WARN, "Attempted to render frame on inactive session!");
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if (g_pCompositor->m_unsafeState && std::ranges::any_of(g_pCompositor->m_monitors.begin(), g_pCompositor->m_monitors.end(), [&](auto& m) {
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return m->m_output != g_pCompositor->m_unsafeOutput->m_output;
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})) {
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// restore from unsafe state
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g_pCompositor->leaveUnsafeState();
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}
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return false; // cannot draw on session inactive (different tty)
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}
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if (!m_monitor->m_enabled)
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return false;
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return true;
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}
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35
src/helpers/MonitorFrameScheduler.hpp
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35
src/helpers/MonitorFrameScheduler.hpp
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@ -0,0 +1,35 @@
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#pragma once
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#include "Monitor.hpp"
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#include <chrono>
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class CEGLSync;
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class CMonitorFrameScheduler {
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public:
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using hrc = std::chrono::high_resolution_clock;
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CMonitorFrameScheduler(PHLMONITOR m);
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CMonitorFrameScheduler(const CMonitorFrameScheduler&) = delete;
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CMonitorFrameScheduler(CMonitorFrameScheduler&&) = delete;
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CMonitorFrameScheduler& operator=(const CMonitorFrameScheduler&) = delete;
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CMonitorFrameScheduler& operator=(CMonitorFrameScheduler&&) = delete;
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void onSyncFired();
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void onPresented();
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void onFrame();
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private:
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bool canRender();
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void onFinishRender();
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bool m_renderAtFrame = true;
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bool m_pendingThird = false;
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hrc::time_point m_lastRenderBegun;
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PHLMONITORREF m_monitor;
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UP<CEGLSync> m_sync;
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};
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