Renderer: Implement new render scheduling (#10936)
Implements a new render scheduling method, where we triple buffer when necessary. Enabled by default, improves FPS on underpowered devices. --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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12 changed files with 209 additions and 84 deletions
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@ -31,7 +31,7 @@ if cpp_compiler.check_header('execinfo.h')
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add_project_arguments('-DHAS_EXECINFO', language: 'cpp')
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endif
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aquamarine = dependency('aquamarine', version: '>=0.8.0')
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aquamarine = dependency('aquamarine', version: '>=0.9.0')
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hyprcursor = dependency('hyprcursor', version: '>=0.1.7')
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hyprgraphics = dependency('hyprgraphics', version: '>= 0.1.3')
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hyprlang = dependency('hyprlang', version: '>= 0.3.2')
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