Renderer: Implement new render scheduling (#10936)
Implements a new render scheduling method, where we triple buffer when necessary. Enabled by default, improves FPS on underpowered devices. --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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12 changed files with 209 additions and 84 deletions
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@ -104,7 +104,7 @@ find_package(Threads REQUIRED)
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set(GLES_VERSION "GLES3")
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find_package(OpenGL REQUIRED COMPONENTS ${GLES_VERSION})
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pkg_check_modules(aquamarine_dep REQUIRED IMPORTED_TARGET aquamarine>=0.8.0)
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pkg_check_modules(aquamarine_dep REQUIRED IMPORTED_TARGET aquamarine>=0.9.0)
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pkg_check_modules(hyprlang_dep REQUIRED IMPORTED_TARGET hyprlang>=0.3.2)
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pkg_check_modules(hyprcursor_dep REQUIRED IMPORTED_TARGET hyprcursor>=0.1.7)
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pkg_check_modules(hyprutils_dep REQUIRED IMPORTED_TARGET hyprutils>=0.7.0)
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