renderer: nuke lastFrameDamage and rework finalDamage
this fucking SUCKED
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6 changed files with 34 additions and 31 deletions
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@ -452,10 +452,6 @@ bool CToplevelExportProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame, ti
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if (frame->overlayCursor)
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g_pHyprRenderer->renderSoftwareCursors(PMONITOR, fakeDamage, g_pInputManager->getMouseCoordsInternal() - frame->pWindow->m_vRealPosition.vec());
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// introspection uses this as final damage.
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// TODO: dont. This fucking sucks.
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PMONITOR->lastFrameDamage = fakeDamage;
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g_pHyprRenderer->endRender();
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return true;
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}
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