ctm: disable fade animation by default on nvidia
Fixes #8891, the nvidia driver dies when we spam CTM too much.
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4 changed files with 34 additions and 0 deletions
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@ -1,6 +1,8 @@
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#include "CTMControl.hpp"
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#include "../Compositor.hpp"
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#include "../render/Renderer.hpp"
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#include "core/Output.hpp"
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#include "../config/ConfigValue.hpp"
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CHyprlandCTMControlResource::CHyprlandCTMControlResource(SP<CHyprlandCtmControlManagerV1> resource_) : resource(resource_) {
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if (!good())
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@ -81,12 +83,24 @@ void CHyprlandCTMControlProtocol::destroyResource(CHyprlandCTMControlResource* r
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std::erase_if(m_vManagers, [&](const auto& other) { return other.get() == res; });
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}
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bool CHyprlandCTMControlProtocol::isCTMAnimationEnabled() {
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static auto PENABLEANIM = CConfigValue<Hyprlang::INT>("render:ctm_animation");
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if (*PENABLEANIM == 2)
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return !g_pHyprRenderer->isNvidia();
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return *PENABLEANIM;
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}
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CHyprlandCTMControlProtocol::SCTMData::SCTMData() {
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progress.create(g_pConfigManager->getAnimationPropertyConfig("__internal_fadeCTM"), AVARDAMAGE_NONE);
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progress.setValueAndWarp(0.F);
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}
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void CHyprlandCTMControlProtocol::setCTM(PHLMONITOR monitor, const Mat3x3& ctm) {
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if (!isCTMAnimationEnabled()) {
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monitor->setCTM(ctm);
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return;
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}
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std::erase_if(m_mCTMDatas, [](const auto& el) { return !el.first; });
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