core: Add clang-tidy (#8664)

This adds a .clang-tidy file for us.

It's not a strict requirement to be compliant, but I tuned it to be alright.
This commit is contained in:
Vaxry 2024-12-07 18:51:18 +01:00 committed by GitHub
parent b1e5cc66bd
commit 8bbeee1173
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
118 changed files with 720 additions and 679 deletions

View file

@ -6,13 +6,12 @@
class IHLBuffer;
HYPRUTILS_FORWARD(Math, CRegion);
using namespace Hyprutils::Math;
enum TEXTURETYPE {
TEXTURE_INVALID, // Invalid
TEXTURE_RGBA, // 4 channels
TEXTURE_RGBX, // discard A
TEXTURE_EXTERNAL, // EGLImage
enum eTextureType : int8_t {
TEXTURE_INVALID = -1, // Invalid
TEXTURE_RGBA = 0, // 4 channels
TEXTURE_RGBX, // discard A
TEXTURE_EXTERNAL, // EGLImage
};
class CTexture {
@ -36,7 +35,7 @@ class CTexture {
void update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage);
const std::vector<uint8_t>& dataCopy();
TEXTURETYPE m_iType = TEXTURE_RGBA;
eTextureType m_iType = TEXTURE_RGBA;
GLenum m_iTarget = GL_TEXTURE_2D;
GLuint m_iTexID = 0;
Vector2D m_vSize = {};