core: Add clang-tidy (#8664)
This adds a .clang-tidy file for us. It's not a strict requirement to be compliant, but I tuned it to be alright.
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b1e5cc66bd
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8bbeee1173
118 changed files with 720 additions and 679 deletions
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@ -69,13 +69,13 @@ struct SAnimationPropertyConfig {
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};
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struct SPluginKeyword {
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HANDLE handle = 0;
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HANDLE handle = nullptr;
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std::string name = "";
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Hyprlang::PCONFIGHANDLERFUNC fn = nullptr;
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};
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struct SPluginVariable {
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HANDLE handle = 0;
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HANDLE handle = nullptr;
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std::string name = "";
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};
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@ -84,7 +84,7 @@ struct SExecRequestedRule {
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uint64_t iPid = 0;
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};
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enum eConfigOptionType : uint16_t {
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enum eConfigOptionType : uint8_t {
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CONFIG_OPTION_BOOL = 0,
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CONFIG_OPTION_INT = 1, /* e.g. 0/1/2*/
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CONFIG_OPTION_FLOAT = 2,
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@ -96,7 +96,7 @@ enum eConfigOptionType : uint16_t {
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CONFIG_OPTION_VECTOR = 8,
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};
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enum eConfigOptionFlags : uint32_t {
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enum eConfigOptionFlags : uint8_t {
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CONFIG_OPTION_FLAG_PERCENTAGE = (1 << 0),
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};
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@ -214,52 +214,54 @@ class CConfigManager {
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std::string getErrors();
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// keywords
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std::optional<std::string> handleRawExec(const std::string&, const std::string&);
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std::optional<std::string> handleExecOnce(const std::string&, const std::string&);
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std::optional<std::string> handleExecShutdown(const std::string&, const std::string&);
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std::optional<std::string> handleMonitor(const std::string&, const std::string&);
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std::optional<std::string> handleBind(const std::string&, const std::string&);
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std::optional<std::string> handleUnbind(const std::string&, const std::string&);
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std::optional<std::string> handleWindowRule(const std::string&, const std::string&);
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std::optional<std::string> handleLayerRule(const std::string&, const std::string&);
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std::optional<std::string> handleWindowRuleV2(const std::string&, const std::string&);
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std::optional<std::string> handleWorkspaceRules(const std::string&, const std::string&);
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std::optional<std::string> handleBezier(const std::string&, const std::string&);
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std::optional<std::string> handleAnimation(const std::string&, const std::string&);
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std::optional<std::string> handleSource(const std::string&, const std::string&);
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std::optional<std::string> handleSubmap(const std::string&, const std::string&);
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std::optional<std::string> handleBlurLS(const std::string&, const std::string&);
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std::optional<std::string> handleBindWS(const std::string&, const std::string&);
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std::optional<std::string> handleEnv(const std::string&, const std::string&);
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std::optional<std::string> handlePlugin(const std::string&, const std::string&);
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std::optional<std::string> handleRawExec(const std::string&, const std::string&);
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std::optional<std::string> handleExecOnce(const std::string&, const std::string&);
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std::optional<std::string> handleExecShutdown(const std::string&, const std::string&);
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std::optional<std::string> handleMonitor(const std::string&, const std::string&);
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std::optional<std::string> handleBind(const std::string&, const std::string&);
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std::optional<std::string> handleUnbind(const std::string&, const std::string&);
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std::optional<std::string> handleWindowRule(const std::string&, const std::string&);
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std::optional<std::string> handleLayerRule(const std::string&, const std::string&);
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std::optional<std::string> handleWindowRuleV2(const std::string&, const std::string&);
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std::optional<std::string> handleWorkspaceRules(const std::string&, const std::string&);
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std::optional<std::string> handleBezier(const std::string&, const std::string&);
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std::optional<std::string> handleAnimation(const std::string&, const std::string&);
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std::optional<std::string> handleSource(const std::string&, const std::string&);
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std::optional<std::string> handleSubmap(const std::string&, const std::string&);
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std::optional<std::string> handleBlurLS(const std::string&, const std::string&);
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std::optional<std::string> handleBindWS(const std::string&, const std::string&);
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std::optional<std::string> handleEnv(const std::string&, const std::string&);
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std::optional<std::string> handlePlugin(const std::string&, const std::string&);
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std::string configCurrentPath;
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std::string configCurrentPath;
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std::unordered_map<std::string, std::function<CWindowOverridableVar<bool>*(PHLWINDOW)>> mbWindowProperties = {
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{"allowsinput", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.allowsInput; }},
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{"dimaround", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.dimAround; }},
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{"decorate", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.decorate; }},
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{"focusonactivate", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.focusOnActivate; }},
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{"keepaspectratio", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.keepAspectRatio; }},
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{"nearestneighbor", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.nearestNeighbor; }},
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{"noanim", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.noAnim; }},
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{"noblur", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.noBlur; }},
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{"noborder", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.noBorder; }},
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{"nodim", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.noDim; }},
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{"nofocus", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.noFocus; }},
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{"nomaxsize", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.noMaxSize; }},
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{"norounding", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.noRounding; }},
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{"noshadow", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.noShadow; }},
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{"noshortcutsinhibit", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.noShortcutsInhibit; }},
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{"opaque", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.opaque; }},
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{"forcergbx", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.RGBX; }},
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{"syncfullscreen", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.syncFullscreen; }},
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{"immediate", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.tearing; }},
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{"xray", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.xray; }},
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std::unordered_map<std::string, std::function<CWindowOverridableVar<bool>*(const PHLWINDOW&)>> mbWindowProperties = {
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{"allowsinput", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.allowsInput; }},
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{"dimaround", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.dimAround; }},
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{"decorate", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.decorate; }},
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{"focusonactivate", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.focusOnActivate; }},
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{"keepaspectratio", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.keepAspectRatio; }},
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{"nearestneighbor", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.nearestNeighbor; }},
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{"noanim", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noAnim; }},
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{"noblur", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noBlur; }},
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{"noborder", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noBorder; }},
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{"nodim", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noDim; }},
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{"nofocus", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noFocus; }},
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{"nomaxsize", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noMaxSize; }},
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{"norounding", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noRounding; }},
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{"noshadow", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noShadow; }},
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{"noshortcutsinhibit", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.noShortcutsInhibit; }},
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{"opaque", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.opaque; }},
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{"forcergbx", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.RGBX; }},
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{"syncfullscreen", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.syncFullscreen; }},
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{"immediate", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.tearing; }},
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{"xray", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.xray; }},
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};
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std::unordered_map<std::string, std::function<CWindowOverridableVar<int>*(PHLWINDOW)>> miWindowProperties = {
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{"rounding", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.rounding; }}, {"bordersize", [](PHLWINDOW pWindow) { return &pWindow->m_sWindowData.borderSize; }}};
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std::unordered_map<std::string, std::function<CWindowOverridableVar<int>*(const PHLWINDOW&)>> miWindowProperties = {
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{"rounding", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.rounding; }},
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{"bordersize", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.borderSize; }},
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};
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bool m_bWantsMonitorReload = false;
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bool m_bForceReload = false;
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