time: move to stl's clocks and move timer
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0e521788bc
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877fb5b93a
43 changed files with 392 additions and 248 deletions
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@ -6,8 +6,9 @@
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#include "../desktop/LayerSurface.hpp"
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#include "OpenGL.hpp"
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#include "Renderbuffer.hpp"
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#include "../helpers/Timer.hpp"
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#include "../helpers/time/Timer.hpp"
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#include "../helpers/math/Math.hpp"
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#include "../helpers/time/Time.hpp"
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struct SMonitorRule;
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class CWorkspace;
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@ -66,7 +67,7 @@ class CHyprRenderer {
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void calculateUVForSurface(PHLWINDOW, SP<CWLSurfaceResource>, PHLMONITOR pMonitor, bool main = false, const Vector2D& projSize = {}, const Vector2D& projSizeUnscaled = {},
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bool fixMisalignedFSV1 = false);
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std::tuple<float, float, float> getRenderTimes(PHLMONITOR pMonitor); // avg max min
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void renderLockscreen(PHLMONITOR pMonitor, timespec* now, const CBox& geometry);
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void renderLockscreen(PHLMONITOR pMonitor, const Time::steady_tp& now, const CBox& geometry);
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void recheckSolitaryForMonitor(PHLMONITOR pMonitor);
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void setCursorSurface(SP<CWLSurface> surf, int hotspotX, int hotspotY, bool force = false);
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void setCursorFromName(const std::string& name, bool force = false);
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@ -115,27 +116,27 @@ class CHyprRenderer {
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CRenderPass m_sRenderPass = {};
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private:
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void arrangeLayerArray(PHLMONITOR, const std::vector<PHLLSREF>&, bool, CBox*);
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void renderWorkspaceWindowsFullscreen(PHLMONITOR, PHLWORKSPACE, timespec*); // renders workspace windows (fullscreen) (tiled, floating, pinned, but no special)
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void renderWorkspaceWindows(PHLMONITOR, PHLWORKSPACE, timespec*); // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special)
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void renderWindow(PHLWINDOW, PHLMONITOR, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool standalone = false);
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void renderLayer(PHLLS, PHLMONITOR, timespec*, bool popups = false);
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void renderSessionLockSurface(WP<SSessionLockSurface>, PHLMONITOR, timespec*);
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void renderDragIcon(PHLMONITOR, timespec*);
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void renderIMEPopup(CInputPopup*, PHLMONITOR, timespec*);
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void renderWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, timespec* now, const CBox& geometry);
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void sendFrameEventsToWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, timespec* now); // sends frame displayed events but doesn't actually render anything
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void renderAllClientsForWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, timespec* now, const Vector2D& translate = {0, 0}, const float& scale = 1.f);
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void renderSessionLockMissing(PHLMONITOR pMonitor);
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void arrangeLayerArray(PHLMONITOR, const std::vector<PHLLSREF>&, bool, CBox*);
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void renderWorkspaceWindowsFullscreen(PHLMONITOR, PHLWORKSPACE, const Time::steady_tp&); // renders workspace windows (fullscreen) (tiled, floating, pinned, but no special)
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void renderWorkspaceWindows(PHLMONITOR, PHLWORKSPACE, const Time::steady_tp&); // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special)
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void renderWindow(PHLWINDOW, PHLMONITOR, const Time::steady_tp&, bool, eRenderPassMode, bool ignorePosition = false, bool standalone = false);
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void renderLayer(PHLLS, PHLMONITOR, const Time::steady_tp&, bool popups = false);
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void renderSessionLockSurface(WP<SSessionLockSurface>, PHLMONITOR, const Time::steady_tp&);
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void renderDragIcon(PHLMONITOR, const Time::steady_tp&);
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void renderIMEPopup(CInputPopup*, PHLMONITOR, const Time::steady_tp&);
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void renderWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& now, const CBox& geometry);
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void sendFrameEventsToWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& now); // sends frame displayed events but doesn't actually render anything
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void renderAllClientsForWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, const Time::steady_tp& now, const Vector2D& translate = {0, 0}, const float& scale = 1.f);
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void renderSessionLockMissing(PHLMONITOR pMonitor);
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bool commitPendingAndDoExplicitSync(PHLMONITOR pMonitor);
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bool commitPendingAndDoExplicitSync(PHLMONITOR pMonitor);
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bool m_bCursorHidden = false;
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bool m_bCursorHasSurface = false;
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SP<CRenderbuffer> m_pCurrentRenderbuffer = nullptr;
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SP<Aquamarine::IBuffer> m_pCurrentBuffer = nullptr;
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eRenderMode m_eRenderMode = RENDER_MODE_NORMAL;
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bool m_bNvidia = false;
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bool m_bCursorHidden = false;
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bool m_bCursorHasSurface = false;
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SP<CRenderbuffer> m_pCurrentRenderbuffer = nullptr;
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SP<Aquamarine::IBuffer> m_pCurrentBuffer = nullptr;
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eRenderMode m_eRenderMode = RENDER_MODE_NORMAL;
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bool m_bNvidia = false;
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struct {
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bool hiddenOnTouch = false;
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