handle layersurfaces better
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parent
5ea20cd041
commit
86b6d7f938
3 changed files with 20 additions and 14 deletions
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@ -40,12 +40,12 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
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// Render layer surfaces below windows for monitor
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for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
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SRenderData renderdata = {PMONITOR->output, time, ls.geometry.x, ls.geometry.y};
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wlr_surface_for_each_surface(ls.layerSurface->surface, renderSurface, &renderdata);
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SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y};
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wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata);
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}
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for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
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SRenderData renderdata = {PMONITOR->output, time, ls.geometry.x, ls.geometry.y};
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wlr_surface_for_each_surface(ls.layerSurface->surface, renderSurface, &renderdata);
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SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y};
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wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata);
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}
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for (auto& w : g_pCompositor->m_lWindows) {
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@ -91,11 +91,11 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
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// Render surfaces above windows for monitor
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for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
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SRenderData renderdata = {PMONITOR->output, time, ls.geometry.x, ls.geometry.y};
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wlr_surface_for_each_surface(ls.layerSurface->surface, renderSurface, &renderdata);
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SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y};
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wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata);
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}
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for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
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SRenderData renderdata = {PMONITOR->output, time, ls.geometry.x, ls.geometry.y};
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wlr_surface_for_each_surface(ls.layerSurface->surface, renderSurface, &renderdata);
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SRenderData renderdata = {PMONITOR->output, time, ls->geometry.x, ls->geometry.y};
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wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata);
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}
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}
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