input: Add fully configurable trackpad gestures (#11490)

Adds configurable trackpad gestures
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Vaxry 2025-08-28 11:20:29 +02:00 committed by GitHub
parent 378e130f14
commit 81bf4eccba
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60 changed files with 2518 additions and 940 deletions

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#include "AnimationManager.hpp"
#include "../../Compositor.hpp"
#include "../HookSystemManager.hpp"
#include "../../config/ConfigManager.hpp"
#include "../../desktop/DesktopTypes.hpp"
#include "../../helpers/AnimatedVariable.hpp"
#include "../../macros.hpp"
#include "../../config/ConfigValue.hpp"
#include "../../desktop/Window.hpp"
#include "../../desktop/LayerSurface.hpp"
#include "../eventLoop/EventLoopManager.hpp"
#include "../../helpers/varlist/VarList.hpp"
#include "../../render/Renderer.hpp"
#include <hyprgraphics/color/Color.hpp>
#include <hyprutils/animation/AnimatedVariable.hpp>
#include <hyprutils/animation/AnimationManager.hpp>
static int wlTick(SP<CEventLoopTimer> self, void* data) {
if (g_pAnimationManager)
g_pAnimationManager->onTicked();
if (g_pCompositor->m_sessionActive && g_pAnimationManager && g_pHookSystem && !g_pCompositor->m_unsafeState &&
std::ranges::any_of(g_pCompositor->m_monitors, [](const auto& mon) { return mon->m_enabled && mon->m_output; })) {
g_pAnimationManager->tick();
EMIT_HOOK_EVENT("tick", nullptr);
}
if (g_pAnimationManager && g_pAnimationManager->shouldTickForNext())
g_pAnimationManager->scheduleTick();
return 0;
}
CHyprAnimationManager::CHyprAnimationManager() {
m_animationTimer = makeShared<CEventLoopTimer>(std::chrono::microseconds(500), wlTick, nullptr);
if (g_pEventLoopManager) // null in --verify-config mode
g_pEventLoopManager->addTimer(m_animationTimer);
addBezierWithName("linear", Vector2D(0.0, 0.0), Vector2D(1.0, 1.0));
}
template <Animable VarType>
static void updateVariable(CAnimatedVariable<VarType>& av, const float POINTY, bool warp = false) {
if (warp || av.value() == av.goal()) {
av.warp(true, false);
return;
}
const auto DELTA = av.goal() - av.begun();
av.value() = av.begun() + DELTA * POINTY;
}
static void updateColorVariable(CAnimatedVariable<CHyprColor>& av, const float POINTY, bool warp) {
if (warp || av.value() == av.goal()) {
av.warp(true, false);
return;
}
// convert both to OkLab, then lerp that, and convert back.
// This is not as fast as just lerping rgb, but it's WAY more precise...
// Use the CHyprColor cache for OkLab
const auto& L1 = av.begun().asOkLab();
const auto& L2 = av.goal().asOkLab();
static const auto lerp = [](const float one, const float two, const float progress) -> float { return one + ((two - one) * progress); };
const Hyprgraphics::CColor lerped = Hyprgraphics::CColor::SOkLab{
.l = lerp(L1.l, L2.l, POINTY),
.a = lerp(L1.a, L2.a, POINTY),
.b = lerp(L1.b, L2.b, POINTY),
};
av.value() = {lerped, lerp(av.begun().a, av.goal().a, POINTY)};
}
template <Animable VarType>
static void handleUpdate(CAnimatedVariable<VarType>& av, bool warp) {
PHLWINDOW PWINDOW = av.m_Context.pWindow.lock();
PHLWORKSPACE PWORKSPACE = av.m_Context.pWorkspace.lock();
PHLLS PLAYER = av.m_Context.pLayer.lock();
PHLMONITOR PMONITOR = nullptr;
bool animationsDisabled = warp;
if (PWINDOW) {
if (av.m_Context.eDamagePolicy == AVARDAMAGE_ENTIRE)
g_pHyprRenderer->damageWindow(PWINDOW);
else if (av.m_Context.eDamagePolicy == AVARDAMAGE_BORDER) {
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
PDECO->damageEntire();
} else if (av.m_Context.eDamagePolicy == AVARDAMAGE_SHADOW) {
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
PDECO->damageEntire();
}
PMONITOR = PWINDOW->m_monitor.lock();
if (!PMONITOR)
return;
animationsDisabled = PWINDOW->m_windowData.noAnim.valueOr(animationsDisabled);
} else if (PWORKSPACE) {
PMONITOR = PWORKSPACE->m_monitor.lock();
if (!PMONITOR)
return;
// don't damage the whole monitor on workspace change, unless it's a special workspace, because dim/blur etc
if (PWORKSPACE->m_isSpecialWorkspace)
g_pHyprRenderer->damageMonitor(PMONITOR);
// TODO: just make this into a damn callback already vax...
for (auto const& w : g_pCompositor->m_windows) {
if (!w->m_isMapped || w->isHidden() || w->m_workspace != PWORKSPACE)
continue;
if (w->m_isFloating && !w->m_pinned) {
// still doing the full damage hack for floating because sometimes when the window
// goes through multiple monitors the last rendered frame is missing damage somehow??
const CBox windowBoxNoOffset = w->getFullWindowBoundingBox();
const CBox monitorBox = {PMONITOR->m_position, PMONITOR->m_size};
if (windowBoxNoOffset.intersection(monitorBox) != windowBoxNoOffset) // on edges between multiple monitors
g_pHyprRenderer->damageWindow(w, true);
}
if (PWORKSPACE->m_isSpecialWorkspace)
g_pHyprRenderer->damageWindow(w, true); // hack for special too because it can cross multiple monitors
}
// damage any workspace window that is on any monitor
for (auto const& w : g_pCompositor->m_windows) {
if (!validMapped(w) || w->m_workspace != PWORKSPACE || w->m_pinned)
continue;
g_pHyprRenderer->damageWindow(w);
}
} else if (PLAYER) {
// "some fucking layers miss 1 pixel???" -- vaxry
CBox expandBox = CBox{PLAYER->m_realPosition->value(), PLAYER->m_realSize->value()};
expandBox.expand(5);
g_pHyprRenderer->damageBox(expandBox);
PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->m_realPosition->goal() + PLAYER->m_realSize->goal() / 2.F);
if (!PMONITOR)
return;
animationsDisabled = animationsDisabled || PLAYER->m_noAnimations;
}
const auto SPENT = av.getPercent();
const auto PBEZIER = g_pAnimationManager->getBezier(av.getBezierName());
const auto POINTY = PBEZIER->getYForPoint(SPENT);
const bool WARP = animationsDisabled || SPENT >= 1.f;
if constexpr (std::same_as<VarType, CHyprColor>)
updateColorVariable(av, POINTY, WARP);
else
updateVariable<VarType>(av, POINTY, WARP);
av.onUpdate();
switch (av.m_Context.eDamagePolicy) {
case AVARDAMAGE_ENTIRE: {
if (PWINDOW) {
PWINDOW->updateWindowDecos();
g_pHyprRenderer->damageWindow(PWINDOW);
} else if (PWORKSPACE) {
for (auto const& w : g_pCompositor->m_windows) {
if (!validMapped(w) || w->m_workspace != PWORKSPACE)
continue;
w->updateWindowDecos();
// damage any workspace window that is on any monitor
if (!w->m_pinned)
g_pHyprRenderer->damageWindow(w);
}
} else if (PLAYER) {
if (PLAYER->m_layer <= 1)
g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR);
// some fucking layers miss 1 pixel???
CBox expandBox = CBox{PLAYER->m_realPosition->value(), PLAYER->m_realSize->value()};
expandBox.expand(5);
g_pHyprRenderer->damageBox(expandBox);
}
break;
}
case AVARDAMAGE_BORDER: {
RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!");
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
PDECO->damageEntire();
break;
}
case AVARDAMAGE_SHADOW: {
RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!");
const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
PDECO->damageEntire();
break;
}
default: {
break;
}
}
// manually schedule a frame
if (PMONITOR)
g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_ANIMATION);
}
void CHyprAnimationManager::tick() {
static std::chrono::time_point lastTick = std::chrono::high_resolution_clock::now();
m_lastTickTimeMs = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - lastTick).count() / 1000.0;
lastTick = std::chrono::high_resolution_clock::now();
static auto PANIMENABLED = CConfigValue<Hyprlang::INT>("animations:enabled");
for (size_t i = 0; i < m_vActiveAnimatedVariables.size(); i++) {
const auto PAV = m_vActiveAnimatedVariables[i].lock();
if (!PAV)
continue;
// for disabled anims just warp
bool warp = !*PANIMENABLED || !PAV->enabled();
switch (PAV->m_Type) {
case AVARTYPE_FLOAT: {
auto pTypedAV = dc<CAnimatedVariable<float>*>(PAV.get());
RASSERT(pTypedAV, "Failed to upcast animated float");
handleUpdate(*pTypedAV, warp);
} break;
case AVARTYPE_VECTOR: {
auto pTypedAV = dc<CAnimatedVariable<Vector2D>*>(PAV.get());
RASSERT(pTypedAV, "Failed to upcast animated Vector2D");
handleUpdate(*pTypedAV, warp);
} break;
case AVARTYPE_COLOR: {
auto pTypedAV = dc<CAnimatedVariable<CHyprColor>*>(PAV.get());
RASSERT(pTypedAV, "Failed to upcast animated CHyprColor");
handleUpdate(*pTypedAV, warp);
} break;
default: UNREACHABLE();
}
}
tickDone();
}
void CHyprAnimationManager::scheduleTick() {
if (m_tickScheduled)
return;
m_tickScheduled = true;
const auto PMOSTHZ = g_pHyprRenderer->m_mostHzMonitor;
if (!PMOSTHZ) {
m_animationTimer->updateTimeout(std::chrono::milliseconds(16));
return;
}
float refreshDelayMs = std::floor(1000.f / PMOSTHZ->m_refreshRate);
const float SINCEPRES = std::chrono::duration_cast<std::chrono::microseconds>(Time::steadyNow() - PMOSTHZ->m_lastPresentationTimer.chrono()).count() / 1000.F;
const auto TOPRES = std::clamp(refreshDelayMs - SINCEPRES, 1.1f, 1000.f); // we can't send 0, that will disarm it
m_animationTimer->updateTimeout(std::chrono::milliseconds(sc<int>(std::floor(TOPRES))));
}
void CHyprAnimationManager::onTicked() {
m_tickScheduled = false;
}
std::string CHyprAnimationManager::styleValidInConfigVar(const std::string& config, const std::string& style) {
if (config.starts_with("window")) {
if (style.starts_with("slide") || style == "gnome" || style == "gnomed")
return "";
else if (style.starts_with("popin")) {
// try parsing
float minPerc = 0.f;
if (style.find('%') != std::string::npos) {
try {
auto percstr = style.substr(style.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) { return "invalid minperc"; }
return "";
}
minPerc; // fix warning
return "";
}
return "unknown style";
} else if (config.starts_with("workspaces") || config.starts_with("specialWorkspace")) {
if (style == "slide" || style == "slidevert" || style == "fade")
return "";
else if (style.starts_with("slidefade")) {
// try parsing
float movePerc = 0.f;
if (style.find('%') != std::string::npos) {
try {
auto percstr = style.substr(style.find_last_of(' ') + 1);
movePerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) { return "invalid movePerc"; }
return "";
}
movePerc; // fix warning
return "";
}
return "unknown style";
} else if (config == "borderangle") {
if (style == "loop" || style == "once")
return "";
return "unknown style";
} else if (config.starts_with("layers")) {
if (style.empty() || style == "fade" || style == "slide")
return "";
else if (style.starts_with("popin")) {
// try parsing
float minPerc = 0.f;
if (style.find('%') != std::string::npos) {
try {
auto percstr = style.substr(style.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) { return "invalid minperc"; }
return "";
}
minPerc; // fix warning
return "";
}
return "";
return "unknown style";
} else {
return "animation has no styles";
}
return "";
}

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#pragma once
#include <hyprutils/animation/AnimationManager.hpp>
#include <hyprutils/animation/AnimatedVariable.hpp>
#include "../../defines.hpp"
#include "../../helpers/AnimatedVariable.hpp"
#include "../../desktop/DesktopTypes.hpp"
#include "../eventLoop/EventLoopTimer.hpp"
class CHyprAnimationManager : public Hyprutils::Animation::CAnimationManager {
public:
CHyprAnimationManager();
void tick();
virtual void scheduleTick();
virtual void onTicked();
using SAnimationPropertyConfig = Hyprutils::Animation::SAnimationPropertyConfig;
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, eAVarDamagePolicy policy) {
constexpr const eAnimatedVarType EAVTYPE = typeToeAnimatedVarType<VarType>;
const auto PAV = makeShared<CAnimatedVariable<VarType>>();
PAV->create(EAVTYPE, sc<Hyprutils::Animation::CAnimationManager*>(this), PAV, v);
PAV->setConfig(pConfig);
PAV->m_Context.eDamagePolicy = policy;
pav = std::move(PAV);
}
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLWINDOW pWindow, eAVarDamagePolicy policy) {
createAnimation(v, pav, pConfig, policy);
pav->m_Context.pWindow = pWindow;
}
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLWORKSPACE pWorkspace, eAVarDamagePolicy policy) {
createAnimation(v, pav, pConfig, policy);
pav->m_Context.pWorkspace = pWorkspace;
}
template <Animable VarType>
void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLLS pLayer, eAVarDamagePolicy policy) {
createAnimation(v, pav, pConfig, policy);
pav->m_Context.pLayer = pLayer;
}
std::string styleValidInConfigVar(const std::string&, const std::string&);
SP<CEventLoopTimer> m_animationTimer;
float m_lastTickTimeMs;
private:
bool m_tickScheduled = false;
};
inline UP<CHyprAnimationManager> g_pAnimationManager;

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#include "DesktopAnimationManager.hpp"
#include "../../desktop/LayerSurface.hpp"
#include "../../desktop/Window.hpp"
#include "../../desktop/Workspace.hpp"
#include "../../config/ConfigManager.hpp"
#include "../../Compositor.hpp"
#include "wlr-layer-shell-unstable-v1.hpp"
void CDesktopAnimationManager::startAnimation(PHLWINDOW pWindow, eAnimationType type, bool force) {
const bool CLOSE = type == ANIMATION_TYPE_OUT;
if (CLOSE)
*pWindow->m_alpha = 0.F;
else {
pWindow->m_alpha->setValueAndWarp(0.F);
*pWindow->m_alpha = 1.F;
}
if (!CLOSE) {
pWindow->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
pWindow->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
pWindow->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeIn"));
} else {
pWindow->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
pWindow->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
pWindow->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeOut"));
}
std::string ANIMSTYLE = pWindow->m_realPosition->getStyle();
std::ranges::transform(ANIMSTYLE, ANIMSTYLE.begin(), ::tolower);
CVarList animList(ANIMSTYLE, 0, 's');
// if the window is not being animated, that means the layout set a fixed size for it, don't animate.
if (!pWindow->m_realPosition->isBeingAnimated() && !pWindow->m_realSize->isBeingAnimated() && !force)
return;
// if the animation is disabled and we are leaving, ignore the anim to prevent the snapshot being fucked
if (!pWindow->m_realPosition->enabled() && !force)
return;
if (pWindow->m_windowData.animationStyle.hasValue()) {
const auto STYLE = pWindow->m_windowData.animationStyle.value();
// the window has config'd special anim
if (STYLE.starts_with("slide")) {
CVarList animList2(STYLE, 0, 's');
animationSlide(pWindow, animList2[1], CLOSE);
} else if (STYLE == "gnomed" || STYLE == "gnome")
animationGnomed(pWindow, CLOSE);
else {
// anim popin, fallback
float minPerc = 0.f;
if (STYLE.find("%") != std::string::npos) {
try {
auto percstr = STYLE.substr(STYLE.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) {
; // oops
}
}
animationPopin(pWindow, CLOSE, minPerc / 100.f);
}
} else {
if (animList[0] == "slide")
animationSlide(pWindow, animList[1], CLOSE);
else if (animList[0] == "gnomed" || animList[0] == "gnome")
animationGnomed(pWindow, CLOSE);
else {
// anim popin, fallback
float minPerc = 0.f;
if (!ANIMSTYLE.starts_with("%")) {
try {
auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) {
; // oops
}
}
animationPopin(pWindow, CLOSE, minPerc / 100.f);
}
}
}
void CDesktopAnimationManager::startAnimation(PHLLS ls, eAnimationType type, bool instant) {
const bool IN = type == ANIMATION_TYPE_IN;
if (IN) {
ls->m_alpha->setValueAndWarp(0.F);
*ls->m_alpha = 1.F;
} else
*ls->m_alpha = 0.F;
if (IN) {
ls->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersIn"));
ls->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersIn"));
ls->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeLayersIn"));
} else {
ls->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersOut"));
ls->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersOut"));
ls->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeLayersOut"));
}
const auto ANIMSTYLE = ls->m_animationStyle.value_or(ls->m_realPosition->getStyle());
if (ANIMSTYLE.starts_with("slide")) {
// get closest edge
const auto MIDDLE = ls->m_geometry.middle();
const auto PMONITOR = g_pCompositor->getMonitorFromVector(MIDDLE);
if (!PMONITOR) { // can rarely happen on exit
ls->m_alpha->setValueAndWarp(IN ? 1.F : 0.F);
return;
}
int force = -1;
CVarList args(ANIMSTYLE, 0, 's');
if (args.size() > 1) {
const auto ARG2 = args[1];
if (ARG2 == "top")
force = 0;
else if (ARG2 == "bottom")
force = 1;
else if (ARG2 == "left")
force = 2;
else if (ARG2 == "right")
force = 3;
}
const std::array<Vector2D, 4> edgePoints = {
PMONITOR->m_position + Vector2D{PMONITOR->m_size.x / 2, 0.0},
PMONITOR->m_position + Vector2D{PMONITOR->m_size.x / 2, PMONITOR->m_size.y},
PMONITOR->m_position + Vector2D{0.0, PMONITOR->m_size.y},
PMONITOR->m_position + Vector2D{PMONITOR->m_size.x, PMONITOR->m_size.y / 2},
};
float closest = std::numeric_limits<float>::max();
int leader = force;
if (leader == -1) {
for (size_t i = 0; i < 4; ++i) {
float dist = MIDDLE.distance(edgePoints[i]);
if (dist < closest) {
leader = i;
closest = dist;
}
}
}
ls->m_realSize->setValueAndWarp(ls->m_geometry.size());
Vector2D prePos;
switch (leader) {
case 0:
// TOP
prePos = {ls->m_geometry.x, PMONITOR->m_position.y - ls->m_geometry.h};
break;
case 1:
// BOTTOM
prePos = {ls->m_geometry.x, PMONITOR->m_position.y + PMONITOR->m_size.y};
break;
case 2:
// LEFT
prePos = {PMONITOR->m_position.x - ls->m_geometry.w, ls->m_geometry.y};
break;
case 3:
// RIGHT
prePos = {PMONITOR->m_position.x + PMONITOR->m_size.x, ls->m_geometry.y};
break;
default: UNREACHABLE();
}
if (IN) {
ls->m_realPosition->setValueAndWarp(prePos);
*ls->m_realPosition = ls->m_geometry.pos();
} else {
ls->m_realPosition->setValueAndWarp(ls->m_geometry.pos());
*ls->m_realPosition = prePos;
}
} else if (ANIMSTYLE.starts_with("popin")) {
float minPerc = 0.f;
if (ANIMSTYLE.find("%") != std::string::npos) {
try {
auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) {
; // oops
}
}
minPerc *= 0.01;
const auto GOALSIZE = (ls->m_geometry.size() * minPerc).clamp({5, 5});
const auto GOALPOS = ls->m_geometry.pos() + (ls->m_geometry.size() - GOALSIZE) / 2.f;
ls->m_alpha->setValueAndWarp(IN ? 0.f : 1.f);
*ls->m_alpha = IN ? 1.f : 0.f;
if (IN) {
ls->m_realSize->setValueAndWarp(GOALSIZE);
ls->m_realPosition->setValueAndWarp(GOALPOS);
*ls->m_realSize = ls->m_geometry.size();
*ls->m_realPosition = ls->m_geometry.pos();
} else {
ls->m_realSize->setValueAndWarp(ls->m_geometry.size());
ls->m_realPosition->setValueAndWarp(ls->m_geometry.pos());
*ls->m_realSize = GOALSIZE;
*ls->m_realPosition = GOALPOS;
}
} else {
// fade
ls->m_realPosition->setValueAndWarp(ls->m_geometry.pos());
ls->m_realSize->setValueAndWarp(ls->m_geometry.size());
*ls->m_alpha = IN ? 1.f : 0.f;
}
if (instant) {
ls->m_realPosition->warp();
ls->m_realSize->warp();
ls->m_alpha->warp();
}
}
void CDesktopAnimationManager::startAnimation(PHLWORKSPACE ws, eAnimationType type, bool left, bool instant) {
const bool IN = type == ANIMATION_TYPE_IN;
if (!instant) {
const std::string ANIMNAME = std::format("{}{}", ws->m_isSpecialWorkspace ? "specialWorkspace" : "workspaces", IN ? "In" : "Out");
ws->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig(ANIMNAME));
ws->m_renderOffset->setConfig(g_pConfigManager->getAnimationPropertyConfig(ANIMNAME));
}
const auto ANIMSTYLE = ws->m_alpha->getStyle();
static auto PWORKSPACEGAP = CConfigValue<Hyprlang::INT>("general:gaps_workspaces");
// set floating windows offset callbacks
ws->m_renderOffset->setUpdateCallback([weak = PHLWORKSPACEREF{ws}](auto) {
if (!weak)
return;
for (auto const& w : g_pCompositor->m_windows) {
if (!validMapped(w) || w->workspaceID() != weak->m_id)
continue;
w->onWorkspaceAnimUpdate();
};
});
if (ANIMSTYLE.starts_with("slidefade")) {
const auto PMONITOR = ws->m_monitor.lock();
float movePerc = 100.f;
if (ANIMSTYLE.find('%') != std::string::npos) {
try {
auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' ') + 1);
movePerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) { Debug::log(ERR, "Error in startAnim: invalid percentage"); }
}
ws->m_alpha->setValueAndWarp(1.f);
ws->m_renderOffset->setValueAndWarp(Vector2D(0, 0));
if (ANIMSTYLE.starts_with("slidefadevert")) {
if (IN) {
ws->m_alpha->setValueAndWarp(0.f);
ws->m_renderOffset->setValueAndWarp(Vector2D(0.0, (left ? PMONITOR->m_size.y : -PMONITOR->m_size.y) * (movePerc / 100.f)));
*ws->m_alpha = 1.f;
*ws->m_renderOffset = Vector2D(0, 0);
} else {
ws->m_alpha->setValueAndWarp(1.f);
*ws->m_alpha = 0.f;
*ws->m_renderOffset = Vector2D(0.0, (left ? -PMONITOR->m_size.y : PMONITOR->m_size.y) * (movePerc / 100.f));
}
} else {
if (IN) {
ws->m_alpha->setValueAndWarp(0.f);
ws->m_renderOffset->setValueAndWarp(Vector2D((left ? PMONITOR->m_size.x : -PMONITOR->m_size.x) * (movePerc / 100.f), 0.0));
*ws->m_alpha = 1.f;
*ws->m_renderOffset = Vector2D(0, 0);
} else {
ws->m_alpha->setValueAndWarp(1.f);
*ws->m_alpha = 0.f;
*ws->m_renderOffset = Vector2D((left ? -PMONITOR->m_size.x : PMONITOR->m_size.x) * (movePerc / 100.f), 0.0);
}
}
} else if (ANIMSTYLE == "fade") {
ws->m_renderOffset->setValueAndWarp(Vector2D(0, 0)); // fix a bug, if switching from slide -> fade.
if (IN) {
ws->m_alpha->setValueAndWarp(0.f);
*ws->m_alpha = 1.f;
} else {
ws->m_alpha->setValueAndWarp(1.f);
*ws->m_alpha = 0.f;
}
} else if (ANIMSTYLE == "slidevert") {
// fallback is slide
const auto PMONITOR = ws->m_monitor.lock();
const auto YDISTANCE = PMONITOR->m_size.y + *PWORKSPACEGAP;
ws->m_alpha->setValueAndWarp(1.f); // fix a bug, if switching from fade -> slide.
if (IN) {
ws->m_renderOffset->setValueAndWarp(Vector2D(0.0, left ? YDISTANCE : -YDISTANCE));
*ws->m_renderOffset = Vector2D(0, 0);
} else {
*ws->m_renderOffset = Vector2D(0.0, left ? -YDISTANCE : YDISTANCE);
}
} else {
// fallback is slide
const auto PMONITOR = ws->m_monitor.lock();
const auto XDISTANCE = PMONITOR->m_size.x + *PWORKSPACEGAP;
ws->m_alpha->setValueAndWarp(1.f); // fix a bug, if switching from fade -> slide.
if (IN) {
ws->m_renderOffset->setValueAndWarp(Vector2D(left ? XDISTANCE : -XDISTANCE, 0.0));
*ws->m_renderOffset = Vector2D(0, 0);
} else {
*ws->m_renderOffset = Vector2D(left ? -XDISTANCE : XDISTANCE, 0.0);
}
}
if (ws->m_isSpecialWorkspace) {
// required for open/close animations
if (IN) {
ws->m_alpha->setValueAndWarp(0.f);
*ws->m_alpha = 1.f;
} else {
ws->m_alpha->setValueAndWarp(1.f);
*ws->m_alpha = 0.f;
}
}
if (instant) {
ws->m_renderOffset->warp();
ws->m_alpha->warp();
}
}
void CDesktopAnimationManager::animationPopin(PHLWINDOW pWindow, bool close, float minPerc) {
const auto GOALPOS = pWindow->m_realPosition->goal();
const auto GOALSIZE = pWindow->m_realSize->goal();
if (!close) {
pWindow->m_realSize->setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}));
pWindow->m_realPosition->setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_realSize->value() / 2.f);
} else {
*pWindow->m_realSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y});
*pWindow->m_realPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_realSize->goal() / 2.f;
}
}
void CDesktopAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, bool close) {
pWindow->m_realSize->warp(false); // size we preserve in slide
const auto GOALPOS = pWindow->m_realPosition->goal();
const auto GOALSIZE = pWindow->m_realSize->goal();
const auto PMONITOR = pWindow->m_monitor.lock();
if (!PMONITOR)
return; // unsafe state most likely
Vector2D posOffset;
if (!force.empty()) {
if (force == "bottom")
posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y + PMONITOR->m_size.y);
else if (force == "left")
posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0.0);
else if (force == "right")
posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0.0);
else
posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y - GOALSIZE.y);
if (!close)
pWindow->m_realPosition->setValue(posOffset);
else
*pWindow->m_realPosition = posOffset;
return;
}
const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f;
// check sides it touches
const bool DISPLAYLEFT = STICKS(pWindow->m_position.x, PMONITOR->m_position.x + PMONITOR->m_reservedTopLeft.x);
const bool DISPLAYRIGHT = STICKS(pWindow->m_position.x + pWindow->m_size.x, PMONITOR->m_position.x + PMONITOR->m_size.x - PMONITOR->m_reservedBottomRight.x);
const bool DISPLAYTOP = STICKS(pWindow->m_position.y, PMONITOR->m_position.y + PMONITOR->m_reservedTopLeft.y);
const bool DISPLAYBOTTOM = STICKS(pWindow->m_position.y + pWindow->m_size.y, PMONITOR->m_position.y + PMONITOR->m_size.y - PMONITOR->m_reservedBottomRight.y);
if (DISPLAYBOTTOM && DISPLAYTOP) {
if (DISPLAYLEFT && DISPLAYRIGHT) {
posOffset = GOALPOS + Vector2D(0.0, GOALSIZE.y);
} else if (DISPLAYLEFT) {
posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0.0);
} else {
posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0.0);
}
} else if (DISPLAYTOP) {
posOffset = GOALPOS - Vector2D(0.0, GOALSIZE.y);
} else if (DISPLAYBOTTOM) {
posOffset = GOALPOS + Vector2D(0.0, GOALSIZE.y);
} else {
if (MIDPOINT.y > PMONITOR->m_position.y + PMONITOR->m_size.y / 2.f)
posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y + PMONITOR->m_size.y);
else
posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y - GOALSIZE.y);
}
if (!close)
pWindow->m_realPosition->setValue(posOffset);
else
*pWindow->m_realPosition = posOffset;
}
void CDesktopAnimationManager::animationGnomed(PHLWINDOW pWindow, bool close) {
const auto GOALPOS = pWindow->m_realPosition->goal();
const auto GOALSIZE = pWindow->m_realSize->goal();
if (close) {
*pWindow->m_realPosition = GOALPOS + Vector2D{0.F, GOALSIZE.y / 2.F};
*pWindow->m_realSize = Vector2D{GOALSIZE.x, 0.F};
} else {
pWindow->m_realPosition->setValueAndWarp(GOALPOS + Vector2D{0.F, GOALSIZE.y / 2.F});
pWindow->m_realSize->setValueAndWarp(Vector2D{GOALSIZE.x, 0.F});
*pWindow->m_realPosition = GOALPOS;
*pWindow->m_realSize = GOALSIZE;
}
}
void CDesktopAnimationManager::setFullscreenFadeAnimation(PHLWORKSPACE ws, eAnimationType type) {
if (!ws)
return;
const auto FULLSCREEN = type == ANIMATION_TYPE_IN;
for (auto const& w : g_pCompositor->m_windows) {
if (w->m_workspace == ws) {
if (w->m_fadingOut || w->m_pinned || w->isFullscreen())
continue;
if (!FULLSCREEN)
*w->m_alpha = 1.F;
else if (!w->isFullscreen())
*w->m_alpha = !w->m_createdOverFullscreen ? 0.f : 1.f;
}
}
const auto PMONITOR = ws->m_monitor.lock();
if (ws->m_id == PMONITOR->activeWorkspaceID() || ws->m_id == PMONITOR->activeSpecialWorkspaceID()) {
for (auto const& ls : PMONITOR->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
if (!ls->m_fadingOut)
*ls->m_alpha = FULLSCREEN && ws->m_fullscreenMode == FSMODE_FULLSCREEN ? 0.f : 1.f;
}
}
}
void CDesktopAnimationManager::overrideFullscreenFadeAmount(PHLWORKSPACE ws, float fade, PHLWINDOW exclude) {
for (auto const& w : g_pCompositor->m_windows) {
if (w == exclude)
continue;
if (w->m_workspace == ws) {
if (w->m_fadingOut || w->m_pinned || w->isFullscreen())
continue;
*w->m_alpha = fade;
}
}
const auto PMONITOR = ws->m_monitor.lock();
if (ws->m_id == PMONITOR->activeWorkspaceID() || ws->m_id == PMONITOR->activeSpecialWorkspaceID()) {
for (auto const& ls : PMONITOR->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
if (!ls->m_fadingOut)
*ls->m_alpha = fade;
}
}
}

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#pragma once
#include "../../helpers/memory/Memory.hpp"
#include "../../desktop/DesktopTypes.hpp"
class CDesktopAnimationManager {
public:
enum eAnimationType : uint8_t {
ANIMATION_TYPE_IN = 0,
ANIMATION_TYPE_OUT,
};
void startAnimation(PHLWINDOW w, eAnimationType type, bool force = false);
void startAnimation(PHLLS ls, eAnimationType type, bool instant = false);
void startAnimation(PHLWORKSPACE ws, eAnimationType type, bool left = true, bool instant = false);
void setFullscreenFadeAnimation(PHLWORKSPACE ws, eAnimationType type);
void overrideFullscreenFadeAmount(PHLWORKSPACE ws, float fade, PHLWINDOW exclude = nullptr);
private:
void animationPopin(PHLWINDOW w, bool close = false, float minPerc = 0.f);
void animationSlide(PHLWINDOW w, std::string force = "", bool close = false);
void animationGnomed(PHLWINDOW w, bool close = false);
};
inline UP<CDesktopAnimationManager> g_pDesktopAnimationManager = makeUnique<CDesktopAnimationManager>();