input: Add fully configurable trackpad gestures (#11490)

Adds configurable trackpad gestures
This commit is contained in:
Vaxry 2025-08-28 11:20:29 +02:00 committed by GitHub
parent 378e130f14
commit 81bf4eccba
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GPG key ID: B5690EEEBB952194
60 changed files with 2518 additions and 940 deletions

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@ -4,7 +4,8 @@
#include "../protocols/LayerShell.hpp"
#include "../protocols/core/Compositor.hpp"
#include "../managers/SeatManager.hpp"
#include "../managers/AnimationManager.hpp"
#include "../managers/animation/AnimationManager.hpp"
#include "../managers/animation/DesktopAnimationManager.hpp"
#include "../render/Renderer.hpp"
#include "../config/ConfigManager.hpp"
#include "../helpers/Monitor.hpp"
@ -99,7 +100,7 @@ void CLayerSurface::onDestroy() {
} else {
Debug::log(LOG, "Removing LayerSurface that wasn't mapped.");
if (m_alpha)
m_alpha->setValueAndWarp(0.f);
g_pDesktopAnimationManager->startAnimation(m_self.lock(), CDesktopAnimationManager::ANIMATION_TYPE_OUT);
m_fadingOut = true;
g_pCompositor->addToFadingOutSafe(m_self.lock());
}
@ -183,9 +184,9 @@ void CLayerSurface::onMap() {
CBox geomFixed = {m_geometry.x + PMONITOR->m_position.x, m_geometry.y + PMONITOR->m_position.y, m_geometry.width, m_geometry.height};
g_pHyprRenderer->damageBox(geomFixed);
const bool FULLSCREEN = PMONITOR->m_activeWorkspace && PMONITOR->m_activeWorkspace->m_hasFullscreenWindow && PMONITOR->m_activeWorkspace->m_fullscreenMode == FSMODE_FULLSCREEN;
startAnimation(!(m_layer == ZWLR_LAYER_SHELL_V1_LAYER_TOP && FULLSCREEN && !GRABSFOCUS));
g_pDesktopAnimationManager->startAnimation(m_self.lock(), CDesktopAnimationManager::ANIMATION_TYPE_IN);
m_readyToDelete = false;
m_fadingOut = false;
@ -213,7 +214,7 @@ void CLayerSurface::onUnmap() {
if (m_layerSurface && m_layerSurface->m_surface)
m_layerSurface->m_surface->unmap();
startAnimation(false);
g_pDesktopAnimationManager->startAnimation(m_self.lock(), CDesktopAnimationManager::ANIMATION_TYPE_OUT);
return;
}
@ -224,7 +225,9 @@ void CLayerSurface::onUnmap() {
// make a snapshot and start fade
g_pHyprRenderer->makeSnapshot(m_self.lock());
startAnimation(false);
g_pDesktopAnimationManager->startAnimation(m_self.lock(), CDesktopAnimationManager::ANIMATION_TYPE_OUT);
m_fadingOut = true;
m_mapped = false;
if (m_layerSurface && m_layerSurface->m_surface)
@ -453,138 +456,6 @@ void CLayerSurface::applyRules() {
}
}
void CLayerSurface::startAnimation(bool in, bool instant) {
if (in) {
m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersIn"));
m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersIn"));
m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeLayersIn"));
} else {
m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersOut"));
m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersOut"));
m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeLayersOut"));
}
const auto ANIMSTYLE = m_animationStyle.value_or(m_realPosition->getStyle());
if (ANIMSTYLE.starts_with("slide")) {
// get closest edge
const auto MIDDLE = m_geometry.middle();
const auto PMONITOR = g_pCompositor->getMonitorFromVector(MIDDLE);
if (!PMONITOR) { // can rarely happen on exit
m_alpha->setValueAndWarp(in ? 1.F : 0.F);
return;
}
int force = -1;
CVarList args(ANIMSTYLE, 0, 's');
if (args.size() > 1) {
const auto ARG2 = args[1];
if (ARG2 == "top")
force = 0;
else if (ARG2 == "bottom")
force = 1;
else if (ARG2 == "left")
force = 2;
else if (ARG2 == "right")
force = 3;
}
const std::array<Vector2D, 4> edgePoints = {
PMONITOR->m_position + Vector2D{PMONITOR->m_size.x / 2, 0.0},
PMONITOR->m_position + Vector2D{PMONITOR->m_size.x / 2, PMONITOR->m_size.y},
PMONITOR->m_position + Vector2D{0.0, PMONITOR->m_size.y},
PMONITOR->m_position + Vector2D{PMONITOR->m_size.x, PMONITOR->m_size.y / 2},
};
float closest = std::numeric_limits<float>::max();
int leader = force;
if (leader == -1) {
for (size_t i = 0; i < 4; ++i) {
float dist = MIDDLE.distance(edgePoints[i]);
if (dist < closest) {
leader = i;
closest = dist;
}
}
}
m_realSize->setValueAndWarp(m_geometry.size());
m_alpha->setValueAndWarp(in ? 0.f : 1.f);
*m_alpha = in ? 1.f : 0.f;
Vector2D prePos;
switch (leader) {
case 0:
// TOP
prePos = {m_geometry.x, PMONITOR->m_position.y - m_geometry.h};
break;
case 1:
// BOTTOM
prePos = {m_geometry.x, PMONITOR->m_position.y + PMONITOR->m_size.y};
break;
case 2:
// LEFT
prePos = {PMONITOR->m_position.x - m_geometry.w, m_geometry.y};
break;
case 3:
// RIGHT
prePos = {PMONITOR->m_position.x + PMONITOR->m_size.x, m_geometry.y};
break;
default: UNREACHABLE();
}
if (in) {
m_realPosition->setValueAndWarp(prePos);
*m_realPosition = m_geometry.pos();
} else {
m_realPosition->setValueAndWarp(m_geometry.pos());
*m_realPosition = prePos;
}
} else if (ANIMSTYLE.starts_with("popin")) {
float minPerc = 0.f;
if (ANIMSTYLE.find("%") != std::string::npos) {
try {
auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
} catch (std::exception& e) {
; // oops
}
}
minPerc *= 0.01;
const auto GOALSIZE = (m_geometry.size() * minPerc).clamp({5, 5});
const auto GOALPOS = m_geometry.pos() + (m_geometry.size() - GOALSIZE) / 2.f;
m_alpha->setValueAndWarp(in ? 0.f : 1.f);
*m_alpha = in ? 1.f : 0.f;
if (in) {
m_realSize->setValueAndWarp(GOALSIZE);
m_realPosition->setValueAndWarp(GOALPOS);
*m_realSize = m_geometry.size();
*m_realPosition = m_geometry.pos();
} else {
m_realSize->setValueAndWarp(m_geometry.size());
m_realPosition->setValueAndWarp(m_geometry.pos());
*m_realSize = GOALSIZE;
*m_realPosition = GOALPOS;
}
} else {
// fade
m_realPosition->setValueAndWarp(m_geometry.pos());
m_realSize->setValueAndWarp(m_geometry.size());
*m_alpha = in ? 1.f : 0.f;
}
if (!in)
m_fadingOut = true;
}
bool CLayerSurface::isFadedOut() {
if (!m_fadingOut)
return false;