input: Add fully configurable trackpad gestures (#11490)
Adds configurable trackpad gestures
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378e130f14
commit
81bf4eccba
60 changed files with 2518 additions and 940 deletions
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@ -4,7 +4,8 @@
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#include "../protocols/LayerShell.hpp"
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#include "../protocols/core/Compositor.hpp"
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#include "../managers/SeatManager.hpp"
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#include "../managers/AnimationManager.hpp"
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#include "../managers/animation/AnimationManager.hpp"
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#include "../managers/animation/DesktopAnimationManager.hpp"
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#include "../render/Renderer.hpp"
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#include "../config/ConfigManager.hpp"
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#include "../helpers/Monitor.hpp"
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@ -99,7 +100,7 @@ void CLayerSurface::onDestroy() {
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} else {
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Debug::log(LOG, "Removing LayerSurface that wasn't mapped.");
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if (m_alpha)
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m_alpha->setValueAndWarp(0.f);
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g_pDesktopAnimationManager->startAnimation(m_self.lock(), CDesktopAnimationManager::ANIMATION_TYPE_OUT);
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m_fadingOut = true;
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g_pCompositor->addToFadingOutSafe(m_self.lock());
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}
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@ -183,9 +184,9 @@ void CLayerSurface::onMap() {
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CBox geomFixed = {m_geometry.x + PMONITOR->m_position.x, m_geometry.y + PMONITOR->m_position.y, m_geometry.width, m_geometry.height};
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g_pHyprRenderer->damageBox(geomFixed);
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const bool FULLSCREEN = PMONITOR->m_activeWorkspace && PMONITOR->m_activeWorkspace->m_hasFullscreenWindow && PMONITOR->m_activeWorkspace->m_fullscreenMode == FSMODE_FULLSCREEN;
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startAnimation(!(m_layer == ZWLR_LAYER_SHELL_V1_LAYER_TOP && FULLSCREEN && !GRABSFOCUS));
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g_pDesktopAnimationManager->startAnimation(m_self.lock(), CDesktopAnimationManager::ANIMATION_TYPE_IN);
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m_readyToDelete = false;
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m_fadingOut = false;
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@ -213,7 +214,7 @@ void CLayerSurface::onUnmap() {
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if (m_layerSurface && m_layerSurface->m_surface)
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m_layerSurface->m_surface->unmap();
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startAnimation(false);
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g_pDesktopAnimationManager->startAnimation(m_self.lock(), CDesktopAnimationManager::ANIMATION_TYPE_OUT);
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return;
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}
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@ -224,7 +225,9 @@ void CLayerSurface::onUnmap() {
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// make a snapshot and start fade
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g_pHyprRenderer->makeSnapshot(m_self.lock());
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startAnimation(false);
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g_pDesktopAnimationManager->startAnimation(m_self.lock(), CDesktopAnimationManager::ANIMATION_TYPE_OUT);
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m_fadingOut = true;
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m_mapped = false;
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if (m_layerSurface && m_layerSurface->m_surface)
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@ -453,138 +456,6 @@ void CLayerSurface::applyRules() {
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}
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}
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void CLayerSurface::startAnimation(bool in, bool instant) {
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if (in) {
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m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersIn"));
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m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersIn"));
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m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeLayersIn"));
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} else {
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m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersOut"));
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m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersOut"));
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m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeLayersOut"));
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}
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const auto ANIMSTYLE = m_animationStyle.value_or(m_realPosition->getStyle());
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if (ANIMSTYLE.starts_with("slide")) {
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// get closest edge
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const auto MIDDLE = m_geometry.middle();
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const auto PMONITOR = g_pCompositor->getMonitorFromVector(MIDDLE);
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if (!PMONITOR) { // can rarely happen on exit
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m_alpha->setValueAndWarp(in ? 1.F : 0.F);
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return;
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}
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int force = -1;
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CVarList args(ANIMSTYLE, 0, 's');
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if (args.size() > 1) {
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const auto ARG2 = args[1];
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if (ARG2 == "top")
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force = 0;
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else if (ARG2 == "bottom")
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force = 1;
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else if (ARG2 == "left")
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force = 2;
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else if (ARG2 == "right")
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force = 3;
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}
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const std::array<Vector2D, 4> edgePoints = {
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PMONITOR->m_position + Vector2D{PMONITOR->m_size.x / 2, 0.0},
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PMONITOR->m_position + Vector2D{PMONITOR->m_size.x / 2, PMONITOR->m_size.y},
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PMONITOR->m_position + Vector2D{0.0, PMONITOR->m_size.y},
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PMONITOR->m_position + Vector2D{PMONITOR->m_size.x, PMONITOR->m_size.y / 2},
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};
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float closest = std::numeric_limits<float>::max();
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int leader = force;
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if (leader == -1) {
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for (size_t i = 0; i < 4; ++i) {
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float dist = MIDDLE.distance(edgePoints[i]);
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if (dist < closest) {
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leader = i;
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closest = dist;
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}
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}
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}
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m_realSize->setValueAndWarp(m_geometry.size());
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m_alpha->setValueAndWarp(in ? 0.f : 1.f);
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*m_alpha = in ? 1.f : 0.f;
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Vector2D prePos;
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switch (leader) {
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case 0:
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// TOP
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prePos = {m_geometry.x, PMONITOR->m_position.y - m_geometry.h};
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break;
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case 1:
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// BOTTOM
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prePos = {m_geometry.x, PMONITOR->m_position.y + PMONITOR->m_size.y};
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break;
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case 2:
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// LEFT
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prePos = {PMONITOR->m_position.x - m_geometry.w, m_geometry.y};
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break;
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case 3:
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// RIGHT
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prePos = {PMONITOR->m_position.x + PMONITOR->m_size.x, m_geometry.y};
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break;
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default: UNREACHABLE();
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}
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if (in) {
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m_realPosition->setValueAndWarp(prePos);
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*m_realPosition = m_geometry.pos();
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} else {
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m_realPosition->setValueAndWarp(m_geometry.pos());
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*m_realPosition = prePos;
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}
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} else if (ANIMSTYLE.starts_with("popin")) {
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float minPerc = 0.f;
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if (ANIMSTYLE.find("%") != std::string::npos) {
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try {
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auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
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minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
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} catch (std::exception& e) {
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; // oops
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}
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}
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minPerc *= 0.01;
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const auto GOALSIZE = (m_geometry.size() * minPerc).clamp({5, 5});
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const auto GOALPOS = m_geometry.pos() + (m_geometry.size() - GOALSIZE) / 2.f;
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m_alpha->setValueAndWarp(in ? 0.f : 1.f);
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*m_alpha = in ? 1.f : 0.f;
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if (in) {
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m_realSize->setValueAndWarp(GOALSIZE);
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m_realPosition->setValueAndWarp(GOALPOS);
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*m_realSize = m_geometry.size();
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*m_realPosition = m_geometry.pos();
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} else {
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m_realSize->setValueAndWarp(m_geometry.size());
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m_realPosition->setValueAndWarp(m_geometry.pos());
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*m_realSize = GOALSIZE;
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*m_realPosition = GOALPOS;
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}
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} else {
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// fade
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m_realPosition->setValueAndWarp(m_geometry.pos());
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m_realSize->setValueAndWarp(m_geometry.size());
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*m_alpha = in ? 1.f : 0.f;
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}
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if (!in)
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m_fadingOut = true;
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}
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bool CLayerSurface::isFadedOut() {
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if (!m_fadingOut)
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return false;
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