internal: allow negative monitor offsets
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19f3e927d9
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7e8a212027
3 changed files with 5 additions and 10 deletions
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@ -1593,7 +1593,7 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
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if (!force && DELTALESSTHAN(pMonitor->vecPixelSize.x, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecPixelSize.y, pMonitorRule->resolution.y, 1) &&
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DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1) && pMonitor->scale == pMonitorRule->scale &&
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((DELTALESSTHAN(pMonitor->vecPosition.x, pMonitorRule->offset.x, 1) && DELTALESSTHAN(pMonitor->vecPosition.y, pMonitorRule->offset.y, 1)) ||
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pMonitorRule->offset == Vector2D(-1, -1)) &&
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pMonitorRule->offset == Vector2D(-INT32_MAX, -INT32_MAX)) &&
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pMonitor->transform == pMonitorRule->transform && pMonitorRule->enable10bit == pMonitor->enabled10bit &&
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!memcmp(&pMonitor->customDrmMode, &pMonitorRule->drmMode, sizeof(pMonitor->customDrmMode))) {
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