Added screen shaders
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7b020ffa84
6 changed files with 158 additions and 39 deletions
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@ -111,11 +111,15 @@ public:
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void onWindowResizeStart(CWindow*);
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void onWindowResizeEnd(CWindow*);
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void applyScreenShader(const std::string& path);
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SCurrentRenderData m_RenderData;
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GLint m_iCurrentOutputFb = 0;
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GLint m_iWLROutputFb = 0;
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bool m_bReloadScreenShader = true; // at launch it can be set
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CWindow* m_pCurrentWindow = nullptr; // hack to get the current rendered window
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pixman_region32_t m_rOriginalDamageRegion; // used for storing the pre-expanded region
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@ -134,9 +138,12 @@ private:
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bool m_bFakeFrame = false;
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bool m_bEndFrame = false;
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bool m_bApplyFinalShader = false;
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GLuint createProgram(const std::string&, const std::string&);
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GLuint compileShader(const GLuint&, std::string);
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CShader m_sFinalScreenShader;
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GLuint createProgram(const std::string&, const std::string&, bool dynamic = false);
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GLuint compileShader(const GLuint&, std::string, bool dynamic = false);
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void createBGTextureForMonitor(CMonitor*);
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void initShaders();
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