algo/dwindle: use focal point correctly for x-ws moves (#13514)
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3b7401b065
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6 changed files with 40 additions and 28 deletions
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@ -1,5 +1,10 @@
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#include "ModeAlgorithm.hpp"
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#include "../space/Space.hpp"
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#include "Algorithm.hpp"
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#include "../../helpers/Monitor.hpp"
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#include "../../desktop/view/Window.hpp"
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using namespace Layout;
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std::expected<void, std::string> IModeAlgorithm::layoutMsg(const std::string_view& sv) {
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@ -9,3 +14,20 @@ std::expected<void, std::string> IModeAlgorithm::layoutMsg(const std::string_vie
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std::optional<Vector2D> IModeAlgorithm::predictSizeForNewTarget() {
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return std::nullopt;
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}
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std::optional<Vector2D> IModeAlgorithm::focalPointForDir(SP<ITarget> t, Math::eDirection dir) {
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Vector2D focalPoint;
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const auto WINDOWIDEALBB =
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t->fullscreenMode() != FSMODE_NONE ? m_parent->space()->workspace()->m_monitor->logicalBox() : t->window()->getWindowIdealBoundingBoxIgnoreReserved();
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switch (dir) {
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case Math::DIRECTION_UP: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x / 2.0, -1.0}; break;
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case Math::DIRECTION_DOWN: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x / 2.0, WINDOWIDEALBB.size().y + 1.0}; break;
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case Math::DIRECTION_LEFT: focalPoint = WINDOWIDEALBB.pos() + Vector2D{-1.0, WINDOWIDEALBB.size().y / 2.0}; break;
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case Math::DIRECTION_RIGHT: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x + 1.0, WINDOWIDEALBB.size().y / 2.0}; break;
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default: return std::nullopt;
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}
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return focalPoint;
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}
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@ -44,6 +44,9 @@ namespace Layout {
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// optional: predict new window's size
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virtual std::optional<Vector2D> predictSizeForNewTarget();
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// Impl'd here: focal point for dir
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virtual std::optional<Vector2D> focalPointForDir(SP<ITarget> t, Math::eDirection dir);
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protected:
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IModeAlgorithm() = default;
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@ -99,11 +99,13 @@ void CDwindleAlgorithm::addTarget(SP<ITarget> target, bool newTarget) {
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if (!OPENINGON && g_pCompositor->isPointOnReservedArea(MOUSECOORDS, ACTIVE_MON))
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OPENINGON = getClosestNode(MOUSECOORDS);
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} else if (*PUSEACTIVE) {
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} else if (*PUSEACTIVE || m_overrideFocalPoint) {
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const auto ACTIVE_WINDOW = Desktop::focusState()->window();
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if (!m_overrideFocalPoint && ACTIVE_WINDOW && !ACTIVE_WINDOW->m_isFloating && ACTIVE_WINDOW != target->window() && ACTIVE_WINDOW->m_workspace == PWORKSPACE &&
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ACTIVE_WINDOW->m_isMapped)
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if (m_overrideFocalPoint)
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OPENINGON = getClosestNode(*m_overrideFocalPoint);
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else if (!m_overrideFocalPoint && ACTIVE_WINDOW && !ACTIVE_WINDOW->m_isFloating && ACTIVE_WINDOW != target->window() && ACTIVE_WINDOW->m_workspace == PWORKSPACE &&
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ACTIVE_WINDOW->m_isMapped)
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OPENINGON = getNodeFromWindow(ACTIVE_WINDOW);
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if (!OPENINGON)
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@ -214,10 +216,7 @@ void CDwindleAlgorithm::addTarget(SP<ITarget> target, bool newTarget) {
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}
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}
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} else if (*PFORCESPLIT == 0 || !newTarget) {
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if ((SIDEBYSIDE &&
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VECINRECT(MOUSECOORDS, NEWPARENT->box.x, NEWPARENT->box.y / *PWIDTHMULTIPLIER, NEWPARENT->box.x + NEWPARENT->box.w / 2.f, NEWPARENT->box.y + NEWPARENT->box.h)) ||
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(!SIDEBYSIDE &&
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VECINRECT(MOUSECOORDS, NEWPARENT->box.x, NEWPARENT->box.y / *PWIDTHMULTIPLIER, NEWPARENT->box.x + NEWPARENT->box.w, NEWPARENT->box.y + NEWPARENT->box.h / 2.f))) {
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if ((SIDEBYSIDE && MOUSECOORDS.x < NEWPARENT->box.x + (NEWPARENT->box.w / 2.F)) || (!SIDEBYSIDE && MOUSECOORDS.y < NEWPARENT->box.y + (NEWPARENT->box.h / 2.F))) {
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// we are hovering over the first node, make PNODE first.
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NEWPARENT->children[1] = OPENINGON;
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NEWPARENT->children[0] = PNODE;
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@ -242,11 +241,10 @@ void CDwindleAlgorithm::addTarget(SP<ITarget> target, bool newTarget) {
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// and update the previous parent if it exists
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if (OPENINGON->pParent) {
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if (OPENINGON->pParent->children[0] == OPENINGON) {
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if (OPENINGON->pParent->children[0] == OPENINGON)
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OPENINGON->pParent->children[0] = NEWPARENT;
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} else {
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else
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OPENINGON->pParent->children[1] = NEWPARENT;
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}
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}
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// Update the children
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@ -557,35 +555,24 @@ void CDwindleAlgorithm::moveTargetInDirection(SP<ITarget> t, Math::eDirection di
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if (!PNODE || !t->window())
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return;
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Vector2D focalPoint;
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const auto WINDOWIDEALBB =
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t->fullscreenMode() != FSMODE_NONE ? m_parent->space()->workspace()->m_monitor->logicalBox() : t->window()->getWindowIdealBoundingBoxIgnoreReserved();
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switch (dir) {
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case Math::DIRECTION_UP: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x / 2.0, -1.0}; break;
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case Math::DIRECTION_DOWN: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x / 2.0, WINDOWIDEALBB.size().y + 1.0}; break;
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case Math::DIRECTION_LEFT: focalPoint = WINDOWIDEALBB.pos() + Vector2D{-1.0, WINDOWIDEALBB.size().y / 2.0}; break;
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case Math::DIRECTION_RIGHT: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x + 1.0, WINDOWIDEALBB.size().y / 2.0}; break;
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default: return;
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}
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const auto FOCAL_POINT = focalPointForDir(t, dir);
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t->window()->setAnimationsToMove();
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removeTarget(t);
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const auto PMONITORFOCAL = g_pCompositor->getMonitorFromVector(focalPoint);
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const auto PMONITORFOCAL = g_pCompositor->getMonitorFromVector(FOCAL_POINT.value_or(t->position().middle()));
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if (PMONITORFOCAL != m_parent->space()->workspace()->m_monitor) {
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// move with a focal point
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if (PMONITORFOCAL->m_activeWorkspace)
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t->assignToSpace(PMONITORFOCAL->m_activeWorkspace->m_space);
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t->assignToSpace(PMONITORFOCAL->m_activeWorkspace->m_space, FOCAL_POINT);
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return;
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}
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movedTarget(t, focalPoint);
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movedTarget(t, FOCAL_POINT);
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// restore focus to the previous position
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if (silent) {
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@ -424,7 +424,7 @@ void CMasterAlgorithm::moveTargetInDirection(SP<ITarget> t, Math::eDirection dir
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t->window()->setAnimationsToMove();
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if (t->window()->m_workspace != targetWs) {
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t->assignToSpace(targetWs->m_space);
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t->assignToSpace(targetWs->m_space, focalPointForDir(t, dir));
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} else if (PWINDOW2) {
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// if same monitor, switch windows
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g_layoutManager->switchTargets(t, PWINDOW2->layoutTarget());
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@ -215,7 +215,7 @@ void CMonocleAlgorithm::moveTargetInDirection(SP<ITarget> t, Math::eDirection di
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if (t->window())
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t->window()->setAnimationsToMove();
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t->assignToSpace(TARGETWS->m_space);
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t->assignToSpace(TARGETWS->m_space, focalPointForDir(t, dir));
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}
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}
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@ -951,7 +951,7 @@ void CScrollingAlgorithm::moveTargetTo(SP<ITarget> t, Math::eDirection dir, bool
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// with the original dir
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const auto MONINDIR = g_pCompositor->getMonitorInDirection(m_parent->space()->workspace()->m_monitor.lock(), dir);
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if (MONINDIR && MONINDIR != m_parent->space()->workspace()->m_monitor && MONINDIR->m_activeWorkspace) {
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t->assignToSpace(MONINDIR->m_activeWorkspace->m_space);
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t->assignToSpace(MONINDIR->m_activeWorkspace->m_space, focalPointForDir(t, dir));
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m_scrollingData->recalculate();
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