algo/dwindle: use focal point correctly for x-ws moves (#13514)

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Vaxry 2026-03-02 21:10:21 +00:00 committed by GitHub
parent 3b7401b065
commit 75a815fbf2
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GPG key ID: B5690EEEBB952194
6 changed files with 40 additions and 28 deletions

View file

@ -1,5 +1,10 @@
#include "ModeAlgorithm.hpp"
#include "../space/Space.hpp"
#include "Algorithm.hpp"
#include "../../helpers/Monitor.hpp"
#include "../../desktop/view/Window.hpp"
using namespace Layout;
std::expected<void, std::string> IModeAlgorithm::layoutMsg(const std::string_view& sv) {
@ -9,3 +14,20 @@ std::expected<void, std::string> IModeAlgorithm::layoutMsg(const std::string_vie
std::optional<Vector2D> IModeAlgorithm::predictSizeForNewTarget() {
return std::nullopt;
}
std::optional<Vector2D> IModeAlgorithm::focalPointForDir(SP<ITarget> t, Math::eDirection dir) {
Vector2D focalPoint;
const auto WINDOWIDEALBB =
t->fullscreenMode() != FSMODE_NONE ? m_parent->space()->workspace()->m_monitor->logicalBox() : t->window()->getWindowIdealBoundingBoxIgnoreReserved();
switch (dir) {
case Math::DIRECTION_UP: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x / 2.0, -1.0}; break;
case Math::DIRECTION_DOWN: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x / 2.0, WINDOWIDEALBB.size().y + 1.0}; break;
case Math::DIRECTION_LEFT: focalPoint = WINDOWIDEALBB.pos() + Vector2D{-1.0, WINDOWIDEALBB.size().y / 2.0}; break;
case Math::DIRECTION_RIGHT: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x + 1.0, WINDOWIDEALBB.size().y / 2.0}; break;
default: return std::nullopt;
}
return focalPoint;
}

View file

@ -44,6 +44,9 @@ namespace Layout {
// optional: predict new window's size
virtual std::optional<Vector2D> predictSizeForNewTarget();
// Impl'd here: focal point for dir
virtual std::optional<Vector2D> focalPointForDir(SP<ITarget> t, Math::eDirection dir);
protected:
IModeAlgorithm() = default;

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@ -99,11 +99,13 @@ void CDwindleAlgorithm::addTarget(SP<ITarget> target, bool newTarget) {
if (!OPENINGON && g_pCompositor->isPointOnReservedArea(MOUSECOORDS, ACTIVE_MON))
OPENINGON = getClosestNode(MOUSECOORDS);
} else if (*PUSEACTIVE) {
} else if (*PUSEACTIVE || m_overrideFocalPoint) {
const auto ACTIVE_WINDOW = Desktop::focusState()->window();
if (!m_overrideFocalPoint && ACTIVE_WINDOW && !ACTIVE_WINDOW->m_isFloating && ACTIVE_WINDOW != target->window() && ACTIVE_WINDOW->m_workspace == PWORKSPACE &&
ACTIVE_WINDOW->m_isMapped)
if (m_overrideFocalPoint)
OPENINGON = getClosestNode(*m_overrideFocalPoint);
else if (!m_overrideFocalPoint && ACTIVE_WINDOW && !ACTIVE_WINDOW->m_isFloating && ACTIVE_WINDOW != target->window() && ACTIVE_WINDOW->m_workspace == PWORKSPACE &&
ACTIVE_WINDOW->m_isMapped)
OPENINGON = getNodeFromWindow(ACTIVE_WINDOW);
if (!OPENINGON)
@ -214,10 +216,7 @@ void CDwindleAlgorithm::addTarget(SP<ITarget> target, bool newTarget) {
}
}
} else if (*PFORCESPLIT == 0 || !newTarget) {
if ((SIDEBYSIDE &&
VECINRECT(MOUSECOORDS, NEWPARENT->box.x, NEWPARENT->box.y / *PWIDTHMULTIPLIER, NEWPARENT->box.x + NEWPARENT->box.w / 2.f, NEWPARENT->box.y + NEWPARENT->box.h)) ||
(!SIDEBYSIDE &&
VECINRECT(MOUSECOORDS, NEWPARENT->box.x, NEWPARENT->box.y / *PWIDTHMULTIPLIER, NEWPARENT->box.x + NEWPARENT->box.w, NEWPARENT->box.y + NEWPARENT->box.h / 2.f))) {
if ((SIDEBYSIDE && MOUSECOORDS.x < NEWPARENT->box.x + (NEWPARENT->box.w / 2.F)) || (!SIDEBYSIDE && MOUSECOORDS.y < NEWPARENT->box.y + (NEWPARENT->box.h / 2.F))) {
// we are hovering over the first node, make PNODE first.
NEWPARENT->children[1] = OPENINGON;
NEWPARENT->children[0] = PNODE;
@ -242,11 +241,10 @@ void CDwindleAlgorithm::addTarget(SP<ITarget> target, bool newTarget) {
// and update the previous parent if it exists
if (OPENINGON->pParent) {
if (OPENINGON->pParent->children[0] == OPENINGON) {
if (OPENINGON->pParent->children[0] == OPENINGON)
OPENINGON->pParent->children[0] = NEWPARENT;
} else {
else
OPENINGON->pParent->children[1] = NEWPARENT;
}
}
// Update the children
@ -557,35 +555,24 @@ void CDwindleAlgorithm::moveTargetInDirection(SP<ITarget> t, Math::eDirection di
if (!PNODE || !t->window())
return;
Vector2D focalPoint;
const auto WINDOWIDEALBB =
t->fullscreenMode() != FSMODE_NONE ? m_parent->space()->workspace()->m_monitor->logicalBox() : t->window()->getWindowIdealBoundingBoxIgnoreReserved();
switch (dir) {
case Math::DIRECTION_UP: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x / 2.0, -1.0}; break;
case Math::DIRECTION_DOWN: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x / 2.0, WINDOWIDEALBB.size().y + 1.0}; break;
case Math::DIRECTION_LEFT: focalPoint = WINDOWIDEALBB.pos() + Vector2D{-1.0, WINDOWIDEALBB.size().y / 2.0}; break;
case Math::DIRECTION_RIGHT: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x + 1.0, WINDOWIDEALBB.size().y / 2.0}; break;
default: return;
}
const auto FOCAL_POINT = focalPointForDir(t, dir);
t->window()->setAnimationsToMove();
removeTarget(t);
const auto PMONITORFOCAL = g_pCompositor->getMonitorFromVector(focalPoint);
const auto PMONITORFOCAL = g_pCompositor->getMonitorFromVector(FOCAL_POINT.value_or(t->position().middle()));
if (PMONITORFOCAL != m_parent->space()->workspace()->m_monitor) {
// move with a focal point
if (PMONITORFOCAL->m_activeWorkspace)
t->assignToSpace(PMONITORFOCAL->m_activeWorkspace->m_space);
t->assignToSpace(PMONITORFOCAL->m_activeWorkspace->m_space, FOCAL_POINT);
return;
}
movedTarget(t, focalPoint);
movedTarget(t, FOCAL_POINT);
// restore focus to the previous position
if (silent) {

View file

@ -424,7 +424,7 @@ void CMasterAlgorithm::moveTargetInDirection(SP<ITarget> t, Math::eDirection dir
t->window()->setAnimationsToMove();
if (t->window()->m_workspace != targetWs) {
t->assignToSpace(targetWs->m_space);
t->assignToSpace(targetWs->m_space, focalPointForDir(t, dir));
} else if (PWINDOW2) {
// if same monitor, switch windows
g_layoutManager->switchTargets(t, PWINDOW2->layoutTarget());

View file

@ -215,7 +215,7 @@ void CMonocleAlgorithm::moveTargetInDirection(SP<ITarget> t, Math::eDirection di
if (t->window())
t->window()->setAnimationsToMove();
t->assignToSpace(TARGETWS->m_space);
t->assignToSpace(TARGETWS->m_space, focalPointForDir(t, dir));
}
}

View file

@ -951,7 +951,7 @@ void CScrollingAlgorithm::moveTargetTo(SP<ITarget> t, Math::eDirection dir, bool
// with the original dir
const auto MONINDIR = g_pCompositor->getMonitorInDirection(m_parent->space()->workspace()->m_monitor.lock(), dir);
if (MONINDIR && MONINDIR != m_parent->space()->workspace()->m_monitor && MONINDIR->m_activeWorkspace) {
t->assignToSpace(MONINDIR->m_activeWorkspace->m_space);
t->assignToSpace(MONINDIR->m_activeWorkspace->m_space, focalPointForDir(t, dir));
m_scrollingData->recalculate();