renderer: add support for gles3.2 screen shaders

This commit is contained in:
Vaxry 2024-03-18 04:15:04 +00:00
parent c34ad12183
commit 7587cadd0a
2 changed files with 12 additions and 1 deletions

View file

@ -80,6 +80,17 @@ void main() {
v_texcoord = texcoord;
})#";
inline const std::string TEXVERTSRC320 = R"#(#version 320 es
uniform mat3 proj;
in vec2 pos;
in vec2 texcoord;
out vec2 v_texcoord;
void main() {
gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
v_texcoord = texcoord;
})#";
inline const std::string TEXFRAGSRCRGBA = R"#(
precision highp float;
varying vec2 v_texcoord; // is in 0-1