renderer: add support for gles3.2 screen shaders
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2 changed files with 12 additions and 1 deletions
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@ -80,6 +80,17 @@ void main() {
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v_texcoord = texcoord;
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})#";
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inline const std::string TEXVERTSRC320 = R"#(#version 320 es
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uniform mat3 proj;
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in vec2 pos;
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in vec2 texcoord;
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out vec2 v_texcoord;
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void main() {
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gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
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v_texcoord = texcoord;
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})#";
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inline const std::string TEXFRAGSRCRGBA = R"#(
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precision highp float;
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varying vec2 v_texcoord; // is in 0-1
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