added drop shadows
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b46f45befa
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11 changed files with 603 additions and 344 deletions
66
src/render/decorations/CHyprDropShadowDecoration.cpp
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66
src/render/decorations/CHyprDropShadowDecoration.cpp
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#include "CHyprDropShadowDecoration.hpp"
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#include "../../Compositor.hpp"
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CHyprDropShadowDecoration::CHyprDropShadowDecoration(CWindow* pWindow) {
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m_pWindow = pWindow;
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}
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CHyprDropShadowDecoration::~CHyprDropShadowDecoration() {
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updateWindow(m_pWindow);
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}
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SWindowDecorationExtents CHyprDropShadowDecoration::getWindowDecorationExtents() {
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static auto *const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
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if (*PSHADOWS != 1)
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return {{}, {}};
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return m_seExtents;
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}
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eDecorationType CHyprDropShadowDecoration::getDecorationType() {
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return DECORATION_SHADOW;
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}
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void CHyprDropShadowDecoration::damageEntire() {
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static auto *const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
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if (*PSHADOWS != 1)
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return; // disabled
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wlr_box dm = {m_vLastWindowPos.x - m_seExtents.topLeft.x, m_vLastWindowPos.y - m_seExtents.topLeft.y, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x, m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
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g_pHyprRenderer->damageBox(&dm);
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}
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void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
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damageEntire();
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}
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void CHyprDropShadowDecoration::draw(SMonitor* pMonitor) {
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if (!g_pCompositor->windowValidMapped(m_pWindow))
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return;
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static auto *const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
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static auto *const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
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static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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if (*PSHADOWS != 1)
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return; // disabled
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// update the extents if needed
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if (*PSHADOWSIZE != m_seExtents.topLeft.x)
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m_seExtents = {{*PSHADOWSIZE + 2, *PSHADOWSIZE + 2}, {*PSHADOWSIZE + 2, *PSHADOWSIZE + 2}};
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m_vLastWindowPos = m_pWindow->m_vRealPosition.vec();
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m_vLastWindowSize = m_pWindow->m_vRealSize.vec();
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// draw the shadow
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wlr_box fullBox = {m_vLastWindowPos.x - m_seExtents.topLeft.x + 2, m_vLastWindowPos.y - m_seExtents.topLeft.y + 2, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x - 4, m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y - 4};
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fullBox.x -= pMonitor->vecPosition.x;
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fullBox.y -= pMonitor->vecPosition.y;
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g_pHyprOpenGL->renderRoundedShadow(&fullBox, *PROUNDING, *PSHADOWSIZE);
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}
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