Decos: Window decoration flags, shadow improvements (#3739)
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54e51b7acf
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73e78f05ad
17 changed files with 192 additions and 75 deletions
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@ -5,7 +5,9 @@
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inline const std::string FRAGSHADOW = R"#(
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precision mediump float;
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varying vec4 v_color;
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uniform sampler2D alphaMatte;
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varying vec2 v_texcoord;
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varying vec2 v_texcoordMatte;
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uniform vec2 topLeft;
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uniform vec2 bottomRight;
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@ -13,6 +15,7 @@ uniform vec2 fullSize;
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uniform float radius;
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uniform float range;
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uniform float shadowPower;
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uniform int useAlphaMatte;
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float pixAlphaRoundedDistance(float distanceToCorner) {
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if (distanceToCorner > radius) {
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@ -74,6 +77,10 @@ void main() {
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}
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}
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if (useAlphaMatte == 1) {
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pixColor[3] *= 1.0 - texture2D(alphaMatte, v_texcoordMatte)[3];
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}
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if (pixColor[3] == 0.0) {
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discard; return;
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}
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@ -37,13 +37,16 @@ uniform mat3 proj;
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uniform vec4 color;
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attribute vec2 pos;
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attribute vec2 texcoord;
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attribute vec2 texcoordMatte;
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varying vec4 v_color;
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varying vec2 v_texcoord;
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varying vec2 v_texcoordMatte;
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void main() {
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gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
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v_color = color;
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v_texcoord = texcoord;
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v_texcoordMatte = texcoordMatte;
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})#";
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inline const std::string QUADFRAGSRC = R"#(
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