Decos: Window decoration flags, shadow improvements (#3739)
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54e51b7acf
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17 changed files with 192 additions and 75 deletions
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@ -45,6 +45,32 @@ void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
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m_vLastWindowSize = pWindow->m_vRealSize.vec();
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damageEntire();
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const auto BORDER = m_pWindow->getRealBorderSize();
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// calculate extents of decos with the DECORATION_PART_OF_MAIN_WINDOW flag
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SWindowDecorationExtents maxExtents;
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for (auto& wd : m_pWindow->m_dWindowDecorations) {
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// conveniently, this will also skip us.
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if (!(wd->getDecorationFlags() & DECORATION_PART_OF_MAIN_WINDOW))
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continue;
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const auto EXTENTS = wd->getWindowDecorationExtents();
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if (maxExtents.topLeft.x < EXTENTS.topLeft.x)
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maxExtents.topLeft.x = EXTENTS.topLeft.x;
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if (maxExtents.topLeft.y < EXTENTS.topLeft.y)
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maxExtents.topLeft.y = EXTENTS.topLeft.y;
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if (maxExtents.bottomRight.x < EXTENTS.bottomRight.x)
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maxExtents.bottomRight.x = EXTENTS.bottomRight.x;
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if (maxExtents.bottomRight.y < EXTENTS.bottomRight.y)
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maxExtents.bottomRight.y = EXTENTS.bottomRight.y;
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}
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m_bLastWindowBox = {(int)(m_vLastWindowPos.x - maxExtents.topLeft.x - BORDER), (int)(m_vLastWindowPos.y - maxExtents.topLeft.y - BORDER),
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(int)(m_vLastWindowSize.x + maxExtents.topLeft.x + maxExtents.bottomRight.x + 2 * BORDER),
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(int)(m_vLastWindowSize.y + maxExtents.topLeft.y + maxExtents.bottomRight.y + 2 * BORDER)};
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}
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}
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@ -67,7 +93,6 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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static auto* const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
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static auto* const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
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static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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static auto* const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
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static auto* const PSHADOWSCALE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_scale")->floatValue;
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static auto* const PSHADOWOFFSET = &g_pConfigManager->getConfigValuePtr("decoration:shadow_offset")->vecValue;
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@ -75,12 +100,11 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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if (*PSHADOWS != 1)
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return; // disabled
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const auto ROUNDING = !m_pWindow->m_sSpecialRenderData.rounding ?
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0 :
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(m_pWindow->m_sAdditionalConfigData.rounding.toUnderlying() == -1 ? *PROUNDING : m_pWindow->m_sAdditionalConfigData.rounding.toUnderlying());
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const auto ROUNDING = m_pWindow->rounding() + m_pWindow->getRealBorderSize();
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// draw the shadow
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wlr_box fullBox = {m_vLastWindowPos.x - *PSHADOWSIZE, m_vLastWindowPos.y - *PSHADOWSIZE, m_vLastWindowSize.x + 2.0 * *PSHADOWSIZE, m_vLastWindowSize.y + 2.0 * *PSHADOWSIZE};
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wlr_box fullBox = {m_bLastWindowBox.x - *PSHADOWSIZE, m_bLastWindowBox.y - *PSHADOWSIZE, m_bLastWindowBox.width + 2.0 * *PSHADOWSIZE,
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m_bLastWindowBox.height + 2.0 * *PSHADOWSIZE};
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fullBox.x -= pMonitor->vecPosition.x;
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fullBox.y -= pMonitor->vecPosition.y;
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@ -95,17 +119,17 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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if (PSHADOWOFFSET->x < 0) {
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fullBox.x += PSHADOWOFFSET->x;
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} else if (PSHADOWOFFSET->x > 0) {
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fullBox.x = m_vLastWindowPos.x + m_vLastWindowSize.x - fullBox.width + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->x - pMonitor->vecPosition.x;
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fullBox.x = m_bLastWindowBox.x + m_bLastWindowBox.width - fullBox.width + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->x - pMonitor->vecPosition.x;
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} else {
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fullBox.x += ((m_vLastWindowSize.x + 2.0 * *PSHADOWSIZE) - NEWSIZE.x) / 2.0;
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fullBox.x += ((m_bLastWindowBox.width + 2.0 * *PSHADOWSIZE) - NEWSIZE.x) / 2.0;
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}
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if (PSHADOWOFFSET->y < 0) {
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fullBox.y += PSHADOWOFFSET->y;
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} else if (PSHADOWOFFSET->y > 0) {
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fullBox.y = m_vLastWindowPos.y + m_vLastWindowSize.y - fullBox.height + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->y - pMonitor->vecPosition.y;
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fullBox.y = m_bLastWindowBox.y + m_bLastWindowBox.height - fullBox.height + (SHADOWSCALE * *PSHADOWSIZE) + PSHADOWOFFSET->y - pMonitor->vecPosition.y;
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} else {
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fullBox.y += ((m_vLastWindowSize.y + 2.0 * *PSHADOWSIZE) - NEWSIZE.y) / 2.0;
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fullBox.y += ((m_bLastWindowBox.height + 2.0 * *PSHADOWSIZE) - NEWSIZE.y) / 2.0;
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}
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m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
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@ -120,39 +144,31 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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g_pHyprOpenGL->scissor((wlr_box*)nullptr);
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// we'll take the liberty of using this as it should not be used rn
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CFramebuffer& alphaFB = g_pHyprOpenGL->m_RenderData.pCurrentMonData->mirrorFB;
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auto* LASTFB = g_pHyprOpenGL->m_RenderData.currentFB;
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if (*PSHADOWIGNOREWINDOW) {
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glEnable(GL_STENCIL_TEST);
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilFunc(GL_ALWAYS, 1, -1);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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wlr_box windowBox = {m_vLastWindowPos.x - pMonitor->vecPosition.x, m_vLastWindowPos.y - pMonitor->vecPosition.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
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wlr_box windowBox = {m_bLastWindowBox.x - pMonitor->vecPosition.x, m_bLastWindowBox.y - pMonitor->vecPosition.y, m_bLastWindowBox.width, m_bLastWindowBox.height};
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scaleBox(&windowBox, pMonitor->scale);
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if (windowBox.width < 1 || windowBox.height < 1) {
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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glDisable(GL_STENCIL_TEST);
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return; // prevent assert failed
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}
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g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 0), ROUNDING * pMonitor->scale);
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alphaFB.bind();
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g_pHyprOpenGL->clear(CColor(0, 0, 0, 0));
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glStencilFunc(GL_NOTEQUAL, 1, -1);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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g_pHyprOpenGL->renderRect(&windowBox, CColor(1.0, 1.0, 1.0, 1.0), ROUNDING * pMonitor->scale);
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LASTFB->bind();
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}
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scaleBox(&fullBox, pMonitor->scale);
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g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a);
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if (*PSHADOWIGNOREWINDOW) {
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// cleanup
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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glDisable(GL_STENCIL_TEST);
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}
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g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a, &alphaFB);
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}
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eDecorationLayer CHyprDropShadowDecoration::getDecorationLayer() {
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return DECORATION_LAYER_BOTTOM;
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}
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@ -17,6 +17,8 @@ class CHyprDropShadowDecoration : public IHyprWindowDecoration {
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virtual void damageEntire();
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virtual eDecorationLayer getDecorationLayer();
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private:
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SWindowDecorationExtents m_seExtents;
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@ -24,4 +26,6 @@ class CHyprDropShadowDecoration : public IHyprWindowDecoration {
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Vector2D m_vLastWindowPos;
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Vector2D m_vLastWindowSize;
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wlr_box m_bLastWindowBox = {0};
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};
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@ -301,10 +301,6 @@ void CHyprGroupBarDecoration::refreshGradients() {
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renderGradientTo(m_tGradientInactive, ((CGradientValueData*)PCOLINACTIVE->get())->m_vColors[0]);
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}
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bool CHyprGroupBarDecoration::allowsInput() {
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return true;
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}
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bool CHyprGroupBarDecoration::onEndWindowDragOnDeco(CWindow* pDraggedWindow, const Vector2D& pos) {
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if (!pDraggedWindow->canBeGroupedInto(m_pWindow))
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@ -407,3 +403,11 @@ void CHyprGroupBarDecoration::onBeginWindowDragOnDeco(const Vector2D& pos) {
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if (!g_pCompositor->isWindowActive(pWindow))
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g_pCompositor->focusWindow(pWindow);
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}
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eDecorationLayer CHyprGroupBarDecoration::getDecorationLayer() {
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return DECORATION_LAYER_OVER;
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}
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uint64_t CHyprGroupBarDecoration::getDecorationFlags() {
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return DECORATION_ALLOWS_MOUSE_INPUT;
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}
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@ -33,14 +33,16 @@ class CHyprGroupBarDecoration : public IHyprWindowDecoration {
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virtual SWindowDecorationExtents getWindowDecorationReservedArea();
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virtual bool allowsInput();
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virtual void onBeginWindowDragOnDeco(const Vector2D&);
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virtual bool onEndWindowDragOnDeco(CWindow* pDraggedWindow, const Vector2D&);
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virtual void onMouseButtonOnDeco(const Vector2D&, wlr_pointer_button_event*);
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virtual eDecorationLayer getDecorationLayer();
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virtual uint64_t getDecorationFlags();
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private:
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SWindowDecorationExtents m_seExtents;
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@ -25,14 +25,22 @@ CRegion IHyprWindowDecoration::getWindowDecorationRegion() {
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m_pWindow->m_vRealSize.vec().y + 2 * BORDERSIZE));
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}
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bool IHyprWindowDecoration::allowsInput() {
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return false;
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void IHyprWindowDecoration::onBeginWindowDragOnDeco(const Vector2D&) {
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;
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}
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void IHyprWindowDecoration::onBeginWindowDragOnDeco(const Vector2D&) {}
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bool IHyprWindowDecoration::onEndWindowDragOnDeco(CWindow* pDraggedWindow, const Vector2D&) {
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return true;
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}
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void IHyprWindowDecoration::onMouseButtonOnDeco(const Vector2D&, wlr_pointer_button_event*) {}
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void IHyprWindowDecoration::onMouseButtonOnDeco(const Vector2D&, wlr_pointer_button_event*) {
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;
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}
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eDecorationLayer IHyprWindowDecoration::getDecorationLayer() {
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return DECORATION_LAYER_UNDER;
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}
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uint64_t IHyprWindowDecoration::getDecorationFlags() {
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return 0;
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}
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@ -3,7 +3,8 @@
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#include "../../defines.hpp"
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#include "../../helpers/Region.hpp"
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enum eDecorationType {
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enum eDecorationType
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{
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DECORATION_NONE = -1,
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DECORATION_GROUPBAR,
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DECORATION_SHADOW,
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@ -15,6 +16,20 @@ struct SWindowDecorationExtents {
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Vector2D bottomRight;
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};
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enum eDecorationLayer
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{
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DECORATION_LAYER_BOTTOM = 0, /* lowest. */
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DECORATION_LAYER_UNDER, /* under the window, but above BOTTOM */
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DECORATION_LAYER_OVER, /* above the window, but below its popups */
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DECORATION_LAYER_OVERLAY /* above everything of the window, including popups */
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};
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enum eDecorationFlags
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{
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DECORATION_ALLOWS_MOUSE_INPUT = 1 << 0, /* this decoration accepts mouse input */
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DECORATION_PART_OF_MAIN_WINDOW = 1 << 1, /* this decoration is a *seamless* part of the main window, so stuff like shadows will include it */
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};
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class CWindow;
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class CMonitor;
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@ -37,14 +52,16 @@ class IHyprWindowDecoration {
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virtual CRegion getWindowDecorationRegion();
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virtual bool allowsInput();
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virtual void onBeginWindowDragOnDeco(const Vector2D&); // called when the user calls the "movewindow" mouse dispatcher on the deco
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virtual bool onEndWindowDragOnDeco(CWindow* pDraggedWindow, const Vector2D&); // returns true if the window should be placed by the layout
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virtual void onMouseButtonOnDeco(const Vector2D&, wlr_pointer_button_event*);
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virtual eDecorationLayer getDecorationLayer();
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virtual uint64_t getDecorationFlags();
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private:
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CWindow* m_pWindow = nullptr;
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};
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