renderer/opengl: Extract shaders from source (#9600)

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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UjinT34 2025-03-29 03:19:35 +03:00 committed by GitHub
parent a46576afc3
commit 7374a023ef
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35 changed files with 1533 additions and 1059 deletions

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precision highp float;
varying vec2 v_texcoord; // is in 0-1
uniform sampler2D tex;
void main() {
gl_FragColor = texture2D(tex, v_texcoord);
}