renderer/opengl: Extract shaders from source (#9600)
--------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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35 changed files with 1533 additions and 1059 deletions
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@ -12,6 +12,7 @@ class CShader {
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GLint color = -1;
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GLint alphaMatte = -1;
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GLint texType = -1;
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GLint skipCM = -1;
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GLint sourceTF = -1;
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GLint targetTF = -1;
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GLint sourcePrimaries = -1;
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@ -74,8 +75,6 @@ class CShader {
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GLint brightness = -1;
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GLint noise = -1;
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GLint getUniformLocation(const std::string&);
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void destroy();
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private:
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