renderer/opengl: Extract shaders from source (#9600)

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Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
This commit is contained in:
UjinT34 2025-03-29 03:19:35 +03:00 committed by GitHub
parent a46576afc3
commit 7374a023ef
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35 changed files with 1533 additions and 1059 deletions

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@ -87,9 +87,11 @@ endif
# Generate hyprland version and populate version.h
run_command('sh', '-c', 'scripts/generateVersion.sh', check: true)
# Make shader files includable
run_command('sh', '-c', 'scripts/generateShaderIncludes.sh', check: true)
# Install headers
globber = run_command('find', 'src', '-name', '*.h*', '-o', '-name', '*.frag', check: true)
globber = run_command('find', 'src', '-name', '*.h*', '-o', '-name', '*.inc', check: true)
headers = globber.stdout().strip().split('\n')
foreach file : headers
install_headers(file, subdir: 'hyprland', preserve_path: true)