renderer/opengl: Extract shaders from source (#9600)
--------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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35 changed files with 1533 additions and 1059 deletions
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@ -87,9 +87,11 @@ endif
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# Generate hyprland version and populate version.h
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run_command('sh', '-c', 'scripts/generateVersion.sh', check: true)
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# Make shader files includable
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run_command('sh', '-c', 'scripts/generateShaderIncludes.sh', check: true)
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# Install headers
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globber = run_command('find', 'src', '-name', '*.h*', '-o', '-name', '*.frag', check: true)
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globber = run_command('find', 'src', '-name', '*.h*', '-o', '-name', '*.inc', check: true)
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headers = globber.stdout().strip().split('\n')
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foreach file : headers
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install_headers(file, subdir: 'hyprland', preserve_path: true)
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