misc: constify the remaining for loops (#7534)

now we roll loops at blazing constified speed.
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Tom Englund 2024-08-26 20:24:30 +02:00 committed by GitHub
parent 1ea47950f4
commit 72c7818ae6
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79 changed files with 472 additions and 472 deletions

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@ -120,7 +120,7 @@ void CTexture::update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, cons
}
#endif
for (auto& rect : rects) {
for (auto const& rect : rects) {
GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / format->bytesPerBlock));
GLCALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1));
GLCALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1));