From 7283dde8784ece1e5c0a47e9cbcc1696535ef098 Mon Sep 17 00:00:00 2001 From: Vaxry Date: Mon, 18 Mar 2024 23:51:32 +0000 Subject: [PATCH] screenShader: allow camel for screensize ref #5059 --- src/render/OpenGL.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index c06c81dc..c1375ba5 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -559,6 +559,8 @@ void CHyprOpenGLImpl::applyScreenShader(const std::string& path) { m_sFinalScreenShader.time = glGetUniformLocation(m_sFinalScreenShader.program, "time"); m_sFinalScreenShader.wl_output = glGetUniformLocation(m_sFinalScreenShader.program, "wl_output"); m_sFinalScreenShader.fullSize = glGetUniformLocation(m_sFinalScreenShader.program, "screen_size"); + if (m_sFinalScreenShader.fullSize == -1) + m_sFinalScreenShader.fullSize = glGetUniformLocation(m_sFinalScreenShader.program, "screenSize"); if (m_sFinalScreenShader.time != -1 && *PDT != 0 && !g_pHyprRenderer->m_bCrashingInProgress) { // The screen shader uses the "time" uniform // Since the screen shader could change every frame, damage tracking *needs* to be disabled