layout: rethonk layouts from the ground up (#12890)
Rewrites layouts to be much smaller, and deal with much less annoying BS. Improves the overall architecture, unifies handling of pseudotiling, and various other improvements.
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51f8849e54
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82 changed files with 8431 additions and 5527 deletions
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src/layout/target/WindowTarget.hpp
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src/layout/target/WindowTarget.hpp
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#pragma once
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#include "Target.hpp"
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#include "../../desktop/view/Window.hpp"
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namespace Layout {
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class CWindowTarget : public ITarget {
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public:
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static SP<ITarget> create(PHLWINDOW w);
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virtual ~CWindowTarget() = default;
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virtual eTargetType type();
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virtual void setPositionGlobal(const CBox& box);
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virtual void assignToSpace(const SP<CSpace>& space, std::optional<Vector2D> focalPoint = std::nullopt);
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virtual PHLWINDOW window() const;
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virtual bool floating();
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virtual void setFloating(bool x);
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virtual std::expected<SGeometryRequested, eGeometryFailure> desiredGeometry();
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virtual eFullscreenMode fullscreenMode();
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virtual void setFullscreenMode(eFullscreenMode mode);
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virtual std::optional<Vector2D> minSize();
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virtual std::optional<Vector2D> maxSize();
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virtual void damageEntire();
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virtual void warpPositionSize();
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virtual void onUpdateSpace();
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private:
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CWindowTarget(PHLWINDOW w);
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Vector2D clampSizeForDesired(const Vector2D& size) const;
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void updatePos();
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PHLWINDOWREF m_window;
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};
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};
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