layout: rethonk layouts from the ground up (#12890)
Rewrites layouts to be much smaller, and deal with much less annoying BS. Improves the overall architecture, unifies handling of pseudotiling, and various other improvements.
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82 changed files with 8431 additions and 5527 deletions
75
src/layout/algorithm/tiled/master/MasterAlgorithm.hpp
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75
src/layout/algorithm/tiled/master/MasterAlgorithm.hpp
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#include "../../TiledAlgorithm.hpp"
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#include <hyprutils/string/VarList2.hpp>
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namespace Layout {
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class CAlgorithm;
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}
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namespace Layout::Tiled {
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struct SMasterNodeData;
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//orientation determines which side of the screen the master area resides
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enum eOrientation : uint8_t {
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ORIENTATION_LEFT = 0,
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ORIENTATION_TOP,
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ORIENTATION_RIGHT,
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ORIENTATION_BOTTOM,
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ORIENTATION_CENTER
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};
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struct SMasterWorkspaceData {
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WORKSPACEID workspaceID = WORKSPACE_INVALID;
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eOrientation orientation = ORIENTATION_LEFT;
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// Previously focused non-master window when `focusmaster previous` command was issued
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WP<ITarget> focusMasterPrev;
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//
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bool operator==(const SMasterWorkspaceData& rhs) const {
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return workspaceID == rhs.workspaceID;
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}
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};
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class CMasterAlgorithm : public ITiledAlgorithm {
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public:
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CMasterAlgorithm() = default;
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virtual ~CMasterAlgorithm() = default;
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virtual void newTarget(SP<ITarget> target);
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virtual void movedTarget(SP<ITarget> target, std::optional<Vector2D> focalPoint = std::nullopt);
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virtual void removeTarget(SP<ITarget> target);
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virtual void resizeTarget(const Vector2D& Δ, SP<ITarget> target, eRectCorner corner = CORNER_NONE);
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virtual void recalculate();
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virtual SP<ITarget> getNextCandidate(SP<ITarget> old);
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virtual std::expected<void, std::string> layoutMsg(const std::string_view& sv);
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virtual std::optional<Vector2D> predictSizeForNewTarget();
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virtual void swapTargets(SP<ITarget> a, SP<ITarget> b);
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virtual void moveTargetInDirection(SP<ITarget> t, Math::eDirection dir, bool silent);
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private:
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std::vector<SP<SMasterNodeData>> m_masterNodesData;
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SMasterWorkspaceData m_workspaceData;
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void addTarget(SP<ITarget> target, bool firstMap);
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bool m_forceWarps = false;
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void buildOrientationCycleVectorFromVars(std::vector<eOrientation>& cycle, Hyprutils::String::CVarList2* vars);
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void buildOrientationCycleVectorFromEOperation(std::vector<eOrientation>& cycle);
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void runOrientationCycle(Hyprutils::String::CVarList2* vars, int next);
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eOrientation getDynamicOrientation();
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int getNodesNo();
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SP<SMasterNodeData> getNodeFromWindow(PHLWINDOW);
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SP<SMasterNodeData> getNodeFromTarget(SP<ITarget>);
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SP<SMasterNodeData> getMasterNode();
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SP<SMasterNodeData> getClosestNode(const Vector2D&);
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void calculateWorkspace();
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SP<ITarget> getNextTarget(SP<ITarget>, bool, bool);
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int getMastersNo();
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bool isWindowTiled(PHLWINDOW);
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};
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};
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