layout: rethonk layouts from the ground up (#12890)
Rewrites layouts to be much smaller, and deal with much less annoying BS. Improves the overall architecture, unifies handling of pseudotiling, and various other improvements.
This commit is contained in:
parent
51f8849e54
commit
723870337f
82 changed files with 8431 additions and 5527 deletions
772
src/layout/algorithm/tiled/dwindle/DwindleAlgorithm.cpp
Normal file
772
src/layout/algorithm/tiled/dwindle/DwindleAlgorithm.cpp
Normal file
|
|
@ -0,0 +1,772 @@
|
|||
#include "DwindleAlgorithm.hpp"
|
||||
|
||||
#include "../../Algorithm.hpp"
|
||||
#include "../../../space/Space.hpp"
|
||||
#include "../../../target/WindowTarget.hpp"
|
||||
#include "../../../LayoutManager.hpp"
|
||||
|
||||
#include "../../../../config/ConfigValue.hpp"
|
||||
#include "../../../../desktop/state/FocusState.hpp"
|
||||
#include "../../../../helpers/Monitor.hpp"
|
||||
#include "../../../../Compositor.hpp"
|
||||
|
||||
#include <hyprutils/utils/ScopeGuard.hpp>
|
||||
|
||||
using namespace Layout;
|
||||
using namespace Layout::Tiled;
|
||||
|
||||
struct Layout::Tiled::SDwindleNodeData {
|
||||
WP<SDwindleNodeData> pParent;
|
||||
bool isNode = false;
|
||||
WP<ITarget> pTarget;
|
||||
std::array<WP<SDwindleNodeData>, 2> children = {};
|
||||
WP<SDwindleNodeData> self;
|
||||
bool splitTop = false; // for preserve_split
|
||||
CBox box = {0};
|
||||
float splitRatio = 1.f;
|
||||
bool valid = true;
|
||||
bool ignoreFullscreenChecks = false;
|
||||
|
||||
// For list lookup
|
||||
bool operator==(const SDwindleNodeData& rhs) const {
|
||||
return pTarget.lock() == rhs.pTarget.lock() && box == rhs.box && pParent == rhs.pParent && children[0] == rhs.children[0] && children[1] == rhs.children[1];
|
||||
}
|
||||
|
||||
void recalcSizePosRecursive(bool force = false, bool horizontalOverride = false, bool verticalOverride = false) {
|
||||
if (children[0]) {
|
||||
static auto PSMARTSPLIT = CConfigValue<Hyprlang::INT>("dwindle:smart_split");
|
||||
static auto PPRESERVESPLIT = CConfigValue<Hyprlang::INT>("dwindle:preserve_split");
|
||||
static auto PFLMULT = CConfigValue<Hyprlang::FLOAT>("dwindle:split_width_multiplier");
|
||||
|
||||
if (*PPRESERVESPLIT == 0 && *PSMARTSPLIT == 0)
|
||||
splitTop = box.h * *PFLMULT > box.w;
|
||||
|
||||
if (verticalOverride)
|
||||
splitTop = true;
|
||||
else if (horizontalOverride)
|
||||
splitTop = false;
|
||||
|
||||
const auto SPLITSIDE = !splitTop;
|
||||
|
||||
if (SPLITSIDE) {
|
||||
// split left/right
|
||||
const float FIRSTSIZE = box.w / 2.0 * splitRatio;
|
||||
children[0]->box = CBox{box.x, box.y, FIRSTSIZE, box.h}.noNegativeSize();
|
||||
children[1]->box = CBox{box.x + FIRSTSIZE, box.y, box.w - FIRSTSIZE, box.h}.noNegativeSize();
|
||||
} else {
|
||||
// split top/bottom
|
||||
const float FIRSTSIZE = box.h / 2.0 * splitRatio;
|
||||
children[0]->box = CBox{box.x, box.y, box.w, FIRSTSIZE}.noNegativeSize();
|
||||
children[1]->box = CBox{box.x, box.y + FIRSTSIZE, box.w, box.h - FIRSTSIZE}.noNegativeSize();
|
||||
}
|
||||
|
||||
children[0]->recalcSizePosRecursive(force);
|
||||
children[1]->recalcSizePosRecursive(force);
|
||||
} else
|
||||
pTarget->setPositionGlobal(box);
|
||||
}
|
||||
};
|
||||
|
||||
void CDwindleAlgorithm::newTarget(SP<ITarget> target) {
|
||||
addTarget(target);
|
||||
}
|
||||
|
||||
void CDwindleAlgorithm::addTarget(SP<ITarget> target, bool newTarget) {
|
||||
const auto WORK_AREA = m_parent->space()->workArea();
|
||||
|
||||
const auto PNODE = m_dwindleNodesData.emplace_back(makeShared<SDwindleNodeData>());
|
||||
PNODE->self = PNODE;
|
||||
|
||||
const auto PMONITOR = m_parent->space()->workspace()->m_monitor;
|
||||
const auto PWORKSPACE = m_parent->space()->workspace();
|
||||
|
||||
static auto PUSEACTIVE = CConfigValue<Hyprlang::INT>("dwindle:use_active_for_splits");
|
||||
static auto PDEFAULTSPLIT = CConfigValue<Hyprlang::FLOAT>("dwindle:default_split_ratio");
|
||||
|
||||
// Populate the node with our window's data
|
||||
PNODE->pTarget = target;
|
||||
PNODE->isNode = false;
|
||||
|
||||
SP<SDwindleNodeData> OPENINGON;
|
||||
|
||||
const auto MOUSECOORDS = m_overrideFocalPoint.value_or(g_pInputManager->getMouseCoordsInternal());
|
||||
const auto ACTIVE_MON = Desktop::focusState()->monitor();
|
||||
|
||||
if ((PWORKSPACE == ACTIVE_MON->m_activeWorkspace || (PWORKSPACE->m_isSpecialWorkspace && PMONITOR->m_activeSpecialWorkspace)) && !*PUSEACTIVE) {
|
||||
OPENINGON = getNodeFromWindow(
|
||||
g_pCompositor->vectorToWindowUnified(MOUSECOORDS, Desktop::View::RESERVED_EXTENTS | Desktop::View::INPUT_EXTENTS | Desktop::View::SKIP_FULLSCREEN_PRIORITY));
|
||||
|
||||
if (!OPENINGON && g_pCompositor->isPointOnReservedArea(MOUSECOORDS, ACTIVE_MON))
|
||||
OPENINGON = getClosestNode(MOUSECOORDS);
|
||||
|
||||
} else if (*PUSEACTIVE) {
|
||||
if (Desktop::focusState()->window() && !Desktop::focusState()->window()->m_isFloating && Desktop::focusState()->window() != target->window() &&
|
||||
Desktop::focusState()->window()->m_workspace == PWORKSPACE && Desktop::focusState()->window()->m_isMapped) {
|
||||
OPENINGON = getNodeFromWindow(Desktop::focusState()->window());
|
||||
} else {
|
||||
OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowUnified(MOUSECOORDS, Desktop::View::RESERVED_EXTENTS | Desktop::View::INPUT_EXTENTS));
|
||||
}
|
||||
|
||||
if (!OPENINGON && g_pCompositor->isPointOnReservedArea(MOUSECOORDS, ACTIVE_MON))
|
||||
OPENINGON = getClosestNode(MOUSECOORDS);
|
||||
|
||||
} else
|
||||
OPENINGON = getFirstNode();
|
||||
|
||||
// first, check if OPENINGON isn't too big.
|
||||
const auto PREDSIZEMAX = OPENINGON ? Vector2D(OPENINGON->box.w, OPENINGON->box.h) : PMONITOR->m_size;
|
||||
if (const auto MAXSIZE = target->maxSize().value_or(Math::VECTOR2D_MAX); MAXSIZE.x < PREDSIZEMAX.x || MAXSIZE.y < PREDSIZEMAX.y) {
|
||||
// we can't continue. make it floating.
|
||||
std::erase(m_dwindleNodesData, PNODE);
|
||||
m_parent->setFloating(target, true, true);
|
||||
return;
|
||||
}
|
||||
|
||||
// last fail-safe to avoid duplicate fullscreens
|
||||
if ((!OPENINGON || OPENINGON->pTarget.lock() == target) && getNodes() > 1) {
|
||||
for (auto& node : m_dwindleNodesData) {
|
||||
if (node->pTarget.lock() && node->pTarget.lock() != target) {
|
||||
OPENINGON = node;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if it's the first, it's easy. Make it fullscreen.
|
||||
if (!OPENINGON || OPENINGON->pTarget.lock() == target) {
|
||||
PNODE->box = WORK_AREA;
|
||||
PNODE->pTarget->setPositionGlobal(PNODE->box);
|
||||
return;
|
||||
}
|
||||
|
||||
// get the node under our cursor
|
||||
|
||||
const auto NEWPARENT = m_dwindleNodesData.emplace_back(makeShared<SDwindleNodeData>());
|
||||
|
||||
// make the parent have the OPENINGON's stats
|
||||
NEWPARENT->box = OPENINGON->box;
|
||||
NEWPARENT->pParent = OPENINGON->pParent;
|
||||
NEWPARENT->isNode = true; // it is a node
|
||||
NEWPARENT->splitRatio = std::clamp(*PDEFAULTSPLIT, 0.1F, 1.9F);
|
||||
|
||||
static auto PWIDTHMULTIPLIER = CConfigValue<Hyprlang::FLOAT>("dwindle:split_width_multiplier");
|
||||
|
||||
// if cursor over first child, make it first, etc
|
||||
const auto SIDEBYSIDE = NEWPARENT->box.w > NEWPARENT->box.h * *PWIDTHMULTIPLIER;
|
||||
NEWPARENT->splitTop = !SIDEBYSIDE;
|
||||
|
||||
static auto PFORCESPLIT = CConfigValue<Hyprlang::INT>("dwindle:force_split");
|
||||
static auto PERMANENTDIRECTIONOVERRIDE = CConfigValue<Hyprlang::INT>("dwindle:permanent_direction_override");
|
||||
static auto PSMARTSPLIT = CConfigValue<Hyprlang::INT>("dwindle:smart_split");
|
||||
static auto PSPLITBIAS = CConfigValue<Hyprlang::INT>("dwindle:split_bias");
|
||||
|
||||
bool horizontalOverride = false;
|
||||
bool verticalOverride = false;
|
||||
|
||||
// let user select position -> top, right, bottom, left
|
||||
if (m_overrideDirection != Math::DIRECTION_DEFAULT) {
|
||||
|
||||
// this is horizontal
|
||||
if (m_overrideDirection % 2 == 0)
|
||||
verticalOverride = true;
|
||||
else
|
||||
horizontalOverride = true;
|
||||
|
||||
// 0 -> top and left | 1,2 -> right and bottom
|
||||
if (m_overrideDirection % 3 == 0) {
|
||||
NEWPARENT->children[1] = OPENINGON;
|
||||
NEWPARENT->children[0] = PNODE;
|
||||
} else {
|
||||
NEWPARENT->children[0] = OPENINGON;
|
||||
NEWPARENT->children[1] = PNODE;
|
||||
}
|
||||
|
||||
// whether or not the override persists after opening one window
|
||||
if (*PERMANENTDIRECTIONOVERRIDE == 0)
|
||||
m_overrideDirection = Math::DIRECTION_DEFAULT;
|
||||
} else if (*PSMARTSPLIT == 1) {
|
||||
const auto PARENT_CENTER = NEWPARENT->box.pos() + NEWPARENT->box.size() / 2;
|
||||
const auto PARENT_PROPORTIONS = NEWPARENT->box.h / NEWPARENT->box.w;
|
||||
const auto DELTA = MOUSECOORDS - PARENT_CENTER;
|
||||
const auto DELTA_SLOPE = DELTA.y / DELTA.x;
|
||||
|
||||
if (abs(DELTA_SLOPE) < PARENT_PROPORTIONS) {
|
||||
if (DELTA.x > 0) {
|
||||
// right
|
||||
NEWPARENT->splitTop = false;
|
||||
NEWPARENT->children[0] = OPENINGON;
|
||||
NEWPARENT->children[1] = PNODE;
|
||||
} else {
|
||||
// left
|
||||
NEWPARENT->splitTop = false;
|
||||
NEWPARENT->children[0] = PNODE;
|
||||
NEWPARENT->children[1] = OPENINGON;
|
||||
}
|
||||
} else {
|
||||
if (DELTA.y > 0) {
|
||||
// bottom
|
||||
NEWPARENT->splitTop = true;
|
||||
NEWPARENT->children[0] = OPENINGON;
|
||||
NEWPARENT->children[1] = PNODE;
|
||||
} else {
|
||||
// top
|
||||
NEWPARENT->splitTop = true;
|
||||
NEWPARENT->children[0] = PNODE;
|
||||
NEWPARENT->children[1] = OPENINGON;
|
||||
}
|
||||
}
|
||||
} else if (*PFORCESPLIT == 0 || !newTarget) {
|
||||
if ((SIDEBYSIDE &&
|
||||
VECINRECT(MOUSECOORDS, NEWPARENT->box.x, NEWPARENT->box.y / *PWIDTHMULTIPLIER, NEWPARENT->box.x + NEWPARENT->box.w / 2.f, NEWPARENT->box.y + NEWPARENT->box.h)) ||
|
||||
(!SIDEBYSIDE &&
|
||||
VECINRECT(MOUSECOORDS, NEWPARENT->box.x, NEWPARENT->box.y / *PWIDTHMULTIPLIER, NEWPARENT->box.x + NEWPARENT->box.w, NEWPARENT->box.y + NEWPARENT->box.h / 2.f))) {
|
||||
// we are hovering over the first node, make PNODE first.
|
||||
NEWPARENT->children[1] = OPENINGON;
|
||||
NEWPARENT->children[0] = PNODE;
|
||||
} else {
|
||||
// we are hovering over the second node, make PNODE second.
|
||||
NEWPARENT->children[0] = OPENINGON;
|
||||
NEWPARENT->children[1] = PNODE;
|
||||
}
|
||||
} else {
|
||||
if (*PFORCESPLIT == 1) {
|
||||
NEWPARENT->children[1] = OPENINGON;
|
||||
NEWPARENT->children[0] = PNODE;
|
||||
} else {
|
||||
NEWPARENT->children[0] = OPENINGON;
|
||||
NEWPARENT->children[1] = PNODE;
|
||||
}
|
||||
}
|
||||
|
||||
// split in favor of a specific window
|
||||
if (*PSPLITBIAS && NEWPARENT->children[0] == PNODE)
|
||||
NEWPARENT->splitRatio = 2.f - NEWPARENT->splitRatio;
|
||||
|
||||
// and update the previous parent if it exists
|
||||
if (OPENINGON->pParent) {
|
||||
if (OPENINGON->pParent->children[0] == OPENINGON) {
|
||||
OPENINGON->pParent->children[0] = NEWPARENT;
|
||||
} else {
|
||||
OPENINGON->pParent->children[1] = NEWPARENT;
|
||||
}
|
||||
}
|
||||
|
||||
// Update the children
|
||||
if (!verticalOverride && (NEWPARENT->box.w * *PWIDTHMULTIPLIER > NEWPARENT->box.h || horizontalOverride)) {
|
||||
// split left/right -> forced
|
||||
OPENINGON->box = {NEWPARENT->box.pos(), Vector2D(NEWPARENT->box.w / 2.f, NEWPARENT->box.h)};
|
||||
PNODE->box = {Vector2D(NEWPARENT->box.x + NEWPARENT->box.w / 2.f, NEWPARENT->box.y), Vector2D(NEWPARENT->box.w / 2.f, NEWPARENT->box.h)};
|
||||
} else {
|
||||
// split top/bottom
|
||||
OPENINGON->box = {NEWPARENT->box.pos(), Vector2D(NEWPARENT->box.w, NEWPARENT->box.h / 2.f)};
|
||||
PNODE->box = {Vector2D(NEWPARENT->box.x, NEWPARENT->box.y + NEWPARENT->box.h / 2.f), Vector2D(NEWPARENT->box.w, NEWPARENT->box.h / 2.f)};
|
||||
}
|
||||
|
||||
OPENINGON->pParent = NEWPARENT;
|
||||
PNODE->pParent = NEWPARENT;
|
||||
|
||||
NEWPARENT->recalcSizePosRecursive(false, horizontalOverride, verticalOverride);
|
||||
|
||||
calculateWorkspace();
|
||||
}
|
||||
|
||||
void CDwindleAlgorithm::movedTarget(SP<ITarget> target, std::optional<Vector2D> focalPoint) {
|
||||
m_overrideFocalPoint = focalPoint;
|
||||
addTarget(target, false);
|
||||
m_overrideFocalPoint.reset();
|
||||
}
|
||||
|
||||
void CDwindleAlgorithm::removeTarget(SP<ITarget> target) {
|
||||
const auto PNODE = getNodeFromTarget(target);
|
||||
|
||||
if (!PNODE) {
|
||||
Log::logger->log(Log::ERR, "onWindowRemovedTiling node null?");
|
||||
return;
|
||||
}
|
||||
|
||||
if (target->fullscreenMode() != FSMODE_NONE)
|
||||
g_pCompositor->setWindowFullscreenInternal(target->window(), FSMODE_NONE);
|
||||
|
||||
const auto PPARENT = PNODE->pParent;
|
||||
|
||||
if (!PPARENT) {
|
||||
Log::logger->log(Log::DEBUG, "Removing last node (dwindle)");
|
||||
std::erase(m_dwindleNodesData, PNODE);
|
||||
return;
|
||||
}
|
||||
|
||||
const auto PSIBLING = PPARENT->children[0] == PNODE ? PPARENT->children[1] : PPARENT->children[0];
|
||||
|
||||
PSIBLING->pParent = PPARENT->pParent;
|
||||
|
||||
if (PPARENT->pParent != nullptr) {
|
||||
if (PPARENT->pParent->children[0] == PPARENT)
|
||||
PPARENT->pParent->children[0] = PSIBLING;
|
||||
else
|
||||
PPARENT->pParent->children[1] = PSIBLING;
|
||||
}
|
||||
|
||||
PPARENT->valid = false;
|
||||
PNODE->valid = false;
|
||||
|
||||
std::erase(m_dwindleNodesData, PPARENT);
|
||||
std::erase(m_dwindleNodesData, PNODE);
|
||||
|
||||
recalculate();
|
||||
}
|
||||
|
||||
void CDwindleAlgorithm::resizeTarget(const Vector2D& Δ, SP<ITarget> target, eRectCorner corner) {
|
||||
if (!validMapped(target->window()))
|
||||
return;
|
||||
|
||||
const auto PNODE = getNodeFromTarget(target);
|
||||
|
||||
if (!PNODE)
|
||||
return;
|
||||
|
||||
static auto PANIMATE = CConfigValue<Hyprlang::INT>("misc:animate_manual_resizes");
|
||||
static auto PSMARTRESIZING = CConfigValue<Hyprlang::INT>("dwindle:smart_resizing");
|
||||
|
||||
// get some data about our window
|
||||
const auto PMONITOR = m_parent->space()->workspace()->m_monitor;
|
||||
const auto MONITOR_WORKAREA = PMONITOR->logicalBoxMinusReserved();
|
||||
const auto BOX = target->position();
|
||||
const bool DISPLAYLEFT = STICKS(BOX.x, MONITOR_WORKAREA.x);
|
||||
const bool DISPLAYRIGHT = STICKS(BOX.x + BOX.w, MONITOR_WORKAREA.x + MONITOR_WORKAREA.w);
|
||||
const bool DISPLAYTOP = STICKS(BOX.y, MONITOR_WORKAREA.y);
|
||||
const bool DISPLAYBOTTOM = STICKS(BOX.y + BOX.h, MONITOR_WORKAREA.y + MONITOR_WORKAREA.h);
|
||||
|
||||
// construct allowed movement
|
||||
Vector2D allowedMovement = Δ;
|
||||
if (DISPLAYLEFT && DISPLAYRIGHT)
|
||||
allowedMovement.x = 0;
|
||||
|
||||
if (DISPLAYBOTTOM && DISPLAYTOP)
|
||||
allowedMovement.y = 0;
|
||||
|
||||
if (*PSMARTRESIZING == 1) {
|
||||
// Identify inner and outer nodes for both directions
|
||||
SP<SDwindleNodeData> PVOUTER = nullptr;
|
||||
SP<SDwindleNodeData> PVINNER = nullptr;
|
||||
SP<SDwindleNodeData> PHOUTER = nullptr;
|
||||
SP<SDwindleNodeData> PHINNER = nullptr;
|
||||
|
||||
const auto LEFT = corner == CORNER_TOPLEFT || corner == CORNER_BOTTOMLEFT || DISPLAYRIGHT;
|
||||
const auto TOP = corner == CORNER_TOPLEFT || corner == CORNER_TOPRIGHT || DISPLAYBOTTOM;
|
||||
const auto RIGHT = corner == CORNER_TOPRIGHT || corner == CORNER_BOTTOMRIGHT || DISPLAYLEFT;
|
||||
const auto BOTTOM = corner == CORNER_BOTTOMLEFT || corner == CORNER_BOTTOMRIGHT || DISPLAYTOP;
|
||||
const auto NONE = corner == CORNER_NONE;
|
||||
|
||||
for (auto PCURRENT = PNODE; PCURRENT && PCURRENT->pParent; PCURRENT = PCURRENT->pParent.lock()) {
|
||||
const auto PPARENT = PCURRENT->pParent;
|
||||
|
||||
if (!PVOUTER && PPARENT->splitTop && (NONE || (TOP && PPARENT->children[1] == PCURRENT) || (BOTTOM && PPARENT->children[0] == PCURRENT)))
|
||||
PVOUTER = PCURRENT;
|
||||
else if (!PVOUTER && !PVINNER && PPARENT->splitTop)
|
||||
PVINNER = PCURRENT;
|
||||
else if (!PHOUTER && !PPARENT->splitTop && (NONE || (LEFT && PPARENT->children[1] == PCURRENT) || (RIGHT && PPARENT->children[0] == PCURRENT)))
|
||||
PHOUTER = PCURRENT;
|
||||
else if (!PHOUTER && !PHINNER && !PPARENT->splitTop)
|
||||
PHINNER = PCURRENT;
|
||||
|
||||
if (PVOUTER && PHOUTER)
|
||||
break;
|
||||
}
|
||||
|
||||
if (PHOUTER) {
|
||||
PHOUTER->pParent->splitRatio = std::clamp(PHOUTER->pParent->splitRatio + allowedMovement.x * 2.f / PHOUTER->pParent->box.w, 0.1, 1.9);
|
||||
|
||||
if (PHINNER) {
|
||||
const auto ORIGINAL = PHINNER->box.w;
|
||||
PHOUTER->pParent->recalcSizePosRecursive(*PANIMATE == 0);
|
||||
if (PHINNER->pParent->children[0] == PHINNER)
|
||||
PHINNER->pParent->splitRatio = std::clamp((ORIGINAL - allowedMovement.x) / PHINNER->pParent->box.w * 2.f, 0.1, 1.9);
|
||||
else
|
||||
PHINNER->pParent->splitRatio = std::clamp(2 - (ORIGINAL + allowedMovement.x) / PHINNER->pParent->box.w * 2.f, 0.1, 1.9);
|
||||
PHINNER->pParent->recalcSizePosRecursive(*PANIMATE == 0);
|
||||
} else
|
||||
PHOUTER->pParent->recalcSizePosRecursive(*PANIMATE == 0);
|
||||
}
|
||||
|
||||
if (PVOUTER) {
|
||||
PVOUTER->pParent->splitRatio = std::clamp(PVOUTER->pParent->splitRatio + allowedMovement.y * 2.f / PVOUTER->pParent->box.h, 0.1, 1.9);
|
||||
|
||||
if (PVINNER) {
|
||||
const auto ORIGINAL = PVINNER->box.h;
|
||||
PVOUTER->pParent->recalcSizePosRecursive(*PANIMATE == 0);
|
||||
if (PVINNER->pParent->children[0] == PVINNER)
|
||||
PVINNER->pParent->splitRatio = std::clamp((ORIGINAL - allowedMovement.y) / PVINNER->pParent->box.h * 2.f, 0.1, 1.9);
|
||||
else
|
||||
PVINNER->pParent->splitRatio = std::clamp(2 - (ORIGINAL + allowedMovement.y) / PVINNER->pParent->box.h * 2.f, 0.1, 1.9);
|
||||
PVINNER->pParent->recalcSizePosRecursive(*PANIMATE == 0);
|
||||
} else
|
||||
PVOUTER->pParent->recalcSizePosRecursive(*PANIMATE == 0);
|
||||
}
|
||||
} else {
|
||||
// get the correct containers to apply splitratio to
|
||||
const auto PPARENT = PNODE->pParent;
|
||||
|
||||
if (!PPARENT)
|
||||
return; // the only window on a workspace, ignore
|
||||
|
||||
const bool PARENTSIDEBYSIDE = !PPARENT->splitTop;
|
||||
|
||||
// Get the parent's parent
|
||||
auto PPARENT2 = PPARENT->pParent;
|
||||
|
||||
Hyprutils::Utils::CScopeGuard x([target, this] {
|
||||
// snap all windows, don't animate resizes if they are manual
|
||||
if (target == g_layoutManager->dragController()->target()) {
|
||||
for (const auto& w : m_dwindleNodesData) {
|
||||
if (w->isNode)
|
||||
continue;
|
||||
|
||||
w->pTarget->warpPositionSize();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// No parent means we have only 2 windows, and thus one axis of freedom
|
||||
if (!PPARENT2) {
|
||||
if (PARENTSIDEBYSIDE) {
|
||||
allowedMovement.x *= 2.f / PPARENT->box.w;
|
||||
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.x, 0.1, 1.9);
|
||||
PPARENT->recalcSizePosRecursive(*PANIMATE == 0);
|
||||
} else {
|
||||
allowedMovement.y *= 2.f / PPARENT->box.h;
|
||||
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.y, 0.1, 1.9);
|
||||
PPARENT->recalcSizePosRecursive(*PANIMATE == 0);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Get first parent with other split
|
||||
while (PPARENT2 && PPARENT2->splitTop == !PARENTSIDEBYSIDE)
|
||||
PPARENT2 = PPARENT2->pParent;
|
||||
|
||||
// no parent, one axis of freedom
|
||||
if (!PPARENT2) {
|
||||
if (PARENTSIDEBYSIDE) {
|
||||
allowedMovement.x *= 2.f / PPARENT->box.w;
|
||||
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.x, 0.1, 1.9);
|
||||
PPARENT->recalcSizePosRecursive(*PANIMATE == 0);
|
||||
} else {
|
||||
allowedMovement.y *= 2.f / PPARENT->box.h;
|
||||
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.y, 0.1, 1.9);
|
||||
PPARENT->recalcSizePosRecursive(*PANIMATE == 0);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// 2 axes of freedom
|
||||
const auto SIDECONTAINER = PARENTSIDEBYSIDE ? PPARENT : PPARENT2;
|
||||
const auto TOPCONTAINER = PARENTSIDEBYSIDE ? PPARENT2 : PPARENT;
|
||||
|
||||
allowedMovement.x *= 2.f / SIDECONTAINER->box.w;
|
||||
allowedMovement.y *= 2.f / TOPCONTAINER->box.h;
|
||||
|
||||
SIDECONTAINER->splitRatio = std::clamp(SIDECONTAINER->splitRatio + allowedMovement.x, 0.1, 1.9);
|
||||
TOPCONTAINER->splitRatio = std::clamp(TOPCONTAINER->splitRatio + allowedMovement.y, 0.1, 1.9);
|
||||
SIDECONTAINER->recalcSizePosRecursive(*PANIMATE == 0);
|
||||
TOPCONTAINER->recalcSizePosRecursive(*PANIMATE == 0);
|
||||
}
|
||||
|
||||
// snap all windows, don't animate resizes if they are manual
|
||||
if (target == g_layoutManager->dragController()->target()) {
|
||||
for (const auto& w : m_dwindleNodesData) {
|
||||
if (w->isNode)
|
||||
continue;
|
||||
|
||||
w->pTarget->warpPositionSize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SP<ITarget> CDwindleAlgorithm::getNextCandidate(SP<ITarget> old) {
|
||||
const auto MIDDLE = old->position().middle();
|
||||
|
||||
if (const auto NODE = getClosestNode(MIDDLE); NODE)
|
||||
return NODE->pTarget.lock();
|
||||
|
||||
if (const auto NODE = getFirstNode(); NODE)
|
||||
return NODE->pTarget.lock();
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CDwindleAlgorithm::swapTargets(SP<ITarget> a, SP<ITarget> b) {
|
||||
auto nodeA = getNodeFromTarget(a);
|
||||
auto nodeB = getNodeFromTarget(b);
|
||||
|
||||
if (nodeA)
|
||||
nodeA->pTarget = b;
|
||||
if (nodeB)
|
||||
nodeB->pTarget = a;
|
||||
}
|
||||
|
||||
void CDwindleAlgorithm::recalculate() {
|
||||
calculateWorkspace();
|
||||
}
|
||||
|
||||
std::optional<Vector2D> CDwindleAlgorithm::predictSizeForNewTarget() {
|
||||
// get window candidate
|
||||
PHLWINDOW candidate = Desktop::focusState()->window();
|
||||
|
||||
if (!candidate || candidate->m_workspace != m_parent->space()->workspace())
|
||||
candidate = m_parent->space()->workspace()->getFirstWindow();
|
||||
|
||||
// create a fake node
|
||||
SDwindleNodeData node;
|
||||
|
||||
if (!candidate)
|
||||
return Desktop::focusState()->monitor()->m_size;
|
||||
else {
|
||||
const auto PNODE = getNodeFromWindow(candidate);
|
||||
|
||||
if (!PNODE)
|
||||
return {};
|
||||
|
||||
node = *PNODE;
|
||||
node.pTarget.reset();
|
||||
|
||||
CBox box = PNODE->box;
|
||||
|
||||
static auto PFLMULT = CConfigValue<Hyprlang::FLOAT>("dwindle:split_width_multiplier");
|
||||
|
||||
bool splitTop = box.h * *PFLMULT > box.w;
|
||||
|
||||
const auto SPLITSIDE = !splitTop;
|
||||
|
||||
if (SPLITSIDE)
|
||||
node.box = {{}, {box.w / 2.0, box.h}};
|
||||
else
|
||||
node.box = {{}, {box.w, box.h / 2.0}};
|
||||
|
||||
// TODO: make this better and more accurate
|
||||
|
||||
return node.box.size();
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
void CDwindleAlgorithm::moveTargetInDirection(SP<ITarget> t, Math::eDirection dir, bool silent) {
|
||||
const auto PNODE = getNodeFromTarget(t);
|
||||
const Vector2D originalPos = t->position().middle();
|
||||
|
||||
if (!PNODE || !t->window())
|
||||
return;
|
||||
|
||||
Vector2D focalPoint;
|
||||
|
||||
const auto WINDOWIDEALBB =
|
||||
t->fullscreenMode() != FSMODE_NONE ? m_parent->space()->workspace()->m_monitor->logicalBox() : t->window()->getWindowIdealBoundingBoxIgnoreReserved();
|
||||
|
||||
switch (dir) {
|
||||
case Math::DIRECTION_UP: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x / 2.0, -1.0}; break;
|
||||
case Math::DIRECTION_DOWN: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x / 2.0, WINDOWIDEALBB.size().y + 1.0}; break;
|
||||
case Math::DIRECTION_LEFT: focalPoint = WINDOWIDEALBB.pos() + Vector2D{-1.0, WINDOWIDEALBB.size().y / 2.0}; break;
|
||||
case Math::DIRECTION_RIGHT: focalPoint = WINDOWIDEALBB.pos() + Vector2D{WINDOWIDEALBB.size().x + 1.0, WINDOWIDEALBB.size().y / 2.0}; break;
|
||||
default: return;
|
||||
}
|
||||
|
||||
t->window()->setAnimationsToMove();
|
||||
|
||||
removeTarget(t);
|
||||
|
||||
const auto PMONITORFOCAL = g_pCompositor->getMonitorFromVector(focalPoint);
|
||||
|
||||
if (PMONITORFOCAL != m_parent->space()->workspace()->m_monitor) {
|
||||
// move with a focal point
|
||||
|
||||
if (PMONITORFOCAL->m_activeWorkspace)
|
||||
t->assignToSpace(PMONITORFOCAL->m_activeWorkspace->m_space);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
movedTarget(t, focalPoint);
|
||||
|
||||
// restore focus to the previous position
|
||||
if (silent) {
|
||||
const auto PNODETOFOCUS = getClosestNode(originalPos);
|
||||
if (PNODETOFOCUS && PNODETOFOCUS->pTarget)
|
||||
Desktop::focusState()->fullWindowFocus(PNODETOFOCUS->pTarget->window(), Desktop::FOCUS_REASON_KEYBIND);
|
||||
}
|
||||
}
|
||||
|
||||
// --------- internal --------- //
|
||||
|
||||
void CDwindleAlgorithm::calculateWorkspace() {
|
||||
const auto PWORKSPACE = m_parent->space()->workspace();
|
||||
const auto PMONITOR = PWORKSPACE->m_monitor;
|
||||
|
||||
if (!PMONITOR || PWORKSPACE->m_hasFullscreenWindow)
|
||||
return;
|
||||
|
||||
const auto TOPNODE = getMasterNode();
|
||||
|
||||
if (TOPNODE) {
|
||||
TOPNODE->box = m_parent->space()->workArea();
|
||||
TOPNODE->recalcSizePosRecursive();
|
||||
}
|
||||
}
|
||||
|
||||
SP<SDwindleNodeData> CDwindleAlgorithm::getNodeFromTarget(SP<ITarget> t) {
|
||||
for (const auto& n : m_dwindleNodesData) {
|
||||
if (n->pTarget == t)
|
||||
return n;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
SP<SDwindleNodeData> CDwindleAlgorithm::getNodeFromWindow(PHLWINDOW w) {
|
||||
return w ? getNodeFromTarget(w->layoutTarget()) : nullptr;
|
||||
}
|
||||
|
||||
int CDwindleAlgorithm::getNodes() {
|
||||
return m_dwindleNodesData.size();
|
||||
}
|
||||
|
||||
SP<SDwindleNodeData> CDwindleAlgorithm::getFirstNode() {
|
||||
return m_dwindleNodesData.empty() ? nullptr : m_dwindleNodesData.at(0);
|
||||
}
|
||||
|
||||
SP<SDwindleNodeData> CDwindleAlgorithm::getClosestNode(const Vector2D& point) {
|
||||
SP<SDwindleNodeData> res = nullptr;
|
||||
double distClosest = -1;
|
||||
for (auto& n : m_dwindleNodesData) {
|
||||
if (n->pTarget && Desktop::View::validMapped(n->pTarget->window())) {
|
||||
auto distAnother = vecToRectDistanceSquared(point, n->box.pos(), n->box.pos() + n->box.size());
|
||||
if (!res || distAnother < distClosest) {
|
||||
res = n;
|
||||
distClosest = distAnother;
|
||||
}
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
SP<SDwindleNodeData> CDwindleAlgorithm::getMasterNode() {
|
||||
for (auto& n : m_dwindleNodesData) {
|
||||
if (!n->pParent)
|
||||
return n;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::expected<void, std::string> CDwindleAlgorithm::layoutMsg(const std::string_view& sv) {
|
||||
const auto ARGS = CVarList2(std::string{sv}, 0, ' ');
|
||||
|
||||
const auto CURRENT_NODE = getNodeFromWindow(Desktop::focusState()->window());
|
||||
|
||||
if (ARGS[0] == "togglesplit") {
|
||||
if (CURRENT_NODE)
|
||||
toggleSplit(CURRENT_NODE);
|
||||
} else if (ARGS[0] == "swapsplit") {
|
||||
if (CURRENT_NODE)
|
||||
swapSplit(CURRENT_NODE);
|
||||
} else if (ARGS[0] == "movetoroot") {
|
||||
auto node = CURRENT_NODE;
|
||||
if (!ARGS[1].empty()) {
|
||||
auto w = g_pCompositor->getWindowByRegex(std::string{ARGS[1]});
|
||||
if (w)
|
||||
node = getNodeFromWindow(w);
|
||||
}
|
||||
|
||||
const auto STABLE = ARGS[2].empty() || ARGS[2] != "unstable";
|
||||
moveToRoot(node, STABLE);
|
||||
} else if (ARGS[0] == "preselect") {
|
||||
auto direction = ARGS[1];
|
||||
|
||||
if (direction.empty()) {
|
||||
Log::logger->log(Log::ERR, "Expected direction for preselect");
|
||||
return std::unexpected("No direction for preselect");
|
||||
}
|
||||
|
||||
switch (direction.front()) {
|
||||
case 'u':
|
||||
case 't': {
|
||||
m_overrideDirection = Math::DIRECTION_UP;
|
||||
break;
|
||||
}
|
||||
case 'd':
|
||||
case 'b': {
|
||||
m_overrideDirection = Math::DIRECTION_DOWN;
|
||||
break;
|
||||
}
|
||||
case 'r': {
|
||||
m_overrideDirection = Math::DIRECTION_RIGHT;
|
||||
break;
|
||||
}
|
||||
case 'l': {
|
||||
m_overrideDirection = Math::DIRECTION_LEFT;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
// any other character resets the focus direction
|
||||
// needed for the persistent mode
|
||||
m_overrideDirection = Math::DIRECTION_DEFAULT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
void CDwindleAlgorithm::toggleSplit(SP<SDwindleNodeData> x) {
|
||||
if (!x || !x->pParent)
|
||||
return;
|
||||
|
||||
if (x->pTarget->fullscreenMode() != FSMODE_NONE)
|
||||
return;
|
||||
|
||||
x->pParent->splitTop = !x->pParent->splitTop;
|
||||
|
||||
x->pParent->recalcSizePosRecursive();
|
||||
}
|
||||
|
||||
void CDwindleAlgorithm::swapSplit(SP<SDwindleNodeData> x) {
|
||||
if (x->pTarget->fullscreenMode() != FSMODE_NONE)
|
||||
return;
|
||||
|
||||
std::swap(x->pParent->children[0], x->pParent->children[1]);
|
||||
|
||||
x->pParent->recalcSizePosRecursive();
|
||||
}
|
||||
|
||||
void CDwindleAlgorithm::moveToRoot(SP<SDwindleNodeData> x, bool stable) {
|
||||
if (!x || !x->pParent)
|
||||
return;
|
||||
|
||||
if (x->pTarget->fullscreenMode() != FSMODE_NONE)
|
||||
return;
|
||||
|
||||
// already at root
|
||||
if (!x->pParent->pParent)
|
||||
return;
|
||||
|
||||
auto& pNode = x->pParent->children[0] == x ? x->pParent->children[0] : x->pParent->children[1];
|
||||
|
||||
// instead of [getMasterNodeOnWorkspace], we walk back to root since we need
|
||||
// to know which children of root is our ancestor
|
||||
auto pAncestor = x, pRoot = x->pParent.lock();
|
||||
while (pRoot->pParent) {
|
||||
pAncestor = pRoot;
|
||||
pRoot = pRoot->pParent.lock();
|
||||
}
|
||||
|
||||
auto& pSwap = pRoot->children[0] == pAncestor ? pRoot->children[1] : pRoot->children[0];
|
||||
std::swap(pNode, pSwap);
|
||||
std::swap(pNode->pParent, pSwap->pParent);
|
||||
|
||||
// [stable] in that the focused window occupies same side of screen
|
||||
if (stable)
|
||||
std::swap(pRoot->children[0], pRoot->children[1]);
|
||||
|
||||
pRoot->recalcSizePosRecursive();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue