render/cm: various updates, remove old protocols (#12693)

* fix named primaries

* default to gamma22

* mark mastering primaries as supported

* remove xx-cm and frog support

* immutable primaries and image descriptions

* clang-format
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UjinT34 2025-12-27 20:01:46 +03:00 committed by GitHub
parent 42447a50d6
commit 6d3b17ee83
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25 changed files with 334 additions and 3171 deletions

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@ -1560,52 +1560,52 @@ static bool isHDR2SDR(const NColorManagement::SImageDescription& imageDescriptio
targetImageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_GAMMA22);
}
void CHyprOpenGLImpl::passCMUniforms(SShader& shader, const NColorManagement::SImageDescription& imageDescription,
const NColorManagement::SImageDescription& targetImageDescription, bool modifySDR, float sdrMinLuminance, int sdrMaxLuminance) {
void CHyprOpenGLImpl::passCMUniforms(SShader& shader, const NColorManagement::PImageDescription imageDescription, const NColorManagement::PImageDescription targetImageDescription,
bool modifySDR, float sdrMinLuminance, int sdrMaxLuminance) {
static auto PSDREOTF = CConfigValue<Hyprlang::INT>("render:cm_sdr_eotf");
if (m_renderData.surface.valid() &&
((!m_renderData.surface->m_colorManagement.valid() && *PSDREOTF >= 1) ||
(*PSDREOTF == 2 && m_renderData.surface->m_colorManagement.valid() &&
imageDescription.transferFunction == NColorManagement::eTransferFunction::CM_TRANSFER_FUNCTION_SRGB))) {
imageDescription->value().transferFunction == NColorManagement::eTransferFunction::CM_TRANSFER_FUNCTION_SRGB))) {
shader.setUniformInt(SHADER_SOURCE_TF, NColorManagement::eTransferFunction::CM_TRANSFER_FUNCTION_GAMMA22);
} else
shader.setUniformInt(SHADER_SOURCE_TF, imageDescription.transferFunction);
shader.setUniformInt(SHADER_SOURCE_TF, imageDescription->value().transferFunction);
shader.setUniformInt(SHADER_TARGET_TF, targetImageDescription.transferFunction);
shader.setUniformInt(SHADER_TARGET_TF, targetImageDescription->value().transferFunction);
const auto targetPrimaries = targetImageDescription.primariesNameSet || targetImageDescription.primaries == SPCPRimaries{} ?
getPrimaries(targetImageDescription.primariesNamed) :
targetImageDescription.primaries;
const auto targetPrimaries = targetImageDescription->getPrimaries();
const std::array<GLfloat, 8> glTargetPrimaries = {
targetPrimaries.red.x, targetPrimaries.red.y, targetPrimaries.green.x, targetPrimaries.green.y,
targetPrimaries.blue.x, targetPrimaries.blue.y, targetPrimaries.white.x, targetPrimaries.white.y,
targetPrimaries->value().red.x, targetPrimaries->value().red.y, targetPrimaries->value().green.x, targetPrimaries->value().green.y,
targetPrimaries->value().blue.x, targetPrimaries->value().blue.y, targetPrimaries->value().white.x, targetPrimaries->value().white.y,
};
shader.setUniformMatrix4x2fv(SHADER_TARGET_PRIMARIES, 1, false, glTargetPrimaries);
const bool needsSDRmod = modifySDR && isSDR2HDR(imageDescription, targetImageDescription);
const bool needsHDRmod = !needsSDRmod && isHDR2SDR(imageDescription, targetImageDescription);
const bool needsSDRmod = modifySDR && isSDR2HDR(imageDescription->value(), targetImageDescription->value());
const bool needsHDRmod = !needsSDRmod && isHDR2SDR(imageDescription->value(), targetImageDescription->value());
shader.setUniformFloat2(SHADER_SRC_TF_RANGE, imageDescription.getTFMinLuminance(needsSDRmod ? sdrMinLuminance : -1),
imageDescription.getTFMaxLuminance(needsSDRmod ? sdrMaxLuminance : -1));
shader.setUniformFloat2(SHADER_DST_TF_RANGE, targetImageDescription.getTFMinLuminance(needsSDRmod ? sdrMinLuminance : -1),
targetImageDescription.getTFMaxLuminance(needsSDRmod ? sdrMaxLuminance : -1));
shader.setUniformFloat2(SHADER_SRC_TF_RANGE, imageDescription->value().getTFMinLuminance(needsSDRmod ? sdrMinLuminance : -1),
imageDescription->value().getTFMaxLuminance(needsSDRmod ? sdrMaxLuminance : -1));
shader.setUniformFloat2(SHADER_DST_TF_RANGE, targetImageDescription->value().getTFMinLuminance(needsSDRmod ? sdrMinLuminance : -1),
targetImageDescription->value().getTFMaxLuminance(needsSDRmod ? sdrMaxLuminance : -1));
shader.setUniformFloat(SHADER_SRC_REF_LUMINANCE, imageDescription.getTFRefLuminance(-1));
shader.setUniformFloat(SHADER_DST_REF_LUMINANCE, targetImageDescription.getTFRefLuminance(-1));
shader.setUniformFloat(SHADER_SRC_REF_LUMINANCE, imageDescription->value().getTFRefLuminance(-1));
shader.setUniformFloat(SHADER_DST_REF_LUMINANCE, targetImageDescription->value().getTFRefLuminance(-1));
const float maxLuminance =
needsHDRmod ? imageDescription.getTFMaxLuminance(-1) : (imageDescription.luminances.max > 0 ? imageDescription.luminances.max : imageDescription.luminances.reference);
const float maxLuminance = needsHDRmod ?
imageDescription->value().getTFMaxLuminance(-1) :
(imageDescription->value().luminances.max > 0 ? imageDescription->value().luminances.max : imageDescription->value().luminances.reference);
shader.setUniformFloat(SHADER_MAX_LUMINANCE,
maxLuminance * targetImageDescription.luminances.reference /
(needsHDRmod ? imageDescription.getTFRefLuminance(-1) : imageDescription.luminances.reference));
shader.setUniformFloat(SHADER_DST_MAX_LUMINANCE, targetImageDescription.luminances.max > 0 ? targetImageDescription.luminances.max : 10000);
maxLuminance * targetImageDescription->value().luminances.reference /
(needsHDRmod ? imageDescription->value().getTFRefLuminance(-1) : imageDescription->value().luminances.reference));
shader.setUniformFloat(SHADER_DST_MAX_LUMINANCE, targetImageDescription->value().luminances.max > 0 ? targetImageDescription->value().luminances.max : 10000);
shader.setUniformFloat(SHADER_SDR_SATURATION, needsSDRmod && m_renderData.pMonitor->m_sdrSaturation > 0 ? m_renderData.pMonitor->m_sdrSaturation : 1.0f);
shader.setUniformFloat(SHADER_SDR_BRIGHTNESS, needsSDRmod && m_renderData.pMonitor->m_sdrBrightness > 0 ? m_renderData.pMonitor->m_sdrBrightness : 1.0f);
const auto cacheKey = std::make_pair(imageDescription.getId(), targetImageDescription.getId());
const auto cacheKey = std::make_pair(imageDescription->id(), targetImageDescription->id());
if (!primariesConversionCache.contains(cacheKey)) {
const auto mat = imageDescription.getPrimaries().convertMatrix(targetImageDescription.getPrimaries()).mat();
auto conversion = imageDescription->getPrimaries()->convertMatrix(targetImageDescription->getPrimaries());
const auto mat = conversion.mat();
const std::array<GLfloat, 9> glConvertMatrix = {
mat[0][0], mat[1][0], mat[2][0], //
mat[0][1], mat[1][1], mat[2][1], //
@ -1616,7 +1616,7 @@ void CHyprOpenGLImpl::passCMUniforms(SShader& shader, const NColorManagement::SI
shader.setUniformMatrix3fv(SHADER_CONVERT_MATRIX, 1, false, primariesConversionCache[cacheKey]);
}
void CHyprOpenGLImpl::passCMUniforms(SShader& shader, const SImageDescription& imageDescription) {
void CHyprOpenGLImpl::passCMUniforms(SShader& shader, const PImageDescription imageDescription) {
passCMUniforms(shader, imageDescription, m_renderData.pMonitor->m_imageDescription, true, m_renderData.pMonitor->m_sdrMinLuminance, m_renderData.pMonitor->m_sdrMaxLuminance);
}
@ -1699,13 +1699,13 @@ void CHyprOpenGLImpl::renderTextureInternal(SP<CTexture> tex, const CBox& box, c
const bool isHDRSurface = m_renderData.surface.valid() && m_renderData.surface->m_colorManagement.valid() ? m_renderData.surface->m_colorManagement->isHDR() : false;
const bool canPassHDRSurface = isHDRSurface && !m_renderData.surface->m_colorManagement->isWindowsScRGB(); // windows scRGB requires CM shader
auto imageDescription = m_renderData.surface.valid() && m_renderData.surface->m_colorManagement.valid() ?
m_renderData.surface->m_colorManagement->imageDescription() :
(data.cmBackToSRGB ? data.cmBackToSRGBSource->m_imageDescription : SImageDescription{});
const auto imageDescription = m_renderData.surface.valid() && m_renderData.surface->m_colorManagement.valid() ?
CImageDescription::from(m_renderData.surface->m_colorManagement->imageDescription()) :
(data.cmBackToSRGB ? data.cmBackToSRGBSource->m_imageDescription : DEFAULT_IMAGE_DESCRIPTION);
const bool skipCM = !*PENABLECM || !m_cmSupported /* CM unsupported or disabled */
|| m_renderData.pMonitor->doesNoShaderCM() /* no shader needed */
|| (imageDescription == m_renderData.pMonitor->m_imageDescription && !data.cmBackToSRGB) /* Source and target have the same image description */
const bool skipCM = !*PENABLECM || !m_cmSupported /* CM unsupported or disabled */
|| m_renderData.pMonitor->doesNoShaderCM() /* no shader needed */
|| (imageDescription->id() == m_renderData.pMonitor->m_imageDescription->id() && !data.cmBackToSRGB) /* Source and target have the same image description */
|| (((*PPASS && canPassHDRSurface) ||
(*PPASS == 1 && !isHDRSurface && m_renderData.pMonitor->m_cmType != NCMType::CM_HDR && m_renderData.pMonitor->m_cmType != NCMType::CM_HDR_EDID)) &&
m_renderData.pMonitor->inFullscreenMode()) /* Fullscreen window with pass cm enabled */;
@ -1719,8 +1719,8 @@ void CHyprOpenGLImpl::renderTextureInternal(SP<CTexture> tex, const CBox& box, c
shader->setUniformInt(SHADER_TEX_TYPE, texType);
if (data.cmBackToSRGB) {
static auto PSDREOTF = CConfigValue<Hyprlang::INT>("render:cm_sdr_eotf");
auto chosenSdrEotf = *PSDREOTF > 0 ? NColorManagement::CM_TRANSFER_FUNCTION_GAMMA22 : NColorManagement::CM_TRANSFER_FUNCTION_SRGB;
passCMUniforms(*shader, imageDescription, NColorManagement::SImageDescription{.transferFunction = chosenSdrEotf}, true, -1, -1);
auto chosenSdrEotf = *PSDREOTF != 3 ? NColorManagement::CM_TRANSFER_FUNCTION_GAMMA22 : NColorManagement::CM_TRANSFER_FUNCTION_SRGB;
passCMUniforms(*shader, imageDescription, CImageDescription::from(NColorManagement::SImageDescription{.transferFunction = chosenSdrEotf}), true, -1, -1);
} else
passCMUniforms(*shader, imageDescription);
}
@ -2028,18 +2028,20 @@ CFramebuffer* CHyprOpenGLImpl::blurFramebufferWithDamage(float a, CRegion* origi
useProgram(m_shaders->m_shBLURPREPARE.program);
// From FB to sRGB
const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription == SImageDescription{};
const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription->id() == DEFAULT_IMAGE_DESCRIPTION->id();
m_shaders->m_shBLURPREPARE.setUniformInt(SHADER_SKIP_CM, skipCM);
if (!skipCM) {
passCMUniforms(m_shaders->m_shBLURPREPARE, m_renderData.pMonitor->m_imageDescription, SImageDescription{});
passCMUniforms(m_shaders->m_shBLURPREPARE, m_renderData.pMonitor->m_imageDescription, DEFAULT_IMAGE_DESCRIPTION);
m_shaders->m_shBLURPREPARE.setUniformFloat(SHADER_SDR_SATURATION,
m_renderData.pMonitor->m_sdrSaturation > 0 &&
m_renderData.pMonitor->m_imageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ?
m_renderData.pMonitor->m_imageDescription->value().transferFunction ==
NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ?
m_renderData.pMonitor->m_sdrSaturation :
1.0f);
m_shaders->m_shBLURPREPARE.setUniformFloat(SHADER_SDR_BRIGHTNESS,
m_renderData.pMonitor->m_sdrBrightness > 0 &&
m_renderData.pMonitor->m_imageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ?
m_renderData.pMonitor->m_imageDescription->value().transferFunction ==
NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ?
m_renderData.pMonitor->m_sdrBrightness :
1.0f);
}
@ -2509,10 +2511,10 @@ void CHyprOpenGLImpl::renderBorder(const CBox& box, const CGradientValueData& gr
useProgram(m_shaders->m_shBORDER1.program);
const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription == SImageDescription{};
const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription->id() == DEFAULT_IMAGE_DESCRIPTION->id();
m_shaders->m_shBORDER1.setUniformInt(SHADER_SKIP_CM, skipCM);
if (!skipCM)
passCMUniforms(m_shaders->m_shBORDER1, SImageDescription{});
passCMUniforms(m_shaders->m_shBORDER1, DEFAULT_IMAGE_DESCRIPTION);
m_shaders->m_shBORDER1.setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix());
m_shaders->m_shBORDER1.setUniform4fv(SHADER_GRADIENT, grad.m_colorsOkLabA.size() / 4, grad.m_colorsOkLabA);
@ -2593,10 +2595,10 @@ void CHyprOpenGLImpl::renderBorder(const CBox& box, const CGradientValueData& gr
useProgram(m_shaders->m_shBORDER1.program);
const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription == SImageDescription{};
const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription->id() == DEFAULT_IMAGE_DESCRIPTION->id();
m_shaders->m_shBORDER1.setUniformInt(SHADER_SKIP_CM, skipCM);
if (!skipCM)
passCMUniforms(m_shaders->m_shBORDER1, SImageDescription{});
passCMUniforms(m_shaders->m_shBORDER1, DEFAULT_IMAGE_DESCRIPTION);
m_shaders->m_shBORDER1.setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix());
m_shaders->m_shBORDER1.setUniform4fv(SHADER_GRADIENT, grad1.m_colorsOkLabA.size() / 4, grad1.m_colorsOkLabA);
@ -2670,10 +2672,10 @@ void CHyprOpenGLImpl::renderRoundedShadow(const CBox& box, int round, float roun
blend(true);
useProgram(m_shaders->m_shSHADOW.program);
const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription == SImageDescription{};
const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription->id() == DEFAULT_IMAGE_DESCRIPTION->id();
m_shaders->m_shSHADOW.setUniformInt(SHADER_SKIP_CM, skipCM);
if (!skipCM)
passCMUniforms(m_shaders->m_shSHADOW, SImageDescription{});
passCMUniforms(m_shaders->m_shSHADOW, DEFAULT_IMAGE_DESCRIPTION);
m_shaders->m_shSHADOW.setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix());
m_shaders->m_shSHADOW.setUniformFloat4(SHADER_COLOR, col.r, col.g, col.b, col.a * a);