renderer: add surface shader variants with less branching and uniforms (#13030)
* shader variant features * getSurfaceShader variant with feats * split surface shaders by features * cleanup old shaders
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27 changed files with 273 additions and 414 deletions
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src/render/shaders/glsl/get_rgba_pixel.glsl
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src/render/shaders/glsl/get_rgba_pixel.glsl
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vec4 pixColor = texture(tex, v_texcoord);
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