renderer: add surface shader variants with less branching and uniforms (#13030)
* shader variant features * getSurfaceShader variant with feats * split surface shaders by features * cleanup old shaders
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27 changed files with 273 additions and 414 deletions
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@ -871,21 +871,42 @@ static void processShaderIncludes(std::string& source, const std::map<std::strin
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}
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}
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static std::string processShader(const std::string& filename, const std::map<std::string, std::string>& includes) {
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static const uint8_t MAX_INCLUDE_DEPTH = 3;
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static std::string processShader(const std::string& filename, const std::map<std::string, std::string>& includes, const uint8_t includeDepth = 1) {
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auto source = loadShader(filename);
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processShaderIncludes(source, includes);
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for (auto i = 0; i < includeDepth; i++) {
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processShaderIncludes(source, includes);
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}
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return source;
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}
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bool CHyprOpenGLImpl::initShaders() {
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auto shaders = makeShared<SPreparedShaders>();
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const bool isDynamic = m_shadersInitialized;
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static const auto PCM = CConfigValue<Hyprlang::INT>("render:cm_enabled");
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auto shaders = makeShared<SPreparedShaders>();
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std::map<std::string, std::string> includes;
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const bool isDynamic = m_shadersInitialized;
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static const auto PCM = CConfigValue<Hyprlang::INT>("render:cm_enabled");
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try {
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std::map<std::string, std::string> includes;
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loadShaderInclude("get_rgb_pixel.glsl", includes);
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loadShaderInclude("get_rgba_pixel.glsl", includes);
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loadShaderInclude("get_rgbx_pixel.glsl", includes);
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loadShaderInclude("discard.glsl", includes);
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loadShaderInclude("do_discard.glsl", includes);
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loadShaderInclude("tint.glsl", includes);
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loadShaderInclude("do_tint.glsl", includes);
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loadShaderInclude("rounding.glsl", includes);
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loadShaderInclude("do_rounding.glsl", includes);
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loadShaderInclude("surface_CM.glsl", includes);
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loadShaderInclude("CM.glsl", includes);
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loadShaderInclude("do_CM.glsl", includes);
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loadShaderInclude("tonemap.glsl", includes);
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loadShaderInclude("do_tonemap.glsl", includes);
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loadShaderInclude("sdr_mod.glsl", includes);
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loadShaderInclude("do_sdr_mod.glsl", includes);
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loadShaderInclude("primaries_xyz.glsl", includes);
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loadShaderInclude("primaries_xyz_uniform.glsl", includes);
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loadShaderInclude("primaries_xyz_const.glsl", includes);
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loadShaderInclude("gain.glsl", includes);
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loadShaderInclude("border.glsl", includes);
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@ -896,17 +917,13 @@ bool CHyprOpenGLImpl::initShaders() {
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m_cmSupported = false;
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else {
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std::vector<SFragShaderDesc> CM_SHADERS = {{
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{SH_FRAG_CM_RGBA, "CMrgba.frag"},
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{SH_FRAG_CM_RGBA_DISCARD, "CMrgbadiscard.frag"},
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{SH_FRAG_CM_RGBX, "CMrgbx.frag"},
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{SH_FRAG_CM_RGBX_DISCARD, "CMrgbadiscard.frag"},
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{SH_FRAG_CM_BLURPREPARE, "CMblurprepare.frag"},
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{SH_FRAG_CM_BORDER1, "CMborder.frag"},
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}};
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bool success = false;
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for (const auto& desc : CM_SHADERS) {
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const auto fragSrc = processShader(desc.file, includes);
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const auto fragSrc = processShader(desc.file, includes, MAX_INCLUDE_DEPTH);
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if (!(success = shaders->frag[desc.id]->createProgram(shaders->TEXVERTSRC, fragSrc, true, true)))
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break;
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@ -926,11 +943,9 @@ bool CHyprOpenGLImpl::initShaders() {
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std::vector<SFragShaderDesc> FRAG_SHADERS = {{
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{SH_FRAG_QUAD, "quad.frag"},
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{SH_FRAG_RGBA, "rgba.frag"},
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{SH_FRAG_PASSTHRURGBA, "passthru.frag"},
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{SH_FRAG_MATTE, "rgbamatte.frag"},
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{SH_FRAG_GLITCH, "glitch.frag"},
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{SH_FRAG_RGBX, "rgbx.frag"},
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{SH_FRAG_EXT, "ext.frag"},
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{SH_FRAG_BLUR1, "blur1.frag"},
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{SH_FRAG_BLUR2, "blur2.frag"},
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@ -941,7 +956,7 @@ bool CHyprOpenGLImpl::initShaders() {
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}};
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for (const auto& desc : FRAG_SHADERS) {
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const auto fragSrc = processShader(desc.file, includes);
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const auto fragSrc = processShader(desc.file, includes, MAX_INCLUDE_DEPTH);
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if (!shaders->frag[desc.id]->createProgram(shaders->TEXVERTSRC, fragSrc, isDynamic))
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return false;
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@ -956,6 +971,7 @@ bool CHyprOpenGLImpl::initShaders() {
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}
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m_shaders = shaders;
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m_includes = includes;
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m_shadersInitialized = true;
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Log::logger->log(Log::DEBUG, "Shaders initialized successfully.");
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@ -1311,7 +1327,7 @@ void CHyprOpenGLImpl::renderTextureInternal(SP<CTexture> tex, const CBox& box, c
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const bool CRASHING = m_applyFinalShader && g_pHyprRenderer->m_crashingInProgress;
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auto texType = tex->m_type;
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uint8_t shaderFeatures = 0;
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if (CRASHING) {
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shader = m_shaders->frag[SH_FRAG_GLITCH];
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@ -1325,8 +1341,8 @@ void CHyprOpenGLImpl::renderTextureInternal(SP<CTexture> tex, const CBox& box, c
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usingFinalShader = true;
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} else {
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switch (tex->m_type) {
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case TEXTURE_RGBA: shader = m_shaders->frag[SH_FRAG_RGBA]; break;
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case TEXTURE_RGBX: shader = m_shaders->frag[SH_FRAG_RGBX]; break;
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case TEXTURE_RGBA: shaderFeatures |= SH_FEAT_RGBA; break;
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case TEXTURE_RGBX: shaderFeatures &= ~SH_FEAT_RGBA; break;
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case TEXTURE_EXTERNAL: shader = m_shaders->frag[SH_FRAG_EXT]; break; // might be unused
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default: RASSERT(false, "tex->m_iTarget unsupported!");
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@ -1334,10 +1350,8 @@ void CHyprOpenGLImpl::renderTextureInternal(SP<CTexture> tex, const CBox& box, c
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}
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}
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if (m_renderData.currentWindow && m_renderData.currentWindow->m_ruleApplicator->RGBX().valueOrDefault()) {
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shader = m_shaders->frag[SH_FRAG_RGBX];
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texType = TEXTURE_RGBX;
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}
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if (m_renderData.currentWindow && m_renderData.currentWindow->m_ruleApplicator->RGBX().valueOrDefault())
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shaderFeatures &= ~SH_FEAT_RGBA;
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glActiveTexture(GL_TEXTURE0);
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tex->bind();
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@ -1367,29 +1381,52 @@ void CHyprOpenGLImpl::renderTextureInternal(SP<CTexture> tex, const CBox& box, c
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(*PPASS == 1 && !isHDRSurface && m_renderData.pMonitor->m_cmType != NCMType::CM_HDR && m_renderData.pMonitor->m_cmType != NCMType::CM_HDR_EDID)) &&
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m_renderData.pMonitor->inFullscreenMode()) /* Fullscreen window with pass cm enabled */;
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if (!skipCM && !usingFinalShader) {
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if (!data.discardActive) {
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if (texType == TEXTURE_RGBA)
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shader = m_shaders->frag[SH_FRAG_CM_RGBA];
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else if (texType == TEXTURE_RGBX)
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shader = m_shaders->frag[SH_FRAG_CM_RGBX];
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} else {
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if (texType == TEXTURE_RGBA)
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shader = m_shaders->frag[SH_FRAG_CM_RGBA_DISCARD];
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else if (texType == TEXTURE_RGBX)
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shader = m_shaders->frag[SH_FRAG_CM_RGBA_DISCARD];
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if (data.discardActive)
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shaderFeatures |= SH_FEAT_DISCARD;
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if (!usingFinalShader) {
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if (data.allowDim && m_renderData.currentWindow && (m_renderData.currentWindow->m_notRespondingTint->value() > 0 || m_renderData.currentWindow->m_dimPercent->value() > 0))
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shaderFeatures |= SH_FEAT_TINT;
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if (data.round > 0)
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shaderFeatures |= SH_FEAT_ROUNDING;
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if (!skipCM) {
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shaderFeatures |= SH_FEAT_CM;
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const bool needsSDRmod = isSDR2HDR(imageDescription->value(), m_renderData.pMonitor->m_imageDescription->value());
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const bool needsHDRmod = !needsSDRmod && isHDR2SDR(imageDescription->value(), m_renderData.pMonitor->m_imageDescription->value());
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const float maxLuminance = needsHDRmod ?
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imageDescription->value().getTFMaxLuminance(-1) :
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(imageDescription->value().luminances.max > 0 ? imageDescription->value().luminances.max : imageDescription->value().luminances.reference);
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const auto dstMaxLuminance =
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m_renderData.pMonitor->m_imageDescription->value().luminances.max > 0 ? m_renderData.pMonitor->m_imageDescription->value().luminances.max : 10000;
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if (maxLuminance >= dstMaxLuminance * 1.01)
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shaderFeatures |= SH_FEAT_TONEMAP;
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if (!data.cmBackToSRGB &&
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(imageDescription->value().transferFunction == CM_TRANSFER_FUNCTION_SRGB || imageDescription->value().transferFunction == CM_TRANSFER_FUNCTION_GAMMA22) &&
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m_renderData.pMonitor->m_imageDescription->value().transferFunction == CM_TRANSFER_FUNCTION_ST2084_PQ &&
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((m_renderData.pMonitor->m_sdrSaturation > 0 && m_renderData.pMonitor->m_sdrSaturation != 1.0f) ||
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(m_renderData.pMonitor->m_sdrBrightness > 0 && m_renderData.pMonitor->m_sdrBrightness != 1.0f)))
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shaderFeatures |= SH_FEAT_SDR_MOD;
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}
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}
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shader = useShader(shader);
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if (!shader)
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shader = getSurfaceShader(shaderFeatures);
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shader = useShader(shader);
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if (!skipCM && !usingFinalShader) {
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if (data.cmBackToSRGB) {
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static auto PSDREOTF = CConfigValue<Hyprlang::INT>("render:cm_sdr_eotf");
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auto chosenSdrEotf = *PSDREOTF != 3 ? NColorManagement::CM_TRANSFER_FUNCTION_GAMMA22 : NColorManagement::CM_TRANSFER_FUNCTION_SRGB;
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passCMUniforms(shader, imageDescription, CImageDescription::from(NColorManagement::SImageDescription{.transferFunction = chosenSdrEotf}), true, -1, -1);
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} else
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passCMUniforms(shader, imageDescription);
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} else
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shader = useShader(shader);
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}
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shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix());
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shader->setUniformInt(SHADER_TEX, 0);
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@ -3030,6 +3067,55 @@ bool CHyprOpenGLImpl::explicitSyncSupported() {
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return m_exts.EGL_ANDROID_native_fence_sync_ext;
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}
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WP<CShader> CHyprOpenGLImpl::getSurfaceShader(uint8_t features) {
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if (!m_shaders->fragVariants.contains(features)) {
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auto shader = makeShared<CShader>();
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auto includes = m_includes;
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includes["get_rgb_pixel.glsl"] = includes[features & SH_FEAT_RGBA ? "get_rgba_pixel.glsl" : "get_rgbx_pixel.glsl"];
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if (!(features & SH_FEAT_DISCARD)) {
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includes["discard.glsl"] = "";
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includes["do_discard.glsl"] = "";
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}
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if (!(features & SH_FEAT_TINT)) {
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includes["tint.glsl"] = "";
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includes["do_tint.glsl"] = "";
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}
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if (!(features & SH_FEAT_ROUNDING)) {
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includes["rounding.glsl"] = "";
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includes["do_rounding.glsl"] = "";
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}
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if (!(features & SH_FEAT_CM)) {
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includes["surface_CM.glsl"] = "";
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includes["CM.glsl"] = "";
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includes["do_CM.glsl"] = "";
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}
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if (!(features & SH_FEAT_TONEMAP)) {
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includes["tonemap.glsl"] = "";
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includes["do_tonemap.glsl"] = "";
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}
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if (!(features & SH_FEAT_SDR_MOD)) {
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includes["sdr_mod.glsl"] = "";
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includes["do_sdr_mod.glsl"] = "";
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}
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if (!(features & SH_FEAT_TONEMAP || features & SH_FEAT_SDR_MOD))
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includes["primaries_xyz.glsl"] = includes["primaries_xyz_const.glsl"];
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Log::logger->log(Log::INFO, "getSurfaceShader: compiling feature set {}", features);
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const auto fragSrc = processShader("surface.frag", includes, MAX_INCLUDE_DEPTH);
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if (shader->createProgram(m_shaders->TEXVERTSRC, fragSrc, true, true)) {
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m_shaders->fragVariants[features] = shader;
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return shader;
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} else {
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Log::logger->log(Log::ERR, "getSurfaceShader failed for {}. Falling back to old branching", features);
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m_shaders->fragVariants[features] = nullptr;
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}
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}
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ASSERT(m_shaders->fragVariants[features]);
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return m_shaders->fragVariants[features];
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}
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std::vector<SDRMFormat> CHyprOpenGLImpl::getDRMFormats() {
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return m_drmFormats;
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}
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