animationmgr: avoid looping over all avars in favor of only active ones
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4 changed files with 23 additions and 9 deletions
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@ -25,7 +25,8 @@ class CAnimationManager {
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std::unordered_map<std::string, CBezierCurve> getAllBeziers();
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std::list<CAnimatedVariable*> m_lAnimatedVariables;
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std::vector<CAnimatedVariable*> m_vAnimatedVariables;
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std::vector<CAnimatedVariable*> m_vActiveAnimatedVariables;
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wl_event_source* m_pAnimationTick;
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