layout: fit floating window on toggle to float (#12139)

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Vaxry 2025-10-29 23:21:28 +00:00 committed by GitHub
parent 83a0a62004
commit 6ade4d58ca
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6 changed files with 108 additions and 10 deletions

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@ -790,17 +790,16 @@ void IHyprLayout::changeWindowFloatingMode(PHLWINDOW pWindow) {
CBox wb = {pWindow->m_realPosition->goal() + (pWindow->m_realSize->goal() - pWindow->m_lastFloatingSize) / 2.f, pWindow->m_lastFloatingSize};
wb.round();
if (!(pWindow->m_isFloating && pWindow->m_isPseudotiled) && DELTALESSTHAN(pWindow->m_realSize->value().x, pWindow->m_lastFloatingSize.x, 10) &&
DELTALESSTHAN(pWindow->m_realSize->value().y, pWindow->m_lastFloatingSize.y, 10)) {
if (!(pWindow->m_isFloating && pWindow->m_isPseudotiled) && DELTALESSTHAN(pWindow->m_realSize->goal().x, pWindow->m_lastFloatingSize.x, 10) &&
DELTALESSTHAN(pWindow->m_realSize->goal().y, pWindow->m_lastFloatingSize.y, 10)) {
wb = {wb.pos() + Vector2D{10, 10}, wb.size() - Vector2D{20, 20}};
}
*pWindow->m_realPosition = wb.pos();
*pWindow->m_realSize = wb.size();
pWindow->m_size = wb.size();
pWindow->m_position = wb.pos();
fitFloatingWindowOnMonitor(pWindow, wb);
g_pHyprRenderer->damageMonitor(pWindow->m_monitor.lock());
pWindow->unsetWindowData(PRIORITY_LAYOUT);
@ -815,6 +814,36 @@ void IHyprLayout::changeWindowFloatingMode(PHLWINDOW pWindow) {
g_pHyprRenderer->damageWindow(pWindow);
}
void IHyprLayout::fitFloatingWindowOnMonitor(PHLWINDOW w, std::optional<CBox> tb) {
if (!w->m_isFloating)
return;
const auto PMONITOR = w->m_monitor.lock();
if (!PMONITOR)
return;
const auto EXTENTS = w->getWindowExtentsUnified(RESERVED_EXTENTS | INPUT_EXTENTS);
CBox targetBoxMonLocal = tb.value_or(w->getWindowMainSurfaceBox()).translate(-PMONITOR->m_position).addExtents(EXTENTS);
if (targetBoxMonLocal.w < PMONITOR->m_size.x) {
if (targetBoxMonLocal.x < 0)
targetBoxMonLocal.x = 0;
else if (targetBoxMonLocal.x + targetBoxMonLocal.w > PMONITOR->m_size.x)
targetBoxMonLocal.x = PMONITOR->m_size.x - targetBoxMonLocal.w;
}
if (targetBoxMonLocal.h < PMONITOR->m_size.y) {
if (targetBoxMonLocal.y < 0)
targetBoxMonLocal.y = 0;
else if (targetBoxMonLocal.y + targetBoxMonLocal.h > PMONITOR->m_size.y)
targetBoxMonLocal.y = PMONITOR->m_size.y - targetBoxMonLocal.h;
}
*w->m_realPosition = (targetBoxMonLocal.pos() + PMONITOR->m_position + EXTENTS.topLeft).round();
*w->m_realSize = (targetBoxMonLocal.size() - EXTENTS.topLeft - EXTENTS.bottomRight).round();
}
void IHyprLayout::moveActiveWindow(const Vector2D& delta, PHLWINDOW pWindow) {
const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_lastWindow.lock();