From 697ce96d624923ccda9e6d4f1d6081005e43f306 Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Wed, 29 Jun 2022 13:08:28 +0200 Subject: [PATCH] temp fix for snapshot size on scaled --- src/render/OpenGL.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 94267c19..75336f5a 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -820,6 +820,11 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) { windowBox.x = (PWINDOW->m_vRealPosition.vec().x * PMONITOR->scale - PMONITOR->vecPosition.x) - ((PWINDOW->m_vOriginalClosedPos.x - PMONITOR->vecPosition.x) * scaleXY.x); windowBox.y = (PWINDOW->m_vRealPosition.vec().y * PMONITOR->scale - PMONITOR->vecPosition.y) - ((PWINDOW->m_vOriginalClosedPos.y - PMONITOR->vecPosition.y) * scaleXY.y); + if (scaleXY != Vector2D(1, 1) && PMONITOR->scale != 1) { // TODO: this is completely wrong but I suck at math. + windowBox.width /= PMONITOR->scale; + windowBox.height /= PMONITOR->scale; + } + pixman_region32_t fakeDamage; pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);