wayland/core: move to new impl (#6268)
* wayland/core/dmabuf: move to new impl it's the final countdown
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147 changed files with 5388 additions and 2226 deletions
175
src/protocols/core/Compositor.hpp
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175
src/protocols/core/Compositor.hpp
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#pragma once
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/*
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Implementations for:
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- wl_compositor
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- wl_surface
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- wl_region
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- wl_callback
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*/
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#include <memory>
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#include <vector>
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#include <cstdint>
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#include "../WaylandProtocol.hpp"
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#include "wayland.hpp"
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#include "../../helpers/signal/Signal.hpp"
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#include "../../helpers/Region.hpp"
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#include "../types/Buffer.hpp"
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#include "../types/SurfaceRole.hpp"
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class CWLOutputResource;
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class CMonitor;
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class CWLSurface;
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class CWLSurfaceResource;
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class CWLSubsurfaceResource;
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class CViewportResource;
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class CWLCallbackResource {
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public:
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CWLCallbackResource(SP<CWlCallback> resource_);
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bool good();
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void send(timespec* now);
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private:
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SP<CWlCallback> resource;
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};
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class CWLRegionResource {
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public:
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CWLRegionResource(SP<CWlRegion> resource_);
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static SP<CWLRegionResource> fromResource(wl_resource* res);
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bool good();
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CRegion region;
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WP<CWLRegionResource> self;
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private:
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SP<CWlRegion> resource;
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};
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class CWLSurfaceResource {
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public:
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CWLSurfaceResource(SP<CWlSurface> resource_);
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~CWLSurfaceResource();
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static SP<CWLSurfaceResource> fromResource(wl_resource* res);
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bool good();
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wl_client* client();
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void enter(SP<CMonitor> monitor);
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void leave(SP<CMonitor> monitor);
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void sendPreferredTransform(wl_output_transform t);
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void sendPreferredScale(int32_t scale);
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void frame(timespec* now);
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uint32_t id();
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void map();
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void unmap();
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void error(int code, const std::string& str);
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SP<CWlSurface> getResource();
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CBox extends();
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void resetRole();
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Vector2D sourceSize();
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struct {
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CSignal commit;
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CSignal map;
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CSignal unmap;
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CSignal newSubsurface;
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CSignal destroy;
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} events;
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struct {
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CRegion opaque, input = CBox{{}, {INT32_MAX, INT32_MAX}}, damage, bufferDamage = CBox{{}, {INT32_MAX, INT32_MAX}} /* initial damage */;
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wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
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int scale = 1;
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SP<IWLBuffer> buffer;
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SP<CTexture> texture;
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Vector2D offset;
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Vector2D size;
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struct {
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bool hasDestination = false;
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bool hasSource = false;
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Vector2D destination;
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CBox source;
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} viewport;
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//
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void reset() {
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damage.clear();
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bufferDamage.clear();
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transform = WL_OUTPUT_TRANSFORM_NORMAL;
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scale = 1;
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offset = {};
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size = {};
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}
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} current, pending;
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std::vector<SP<CWLCallbackResource>> callbacks;
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WP<CWLSurfaceResource> self;
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WP<CWLSurface> hlSurface;
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std::vector<WP<CMonitor>> enteredOutputs;
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bool mapped = false;
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std::vector<WP<CWLSubsurfaceResource>> subsurfaces;
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WP<ISurfaceRole> role;
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WP<CViewportResource> viewportResource;
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void breadthfirst(std::function<void(SP<CWLSurfaceResource>, const Vector2D&, void*)> fn, void* data);
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CRegion accumulateCurrentBufferDamage();
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// returns a pair: found surface (null if not found) and surface local coords.
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// localCoords param is relative to 0,0 of this surface
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std::pair<SP<CWLSurfaceResource>, Vector2D> at(const Vector2D& localCoords, bool allowsInput = false);
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private:
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SP<CWlSurface> resource;
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wl_client* pClient = nullptr;
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// tracks whether we should release the buffer
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bool bufferReleased = false;
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void destroy();
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void bfHelper(std::vector<SP<CWLSurfaceResource>> nodes, std::function<void(SP<CWLSurfaceResource>, const Vector2D&, void*)> fn, void* data);
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};
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class CWLCompositorResource {
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public:
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CWLCompositorResource(SP<CWlCompositor> resource_);
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bool good();
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private:
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SP<CWlCompositor> resource;
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};
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class CWLCompositorProtocol : public IWaylandProtocol {
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public:
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CWLCompositorProtocol(const wl_interface* iface, const int& ver, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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struct {
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CSignal newSurface; // SP<CWLSurfaceResource>
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} events;
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private:
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void destroyResource(CWLCompositorResource* resource);
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void destroyResource(CWLSurfaceResource* resource);
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void destroyResource(CWLRegionResource* resource);
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//
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std::vector<SP<CWLCompositorResource>> m_vManagers;
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std::vector<SP<CWLSurfaceResource>> m_vSurfaces;
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std::vector<SP<CWLRegionResource>> m_vRegions;
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friend class CWLSurfaceResource;
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friend class CWLCompositorResource;
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friend class CWLRegionResource;
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friend class CWLCallbackResource;
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};
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namespace PROTO {
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inline UP<CWLCompositorProtocol> compositor;
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};
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