desktop/windowRule: return reset props from resetProps and recheck them (#12458)

fixes #12457
This commit is contained in:
Vaxry 2025-11-27 21:14:24 +00:00 committed by GitHub
parent f9742ab501
commit 68eecf61cd
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GPG key ID: B5690EEEBB952194
2 changed files with 59 additions and 71 deletions

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@ -18,13 +18,17 @@ CWindowRuleApplicator::CWindowRuleApplicator(PHLWINDOW w) : m_window(w) {
;
}
void CWindowRuleApplicator::resetProps(std::underlying_type_t<eRuleProperty> props, Types::eOverridePriority prio) {
std::unordered_set<CWindowRuleEffectContainer::storageType> CWindowRuleApplicator::resetProps(std::underlying_type_t<eRuleProperty> props, Types::eOverridePriority prio) {
// TODO: fucking kill me, is there a better way to do this?
std::unordered_set<CWindowRuleEffectContainer::storageType> effectsNuked;
#define UNSET(x) \
if (m_##x.second & props) { \
if (prio == Types::PRIORITY_WINDOW_RULE) \
if (prio == Types::PRIORITY_WINDOW_RULE) { \
effectsNuked.emplace(x##Effect()); \
m_##x.second &= ~props; \
} \
m_##x.first.unset(prio); \
}
@ -81,6 +85,8 @@ void CWindowRuleApplicator::resetProps(std::underlying_type_t<eRuleProperty> pro
std::erase_if(m_otherProps.props, [props](const auto& el) { return !el.second || el.second->propMask & props; });
}
return effectsNuked;
}
CWindowRuleApplicator::SRuleResult CWindowRuleApplicator::applyDynamicRule(const SP<CWindowRule>& rule) {
@ -592,31 +598,8 @@ void CWindowRuleApplicator::propertiesChanged(std::underlying_type_t<eRuleProper
if (!m_window || !m_window->m_isMapped || m_window->isHidden())
return;
resetProps(props);
bool needsRelayout = false;
std::unordered_set<CWindowRuleEffectContainer::storageType> effectsNeedingRecheck;
std::unordered_set<SP<CWindowRule>> passedWrs;
for (const auto& r : ruleEngine()->rules()) {
if (r->type() != RULE_TYPE_WINDOW)
continue;
if (!(r->getPropertiesMask() & props))
continue;
auto wr = reinterpretPointerCast<CWindowRule>(r);
if (!wr->matches(m_window.lock()))
continue;
for (const auto& [type, eff] : wr->effects()) {
effectsNeedingRecheck.emplace(type);
}
passedWrs.emplace(std::move(wr));
}
bool needsRelayout = false;
std::unordered_set<CWindowRuleEffectContainer::storageType> effectsNeedingRecheck = resetProps(props);
for (const auto& r : ruleEngine()->rules()) {
if (r->type() != RULE_TYPE_WINDOW)
@ -627,7 +610,7 @@ void CWindowRuleApplicator::propertiesChanged(std::underlying_type_t<eRuleProper
if (!(WR->getPropertiesMask() & props) && !setsIntersect(WR->effectsSet(), effectsNeedingRecheck))
continue;
if (!std::ranges::contains(passedWrs, WR) && !WR->matches(m_window.lock()))
if (!WR->matches(m_window.lock()))
continue;
const auto RES = applyDynamicRule(WR);