From 68935ba9dc85d87542174f761028cd426583cb26 Mon Sep 17 00:00:00 2001 From: Vaxry Date: Sun, 12 Nov 2023 23:27:52 +0000 Subject: [PATCH] renderer: separate oversize uv calcs in dimensions --- src/render/Renderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index ad3046e3..15ffc867 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -776,10 +776,10 @@ void CHyprRenderer::calculateUVForSurface(CWindow* pWindow, wlr_surface* pSurfac uvBR = uvBR - Vector2D(1.0 - WPERC * (uvBR.x - uvTL.x), 1.0 - HPERC * (uvBR.y - uvTL.y)); uvTL = uvTL + TOADDTL; - if (geom.width > pWindow->m_vRealSize.vec().x || geom.height > pWindow->m_vRealSize.vec().y) { + if (geom.width > pWindow->m_vRealSize.vec().x) uvBR.x = uvBR.x * (pWindow->m_vRealSize.vec().x / geom.width); + if (geom.height > pWindow->m_vRealSize.vec().y) uvBR.y = uvBR.y * (pWindow->m_vRealSize.vec().y / geom.height); - } } g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;