optimize data feeding to gradient renderer
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3 changed files with 8 additions and 13 deletions
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@ -17,6 +17,7 @@ uniform int primitiveMultisample;
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uniform vec4 gradient[10];
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uniform int gradientLength;
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uniform float angle;
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uniform float alpha;
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vec4 getColorForCoord(vec2 normalizedCoord) {
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if (gradientLength < 2)
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@ -36,6 +37,7 @@ void main() {
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vec2 originalPixCoord = fullSize * v_texcoord;
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vec4 pixColor = getColorForCoord(v_texcoord);
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pixColor[3] *= alpha;
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bool done = false;
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