core/compositor: Correctly track SHM buffer damage (#9678)

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Lee Bousfield 2025-03-22 11:13:44 -05:00 committed by GitHub
parent 4600043a49
commit 6384f4acf4
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GPG key ID: B5690EEEBB952194
15 changed files with 103 additions and 82 deletions

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@ -35,14 +35,15 @@ class CTexture {
void update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage);
const std::vector<uint8_t>& dataCopy();
eTextureType m_iType = TEXTURE_RGBA;
GLenum m_iTarget = GL_TEXTURE_2D;
GLuint m_iTexID = 0;
Vector2D m_vSize = {};
void* m_pEglImage = nullptr;
eTransform m_eTransform = HYPRUTILS_TRANSFORM_NORMAL;
bool m_bOpaque = false;
uint32_t m_iDrmFormat = 0; // for shm
eTextureType m_iType = TEXTURE_RGBA;
GLenum m_iTarget = GL_TEXTURE_2D;
GLuint m_iTexID = 0;
Vector2D m_vSize = {};
void* m_pEglImage = nullptr;
eTransform m_eTransform = HYPRUTILS_TRANSFORM_NORMAL;
bool m_bOpaque = false;
uint32_t m_iDrmFormat = 0; // for shm
bool m_isSynchronous = false;
private:
void createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);