layerSurface: refactor/move to a memory-safe impl
Makes all the pointers smart to avoid memory issues Refactors layerSurface code to live inside desktop/layersurface
This commit is contained in:
parent
5e6f7b1cdb
commit
5edc32930d
26 changed files with 874 additions and 864 deletions
|
|
@ -108,11 +108,11 @@ class CHyprRenderer {
|
|||
} m_sLastCursorData;
|
||||
|
||||
private:
|
||||
void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, CBox*);
|
||||
void arrangeLayerArray(CMonitor*, const std::vector<PHLLS>&, bool, CBox*);
|
||||
void renderWorkspaceWindowsFullscreen(CMonitor*, PHLWORKSPACE, timespec*); // renders workspace windows (fullscreen) (tiled, floating, pinned, but no special)
|
||||
void renderWorkspaceWindows(CMonitor*, PHLWORKSPACE, timespec*); // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special)
|
||||
void renderWindow(PHLWINDOW, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool ignoreAllGeometry = false);
|
||||
void renderLayer(SLayerSurface*, CMonitor*, timespec*, bool popups = false);
|
||||
void renderLayer(PHLLS, CMonitor*, timespec*, bool popups = false);
|
||||
void renderSessionLockSurface(SSessionLockSurface*, CMonitor*, timespec*);
|
||||
void renderDragIcon(CMonitor*, timespec*);
|
||||
void renderIMEPopup(CInputPopup*, CMonitor*, timespec*);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue