layerSurface: refactor/move to a memory-safe impl

Makes all the pointers smart to avoid memory issues
Refactors layerSurface code to live inside desktop/layersurface
This commit is contained in:
Vaxry 2024-04-30 02:41:27 +01:00
parent 5e6f7b1cdb
commit 5edc32930d
26 changed files with 874 additions and 864 deletions

View file

@ -37,7 +37,7 @@ void CInputManager::onTouchDown(wlr_touch_down_event* e) {
if (m_sActiveSwipe.pWorkspaceBegin) {
return;
// TODO: Don't swipe if you touched a floating window.
} else if (*PSWIPETOUCH && (!m_pFoundLSToFocus || m_pFoundLSToFocus->layer <= ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM)) {
} else if (*PSWIPETOUCH && (m_pFoundLSToFocus.expired() || m_pFoundLSToFocus.lock()->layer <= ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM)) {
const auto PWORKSPACE = PMONITOR->activeWorkspace;
const bool VERTANIMS = PWORKSPACE->m_vRenderOffset.getConfig()->pValues->internalStyle == "slidevert" ||
PWORKSPACE->m_vRenderOffset.getConfig()->pValues->internalStyle.starts_with("slidefadevert");
@ -74,8 +74,8 @@ void CInputManager::onTouchDown(wlr_touch_down_event* e) {
g_pCompositor->vectorWindowToSurface(g_pInputManager->getMouseCoordsInternal(), m_sTouchData.touchFocusWindow.lock(), local);
m_sTouchData.touchSurfaceOrigin = g_pInputManager->getMouseCoordsInternal() - local;
}
} else if (m_sTouchData.touchFocusLS) {
local = g_pInputManager->getMouseCoordsInternal() - Vector2D(m_sTouchData.touchFocusLS->geometry.x, m_sTouchData.touchFocusLS->geometry.y);
} else if (!m_sTouchData.touchFocusLS.expired()) {
local = g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchFocusLS.lock()->geometry.pos();
m_sTouchData.touchSurfaceOrigin = g_pInputManager->getMouseCoordsInternal() - local;
} else {
@ -139,8 +139,8 @@ void CInputManager::onTouchMove(wlr_touch_motion_event* e) {
wlr_seat_touch_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, e->touch_id, local.x, local.y);
// wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, local.x, local.y);
} else if (m_sTouchData.touchFocusLS) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(m_sTouchData.touchFocusLS->monitorID);
} else if (!m_sTouchData.touchFocusLS.expired()) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(m_sTouchData.touchFocusLS.lock()->monitorID);
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, PMONITOR->vecPosition.x + e->x * PMONITOR->vecSize.x, PMONITOR->vecPosition.y + e->y * PMONITOR->vecSize.y);