layerSurface: refactor/move to a memory-safe impl
Makes all the pointers smart to avoid memory issues Refactors layerSurface code to live inside desktop/layersurface
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26 changed files with 874 additions and 864 deletions
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@ -38,10 +38,10 @@ enum eBorderIconDirection {
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};
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struct STouchData {
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PHLWINDOWREF touchFocusWindow;
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SLayerSurface* touchFocusLS = nullptr;
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wlr_surface* touchFocusSurface = nullptr;
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Vector2D touchSurfaceOrigin;
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PHLWINDOWREF touchFocusWindow;
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PHLLSREF touchFocusLS;
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wlr_surface* touchFocusSurface = nullptr;
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Vector2D touchSurfaceOrigin;
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};
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// The third row is always 0 0 1 and is not expected by `libinput_device_config_calibration_set_matrix`
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@ -138,7 +138,7 @@ class CInputManager {
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std::list<SSwitchDevice> m_lSwitches;
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// Exclusive layer surfaces
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std::deque<SLayerSurface*> m_dExclusiveLSes;
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std::deque<PHLLSREF> m_dExclusiveLSes;
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// constraints
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std::vector<std::weak_ptr<CPointerConstraint>> m_vConstraints;
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@ -224,9 +224,9 @@ class CInputManager {
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void applyConfigToKeyboard(SKeyboard*);
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// this will be set after a refocus()
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wlr_surface* m_pFoundSurfaceToFocus = nullptr;
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SLayerSurface* m_pFoundLSToFocus = nullptr;
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PHLWINDOWREF m_pFoundWindowToFocus;
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wlr_surface* m_pFoundSurfaceToFocus = nullptr;
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PHLLSREF m_pFoundLSToFocus;
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PHLWINDOWREF m_pFoundWindowToFocus;
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// for holding focus on buttons held
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bool m_bFocusHeldByButtons = false;
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