layerSurface: refactor/move to a memory-safe impl
Makes all the pointers smart to avoid memory issues Refactors layerSurface code to live inside desktop/layersurface
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5edc32930d
26 changed files with 874 additions and 864 deletions
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@ -120,13 +120,13 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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const auto FOLLOWMOUSE = *PFOLLOWONDND && m_sDrag.drag ? 1 : *PFOLLOWMOUSE;
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m_pFoundSurfaceToFocus = nullptr;
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m_pFoundLSToFocus = nullptr;
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m_pFoundLSToFocus.reset();
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m_pFoundWindowToFocus.reset();
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wlr_surface* foundSurface = nullptr;
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Vector2D surfaceCoords;
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Vector2D surfacePos = Vector2D(-1337, -1337);
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PHLWINDOW pFoundWindow;
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SLayerSurface* pFoundLayerSurface = nullptr;
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wlr_surface* foundSurface = nullptr;
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Vector2D surfaceCoords;
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Vector2D surfacePos = Vector2D(-1337, -1337);
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PHLWINDOW pFoundWindow;
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PHLLS pFoundLayerSurface;
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if (!g_pCompositor->m_bReadyToProcess || g_pCompositor->m_bIsShuttingDown || g_pCompositor->m_bUnsafeState)
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return;
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@ -38,10 +38,10 @@ enum eBorderIconDirection {
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};
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struct STouchData {
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PHLWINDOWREF touchFocusWindow;
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SLayerSurface* touchFocusLS = nullptr;
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wlr_surface* touchFocusSurface = nullptr;
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Vector2D touchSurfaceOrigin;
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PHLWINDOWREF touchFocusWindow;
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PHLLSREF touchFocusLS;
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wlr_surface* touchFocusSurface = nullptr;
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Vector2D touchSurfaceOrigin;
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};
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// The third row is always 0 0 1 and is not expected by `libinput_device_config_calibration_set_matrix`
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@ -138,7 +138,7 @@ class CInputManager {
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std::list<SSwitchDevice> m_lSwitches;
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// Exclusive layer surfaces
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std::deque<SLayerSurface*> m_dExclusiveLSes;
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std::deque<PHLLSREF> m_dExclusiveLSes;
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// constraints
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std::vector<std::weak_ptr<CPointerConstraint>> m_vConstraints;
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@ -224,9 +224,9 @@ class CInputManager {
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void applyConfigToKeyboard(SKeyboard*);
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// this will be set after a refocus()
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wlr_surface* m_pFoundSurfaceToFocus = nullptr;
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SLayerSurface* m_pFoundLSToFocus = nullptr;
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PHLWINDOWREF m_pFoundWindowToFocus;
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wlr_surface* m_pFoundSurfaceToFocus = nullptr;
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PHLLSREF m_pFoundLSToFocus;
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PHLWINDOWREF m_pFoundWindowToFocus;
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// for holding focus on buttons held
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bool m_bFocusHeldByButtons = false;
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@ -37,7 +37,7 @@ void CInputManager::onTouchDown(wlr_touch_down_event* e) {
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if (m_sActiveSwipe.pWorkspaceBegin) {
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return;
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// TODO: Don't swipe if you touched a floating window.
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} else if (*PSWIPETOUCH && (!m_pFoundLSToFocus || m_pFoundLSToFocus->layer <= ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM)) {
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} else if (*PSWIPETOUCH && (m_pFoundLSToFocus.expired() || m_pFoundLSToFocus.lock()->layer <= ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM)) {
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const auto PWORKSPACE = PMONITOR->activeWorkspace;
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const bool VERTANIMS = PWORKSPACE->m_vRenderOffset.getConfig()->pValues->internalStyle == "slidevert" ||
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PWORKSPACE->m_vRenderOffset.getConfig()->pValues->internalStyle.starts_with("slidefadevert");
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@ -74,8 +74,8 @@ void CInputManager::onTouchDown(wlr_touch_down_event* e) {
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g_pCompositor->vectorWindowToSurface(g_pInputManager->getMouseCoordsInternal(), m_sTouchData.touchFocusWindow.lock(), local);
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m_sTouchData.touchSurfaceOrigin = g_pInputManager->getMouseCoordsInternal() - local;
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}
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} else if (m_sTouchData.touchFocusLS) {
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local = g_pInputManager->getMouseCoordsInternal() - Vector2D(m_sTouchData.touchFocusLS->geometry.x, m_sTouchData.touchFocusLS->geometry.y);
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} else if (!m_sTouchData.touchFocusLS.expired()) {
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local = g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchFocusLS.lock()->geometry.pos();
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m_sTouchData.touchSurfaceOrigin = g_pInputManager->getMouseCoordsInternal() - local;
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} else {
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@ -139,8 +139,8 @@ void CInputManager::onTouchMove(wlr_touch_motion_event* e) {
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wlr_seat_touch_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, e->touch_id, local.x, local.y);
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// wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, local.x, local.y);
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} else if (m_sTouchData.touchFocusLS) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(m_sTouchData.touchFocusLS->monitorID);
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} else if (!m_sTouchData.touchFocusLS.expired()) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(m_sTouchData.touchFocusLS.lock()->monitorID);
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wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, PMONITOR->vecPosition.x + e->x * PMONITOR->vecSize.x, PMONITOR->vecPosition.y + e->y * PMONITOR->vecSize.y);
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