layerSurface: refactor/move to a memory-safe impl
Makes all the pointers smart to avoid memory issues Refactors layerSurface code to live inside desktop/layersurface
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5edc32930d
26 changed files with 874 additions and 864 deletions
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@ -4,6 +4,7 @@
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#include "macros.hpp"
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#include "../config/ConfigValue.hpp"
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#include "../desktop/Window.hpp"
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#include "../desktop/LayerSurface.hpp"
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#include "eventLoop/EventLoopManager.hpp"
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int wlTick(std::shared_ptr<CEventLoopTimer> self, void* data) {
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@ -82,7 +83,7 @@ void CAnimationManager::tick() {
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// window stuff
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PHLWINDOW PWINDOW = av->m_pWindow.lock();
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PHLWORKSPACE PWORKSPACE = av->m_pWorkspace.lock();
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const auto PLAYER = (SLayerSurface*)av->m_pLayer;
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PHLLS PLAYER = av->m_pLayer.lock();
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CMonitor* PMONITOR = nullptr;
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bool animationsDisabled = animGlobalDisabled;
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@ -141,7 +142,7 @@ void CAnimationManager::tick() {
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expandBox.expand(5);
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g_pHyprRenderer->damageBox(&expandBox);
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PMONITOR = g_pCompositor->getMonitorFromVector(Vector2D(PLAYER->geometry.x, PLAYER->geometry.y) + Vector2D(PLAYER->geometry.width, PLAYER->geometry.height) / 2.f);
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PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->realPosition.goal() + PLAYER->realSize.goal() / 2.F);
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if (!PMONITOR)
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continue;
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animationsDisabled = animationsDisabled || PLAYER->noAnimations;
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