layerSurface: refactor/move to a memory-safe impl
Makes all the pointers smart to avoid memory issues Refactors layerSurface code to live inside desktop/layersurface
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26 changed files with 874 additions and 864 deletions
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@ -2,7 +2,6 @@
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#include "../events/Events.hpp"
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#include "../defines.hpp"
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#include "wlr-layer-shell-unstable-v1-protocol.h"
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#include "../desktop/Window.hpp"
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#include "../desktop/Subsurface.hpp"
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#include "../desktop/Popup.hpp"
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@ -10,69 +9,6 @@
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#include "../desktop/WLSurface.hpp"
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#include "Region.hpp"
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struct SLayerRule {
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std::string targetNamespace = "";
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std::string rule = "";
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};
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struct SLayerSurface {
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SLayerSurface();
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~SLayerSurface();
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void applyRules();
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void startAnimation(bool in, bool instant = false);
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bool isFadedOut();
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int popupsCount();
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CAnimatedVariable<Vector2D> realPosition;
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CAnimatedVariable<Vector2D> realSize;
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wlr_layer_surface_v1* layerSurface;
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wl_list link;
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bool keyboardExclusive = false;
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CWLSurface surface;
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// desktop components
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std::unique_ptr<CPopup> popupHead;
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DYNLISTENER(destroyLayerSurface);
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DYNLISTENER(mapLayerSurface);
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DYNLISTENER(unmapLayerSurface);
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DYNLISTENER(commitLayerSurface);
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CBox geometry = {0, 0, 0, 0};
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Vector2D position;
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zwlr_layer_shell_v1_layer layer;
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bool mapped = false;
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int monitorID = -1;
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std::string szNamespace = "";
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CAnimatedVariable<float> alpha;
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bool fadingOut = false;
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bool readyToDelete = false;
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bool noProcess = false;
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bool noAnimations = false;
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bool forceBlur = false;
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bool forceBlurPopups = false;
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int xray = -1;
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bool ignoreAlpha = false;
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float ignoreAlphaValue = 0.f;
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bool dimAround = false;
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std::optional<std::string> animationStyle;
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// For the list lookup
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bool operator==(const SLayerSurface& rhs) const {
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return layerSurface == rhs.layerSurface && monitorID == rhs.monitorID;
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}
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};
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class CMonitor;
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struct SRenderData {
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